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refactor(channelserver): replace global stagesLock with sync.Map-backed StageMap
The global stagesLock sync.RWMutex protected map[string]*Stage, causing all stage operations to contend on a single lock even for unrelated stages. Any stage creation or deletion blocked all reads server-wide. Replace with a typed StageMap wrapper around sync.Map which provides lock-free reads and allows concurrent writes to disjoint keys. Per-stage sync.RWMutex remains unchanged for protecting individual stage state. StageMap exposes Get, GetOrCreate, StoreIfAbsent, Store, Delete, and Range methods. Updated ~50 call sites across 6 production files and 9 test files.
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@@ -984,7 +984,7 @@ func TestHandleMsgSysCreateStage_Coverage3(t *testing.T) {
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default:
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t.Error("no response queued")
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}
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if _, exists := server.stages["test_create_stage"]; !exists {
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if _, exists := server.stages.Get("test_create_stage"); !exists {
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t.Error("stage should have been created")
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}
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})
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