mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-12 15:04:38 +01:00
emulate retail semaphore logic
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@@ -65,6 +65,15 @@ func handleMsgSysCreateAcquireSemaphore(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysCreateAcquireSemaphore)
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SemaphoreID := pkt.SemaphoreID
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if s.server.HasSemaphore(s) {
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s.semaphoreMode = !s.semaphoreMode
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}
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if s.semaphoreMode {
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s.semaphoreID[1]++
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} else {
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s.semaphoreID[0]++
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}
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newSemaphore, exists := s.server.semaphore[SemaphoreID]
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if !exists {
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s.server.semaphoreLock.Lock()
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@@ -77,7 +86,7 @@ func handleMsgSysCreateAcquireSemaphore(s *Session, p mhfpacket.MHFPacket) {
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maxPlayers: 127,
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}
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} else {
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s.server.semaphore[SemaphoreID] = NewSemaphore(s.server, SemaphoreID, 1)
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s.server.semaphore[SemaphoreID] = NewSemaphore(s, SemaphoreID, 1)
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}
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newSemaphore = s.server.semaphore[SemaphoreID]
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s.server.semaphoreLock.Unlock()
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@@ -103,7 +112,7 @@ func handleMsgSysCreateAcquireSemaphore(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgSysAcquireSemaphore(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysAcquireSemaphore)
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if sema, exists := s.server.semaphore[pkt.SemaphoreID]; exists {
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sema.clients[s] = s.charID
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sema.host = s
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(sema.id)
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doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
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@@ -424,24 +424,13 @@ func (s *Server) FindObjectByChar(charID uint32) *Object {
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return nil
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}
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func (s *Server) NextSemaphoreID() uint32 {
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for {
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exists := false
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s.semaphoreIndex = s.semaphoreIndex + 1
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if s.semaphoreIndex > 0xFFFF {
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s.semaphoreIndex = 1
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}
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func (s *Server) HasSemaphore(ses *Session) bool {
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for _, semaphore := range s.semaphore {
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if semaphore.id == s.semaphoreIndex {
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exists = true
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break
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if semaphore.host == ses {
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return true
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}
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}
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if !exists {
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break
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}
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}
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return s.semaphoreIndex
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return false
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}
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func (s *Server) Season() uint8 {
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@@ -22,15 +22,18 @@ type Semaphore struct {
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// Max Players for Semaphore
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maxPlayers uint16
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host *Session
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}
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// NewSemaphore creates a new Semaphore with intialized values
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func NewSemaphore(s *Server, ID string, MaxPlayers uint16) *Semaphore {
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func NewSemaphore(s *Session, ID string, MaxPlayers uint16) *Semaphore {
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sema := &Semaphore{
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name: ID,
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id: s.NextSemaphoreID(),
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id: s.GetSemaphoreID(),
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clients: make(map[*Session]uint32),
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maxPlayers: MaxPlayers,
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host: s,
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}
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return sema
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}
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@@ -49,6 +49,8 @@ type Session struct {
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kqfOverride bool
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semaphore *Semaphore // Required for the stateful MsgSysUnreserveStage packet.
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semaphoreMode bool
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semaphoreID []uint16
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// A stack containing the stage movement history (push on enter/move, pop on back)
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stageMoveStack *stringstack.StringStack
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@@ -79,6 +81,7 @@ func NewSession(server *Server, conn net.Conn) *Session {
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sessionStart: TimeAdjusted().Unix(),
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stageMoveStack: stringstack.New(),
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ackStart: make(map[uint32]time.Time),
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semaphoreID: make([]uint16, 2),
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}
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s.SetObjectID()
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return s
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@@ -310,6 +313,14 @@ func (s *Session) NextObjectID() uint32 {
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return bf.ReadUint32()
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}
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func (s *Session) GetSemaphoreID() uint32 {
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if s.semaphoreMode {
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return 0x000E0000 + uint32(s.semaphoreID[1])
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} else {
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return 0x000F0000 + uint32(s.semaphoreID[0])
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}
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}
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func (s *Session) isOp() bool {
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var op bool
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err := s.server.db.QueryRow(`SELECT op FROM users u WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$1)`, s.charID).Scan(&op)
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