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fix(handlers): fix softlock on forge purchases and N-points
MSG_CA_EXCHANGE_ITEM and MSG_MHF_USE_UD_SHOP_COIN had Parse() returning
"NOT IMPLEMENTED". The dispatch loop in handlePacketGroup treats any
Parse error as a silent drop — no ACK is sent, causing the client to
wait indefinitely (softlock). Reported on 9.3.0-rc1 for forge item
purchases and Hunting Road N-point interactions.
Fix follows the pattern from d27da5e: parse only the AckHandle, return
nil from Parse, and respond with doAckBufFail so the client's error
branch exits cleanly without reading response fields.
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@@ -9,7 +9,9 @@ import (
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)
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// MsgCaExchangeItem represents the MSG_CA_EXCHANGE_ITEM
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type MsgCaExchangeItem struct{}
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type MsgCaExchangeItem struct {
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AckHandle uint32 // TODO: complete reverse-engineering of request fields
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}
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// Opcode returns the ID associated with this packet type.
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func (m *MsgCaExchangeItem) Opcode() network.PacketID {
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@@ -18,7 +20,8 @@ func (m *MsgCaExchangeItem) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgCaExchangeItem) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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return errors.New("NOT IMPLEMENTED")
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m.AckHandle = bf.ReadUint32()
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return nil
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}
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// Build builds a binary packet from the current data.
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