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feat(savedata): add tier 1 data integrity protections
Prevent savedata corruption and denial-of-service by adding four layers of protection to the save pipeline: - Bounded decompression (nullcomp.DecompressWithLimit): caps output size to prevent OOM from crafted payloads that expand to exhaust memory - Bounds-checked delta patching (deltacomp.ApplyDataDiffWithLimit): validates offsets before writing, returns errors for negative offsets, truncated patches, and oversized output; ApplyDataDiff now returns original data on error instead of partial corruption - Size limits on save handlers: rejects compressed payloads >512KB and decompressed data >1MB before processing; applied to main savedata, platedata, and platebox diff paths - Rotating savedata backups: 3 slots per character with 30-minute interval, snapshots the previous state before overwriting, backed by new savedata_backups table (migration 0007)
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@@ -39,6 +39,8 @@ type CharacterRepo interface {
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SaveCharacterData(charID uint32, compSave []byte, hr, gr uint16, isFemale bool, weaponType uint8, weaponID uint16) error
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SaveHouseData(charID uint32, houseTier []byte, houseData, bookshelf, gallery, tore, garden []byte) error
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LoadSaveData(charID uint32) (uint32, []byte, bool, string, error)
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SaveBackup(charID uint32, slot int, data []byte) error
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GetLastBackupTime(charID uint32) (time.Time, error)
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}
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// GuildRepo defines the contract for guild data access.
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