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prevent panic on nil stage
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@@ -191,13 +191,11 @@ func logoutPlayer(s *Session) {
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for _, stage := range s.server.stages {
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// Tell sessions registered to disconnecting players quest to unregister
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if stage.hostCharID == s.charID {
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if s.stage.id == "sl1Ns200p0a0u0" {
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for _, sess := range s.server.sessions {
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for rSlot := range stage.reservedClientSlots {
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if sess.charID == rSlot {
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sess.QueueSendMHF(&mhfpacket.MsgSysStageDestruct{})
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}
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if stage.host.charID == s.charID {
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for _, sess := range s.server.sessions {
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for rSlot := range stage.reservedClientSlots {
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if sess.charID == rSlot && sess.stage != nil && sess.stage.id == "sl1Ns200p0a0u0" {
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sess.QueueSendMHF(&mhfpacket.MsgSysStageDestruct{})
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}
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}
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}
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