Merge pull request #81 from Malckyor/main

Implement auto-cycle event quests
This commit is contained in:
Matthew
2023-11-24 00:26:27 -08:00
committed by GitHub
3 changed files with 70 additions and 11 deletions

View File

@@ -11,4 +11,4 @@ create table if not exists event_quests
ALTER TABLE IF EXISTS public.servers DROP COLUMN IF EXISTS season;
END;
END;

View File

@@ -0,0 +1,7 @@
BEGIN;
ALTER TABLE IF EXISTS public.event_quests ADD COLUMN IF NOT EXISTS start_time timestamp with time zone NOT NULL DEFAULT (CURRENT_DATE + interval '0 second');
ALTER TABLE IF EXISTS public.event_quests ADD COLUMN IF NOT EXISTS active_duration int DEFAULT 4;
ALTER TABLE IF EXISTS public.event_quests ADD COLUMN IF NOT EXISTS inactive_duration int DEFAULT 3;
END;

View File

@@ -156,9 +156,10 @@ func loadQuestFile(s *Session, questId int) []byte {
func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
var id, mark uint32
var questId, flags int
var questId, activeDuration, inactiveDuration, flags int
var maxPlayers, questType uint8
rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags)
var startTime time.Time
rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags, &startTime, &activeDuration, &inactiveDuration)
data := loadQuestFile(s, questId)
if data == nil {
@@ -229,31 +230,82 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
return bf.Data(), nil
}
func calculateNumberOfCycles(duration time.Duration, lastStartTime time.Time) int {
timeDifference := time.Now().Sub(lastStartTime)
numberOfCycles := int(timeDifference.Nanoseconds() / int64(duration))
return numberOfCycles
}
func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateQuest)
var totalCount, returnedCount uint16
bf := byteframe.NewByteFrame()
bf.WriteUint16(0)
rows, _ := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark, COALESCE(flags, -1) FROM event_quests ORDER BY quest_id")
currentTime := time.Now()
// Check the event_quests table to load the quests with rotation system
rows, err := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark, COALESCE(flags, -1), start_time, COALESCE(active_duration, 1) AS active_duration, COALESCE(inactive_duration, 0) AS inactive_duration FROM event_quests ORDER BY quest_id")
if err != nil {
return
}
defer rows.Close()
// Commit event quest changes to a transaction instead of doing it one by one for to help with performance
transaction, _ := s.server.db.Begin()
for rows.Next() {
data, err := makeEventQuest(s, rows)
var id, mark uint32
var questId int
var maxPlayers, flags, questType, activeDuration, inactiveDuration uint8
var startTime time.Time
err := rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags, &startTime, &activeDuration, &inactiveDuration)
if err != nil {
continue
} else {
if len(data) > 896 || len(data) < 352 {
}
// Count the number of cycles necessary to align quest with the correct date range.
cycleCount := calculateNumberOfCycles(time.Duration(activeDuration+inactiveDuration)*24*time.Hour, startTime)
// Calculate the rotation time based on start time, active duration, and inactive duration.
rotationTime := startTime.Add(time.Duration(activeDuration+inactiveDuration) * 24 * time.Duration(cycleCount) * time.Hour)
if currentTime.After(rotationTime) {
// take the rotationTime and normalize it to midnight as to align with the ingame message for event quest rotation.
newRotationTime := time.Date(rotationTime.Year(), rotationTime.Month(), rotationTime.Day(), 0, 0, 0, 0, rotationTime.Location())
newRotationTime = newRotationTime.Add(time.Duration(TimeMidnight().Add(13 * time.Hour).Nanosecond()))
_, err := transaction.Exec("UPDATE event_quests SET start_time = $1 WHERE id = $2", newRotationTime, id)
if err != nil {
transaction.Rollback() // Rollback if an error occurs
break
}
startTime = newRotationTime // Set the new start time so the quest can be used/removed immediately.
}
// Check if the quest is currently active
if currentTime.After(startTime) && currentTime.Sub(startTime) <= time.Duration(activeDuration)*24*time.Hour {
data, err := makeEventQuest(s, rows)
if err != nil {
continue
} else {
totalCount++
if totalCount > pkt.Offset && len(bf.Data()) < 60000 {
returnedCount++
bf.WriteBytes(data)
if len(data) > 896 || len(data) < 352 {
continue
} else {
totalCount++
if totalCount > pkt.Offset && len(bf.Data()) < 60000 {
returnedCount++
bf.WriteBytes(data)
continue
}
}
}
}
}
// Commit transaction so to write to the database.
transaction.Commit()
type tuneValue struct {
ID uint16
Value uint16