mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-14 07:55:33 +01:00
Merge pull request #81 from Malckyor/main
Implement auto-cycle event quests
This commit is contained in:
7
patch-schema/12-event_quest_cycling.sql
Normal file
7
patch-schema/12-event_quest_cycling.sql
Normal file
@@ -0,0 +1,7 @@
|
||||
BEGIN;
|
||||
|
||||
ALTER TABLE IF EXISTS public.event_quests ADD COLUMN IF NOT EXISTS start_time timestamp with time zone NOT NULL DEFAULT (CURRENT_DATE + interval '0 second');
|
||||
ALTER TABLE IF EXISTS public.event_quests ADD COLUMN IF NOT EXISTS active_duration int DEFAULT 4;
|
||||
ALTER TABLE IF EXISTS public.event_quests ADD COLUMN IF NOT EXISTS inactive_duration int DEFAULT 3;
|
||||
|
||||
END;
|
||||
@@ -156,9 +156,10 @@ func loadQuestFile(s *Session, questId int) []byte {
|
||||
|
||||
func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
|
||||
var id, mark uint32
|
||||
var questId, flags int
|
||||
var questId, activeDuration, inactiveDuration, flags int
|
||||
var maxPlayers, questType uint8
|
||||
rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags)
|
||||
var startTime time.Time
|
||||
rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags, &startTime, &activeDuration, &inactiveDuration)
|
||||
|
||||
data := loadQuestFile(s, questId)
|
||||
if data == nil {
|
||||
@@ -229,31 +230,82 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
|
||||
return bf.Data(), nil
|
||||
}
|
||||
|
||||
func calculateNumberOfCycles(duration time.Duration, lastStartTime time.Time) int {
|
||||
timeDifference := time.Now().Sub(lastStartTime)
|
||||
numberOfCycles := int(timeDifference.Nanoseconds() / int64(duration))
|
||||
return numberOfCycles
|
||||
}
|
||||
|
||||
func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
|
||||
pkt := p.(*mhfpacket.MsgMhfEnumerateQuest)
|
||||
var totalCount, returnedCount uint16
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.WriteUint16(0)
|
||||
|
||||
rows, _ := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark, COALESCE(flags, -1) FROM event_quests ORDER BY quest_id")
|
||||
currentTime := time.Now()
|
||||
|
||||
// Check the event_quests table to load the quests with rotation system
|
||||
rows, err := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark, COALESCE(flags, -1), start_time, COALESCE(active_duration, 1) AS active_duration, COALESCE(inactive_duration, 0) AS inactive_duration FROM event_quests ORDER BY quest_id")
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer rows.Close()
|
||||
|
||||
// Commit event quest changes to a transaction instead of doing it one by one for to help with performance
|
||||
transaction, _ := s.server.db.Begin()
|
||||
|
||||
for rows.Next() {
|
||||
data, err := makeEventQuest(s, rows)
|
||||
var id, mark uint32
|
||||
var questId int
|
||||
var maxPlayers, flags, questType, activeDuration, inactiveDuration uint8
|
||||
var startTime time.Time
|
||||
|
||||
err := rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags, &startTime, &activeDuration, &inactiveDuration)
|
||||
if err != nil {
|
||||
continue
|
||||
} else {
|
||||
if len(data) > 896 || len(data) < 352 {
|
||||
}
|
||||
|
||||
// Count the number of cycles necessary to align quest with the correct date range.
|
||||
cycleCount := calculateNumberOfCycles(time.Duration(activeDuration+inactiveDuration)*24*time.Hour, startTime)
|
||||
|
||||
// Calculate the rotation time based on start time, active duration, and inactive duration.
|
||||
rotationTime := startTime.Add(time.Duration(activeDuration+inactiveDuration) * 24 * time.Duration(cycleCount) * time.Hour)
|
||||
if currentTime.After(rotationTime) {
|
||||
// take the rotationTime and normalize it to midnight as to align with the ingame message for event quest rotation.
|
||||
newRotationTime := time.Date(rotationTime.Year(), rotationTime.Month(), rotationTime.Day(), 0, 0, 0, 0, rotationTime.Location())
|
||||
newRotationTime = newRotationTime.Add(time.Duration(TimeMidnight().Add(13 * time.Hour).Nanosecond()))
|
||||
|
||||
_, err := transaction.Exec("UPDATE event_quests SET start_time = $1 WHERE id = $2", newRotationTime, id)
|
||||
if err != nil {
|
||||
transaction.Rollback() // Rollback if an error occurs
|
||||
break
|
||||
}
|
||||
startTime = newRotationTime // Set the new start time so the quest can be used/removed immediately.
|
||||
}
|
||||
|
||||
// Check if the quest is currently active
|
||||
if currentTime.After(startTime) && currentTime.Sub(startTime) <= time.Duration(activeDuration)*24*time.Hour {
|
||||
data, err := makeEventQuest(s, rows)
|
||||
if err != nil {
|
||||
continue
|
||||
} else {
|
||||
totalCount++
|
||||
if totalCount > pkt.Offset && len(bf.Data()) < 60000 {
|
||||
returnedCount++
|
||||
bf.WriteBytes(data)
|
||||
if len(data) > 896 || len(data) < 352 {
|
||||
continue
|
||||
} else {
|
||||
totalCount++
|
||||
if totalCount > pkt.Offset && len(bf.Data()) < 60000 {
|
||||
returnedCount++
|
||||
bf.WriteBytes(data)
|
||||
continue
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Commit transaction so to write to the database.
|
||||
transaction.Commit()
|
||||
|
||||
type tuneValue struct {
|
||||
ID uint16
|
||||
Value uint16
|
||||
|
||||
Reference in New Issue
Block a user