fix(handlers): fix softlock on forge purchases and N-points

MSG_CA_EXCHANGE_ITEM and MSG_MHF_USE_UD_SHOP_COIN had Parse() returning
"NOT IMPLEMENTED". The dispatch loop in handlePacketGroup treats any
Parse error as a silent drop — no ACK is sent, causing the client to
wait indefinitely (softlock). Reported on 9.3.0-rc1 for forge item
purchases and Hunting Road N-point interactions.

Fix follows the pattern from d27da5e: parse only the AckHandle, return
nil from Parse, and respond with doAckBufFail so the client's error
branch exits cleanly without reading response fields.
This commit is contained in:
Houmgaor
2026-03-23 22:20:32 +01:00
parent 72088db4ff
commit abab6dc3a1
11 changed files with 33 additions and 27 deletions

View File

@@ -279,7 +279,6 @@ func TestEmptyHandlers_NoDb(t *testing.T) {
{"handleMsgSysUpdateRight", handleMsgSysUpdateRight},
{"handleMsgSysAuthQuery", handleMsgSysAuthQuery},
{"handleMsgSysAuthTerminal", handleMsgSysAuthTerminal},
{"handleMsgCaExchangeItem", handleMsgCaExchangeItem},
{"handleMsgMhfServerCommand", handleMsgMhfServerCommand},
{"handleMsgMhfSetLoginwindow", handleMsgMhfSetLoginwindow},
{"handleMsgSysTransBinary", handleMsgSysTransBinary},
@@ -294,7 +293,6 @@ func TestEmptyHandlers_NoDb(t *testing.T) {
{"handleMsgMhfKickExportForce", handleMsgMhfKickExportForce},
{"handleMsgSysSetStatus", handleMsgSysSetStatus},
{"handleMsgSysEcho", handleMsgSysEcho},
{"handleMsgMhfUseUdShopCoin", handleMsgMhfUseUdShopCoin},
{"handleMsgMhfEnterTournamentQuest", handleMsgMhfEnterTournamentQuest},
}