mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-13 07:25:03 +01:00
add ClientMode config option
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@@ -5,6 +5,7 @@ import (
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"errors"
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"erupe-ce/common/bfutil"
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"erupe-ce/common/stringsupport"
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_config "erupe-ce/config"
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"erupe-ce/network/mhfpacket"
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"erupe-ce/server/channelserver/compression/nullcomp"
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@@ -12,7 +13,8 @@ import (
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)
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const (
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pointerGender = 0x51 // +1
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pointerGender = 0x51 // +1
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pointerRP = 0x22D16 // +2
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pointerHouseTier = 0x1FB6C // +5
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pointerHouseData = 0x1FE01 // +195
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@@ -26,6 +28,19 @@ const (
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pointerHRP = 0x1FDF6 // +2
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pointerGRP = 0x1FDFC // +4
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pointerKQF = 0x23D20 // +8
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pointerRPZ = 0x1A076
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pointerHouseTierZ = 0x16ECC
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pointerHouseDataZ = 0x17161
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pointerBookshelfDataZ = 0x195F8
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pointerGalleryDataZ = 0x19680
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pointerToreDataZ = 0x17014
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pointerGardenDataZ = 0x19FB8
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pointerWeaponTypeZ = 0x16A75
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pointerWeaponIDZ = 0x1696A
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pointerHRPZ = 0x17156
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pointerGRPZ = 0x1715C
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pointerKQFZ = 0x1B080
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)
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type CharacterSaveData struct {
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@@ -81,10 +96,6 @@ func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error)
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return nil, err
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}
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if len(saveData.decompSave) < pointerKQF {
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return nil, err
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}
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saveData.updateStructWithSaveData()
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return saveData, nil
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@@ -137,8 +148,13 @@ func (save *CharacterSaveData) Decompress() error {
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func (save *CharacterSaveData) updateSaveDataWithStruct() {
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rpBytes := make([]byte, 2)
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binary.LittleEndian.PutUint16(rpBytes, save.RP)
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copy(save.decompSave[pointerRP:pointerRP+2], rpBytes)
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copy(save.decompSave[pointerKQF:pointerKQF+8], save.KQF)
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if _config.ErupeConfig.ClientMode == _config.ZZ {
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copy(save.decompSave[pointerRP:pointerRP+2], rpBytes)
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copy(save.decompSave[pointerKQF:pointerKQF+8], save.KQF)
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} else {
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copy(save.decompSave[pointerRPZ:pointerRPZ+2], rpBytes)
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copy(save.decompSave[pointerKQFZ:pointerKQFZ+8], save.KQF)
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}
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}
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// This will update the save struct with the values stored in the character save
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@@ -150,20 +166,37 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
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save.Gender = false
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}
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if !save.IsNewCharacter {
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save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRP : pointerRP+2])
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save.HouseTier = save.decompSave[pointerHouseTier : pointerHouseTier+5]
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save.HouseData = save.decompSave[pointerHouseData : pointerHouseData+195]
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save.BookshelfData = save.decompSave[pointerBookshelfData : pointerBookshelfData+5576]
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save.GalleryData = save.decompSave[pointerGalleryData : pointerGalleryData+1748]
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save.ToreData = save.decompSave[pointerToreData : pointerToreData+240]
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save.GardenData = save.decompSave[pointerGardenData : pointerGardenData+68]
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save.WeaponType = save.decompSave[pointerWeaponType]
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save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2])
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save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2])
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if save.HRP == uint16(999) {
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save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]))
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if _config.ErupeConfig.ClientMode == _config.ZZ {
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save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRP : pointerRP+2])
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save.HouseTier = save.decompSave[pointerHouseTier : pointerHouseTier+5]
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save.HouseData = save.decompSave[pointerHouseData : pointerHouseData+195]
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save.BookshelfData = save.decompSave[pointerBookshelfData : pointerBookshelfData+5576]
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save.GalleryData = save.decompSave[pointerGalleryData : pointerGalleryData+1748]
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save.ToreData = save.decompSave[pointerToreData : pointerToreData+240]
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save.GardenData = save.decompSave[pointerGardenData : pointerGardenData+68]
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save.WeaponType = save.decompSave[pointerWeaponType]
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save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2])
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save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2])
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if save.HRP == uint16(999) {
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save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]))
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}
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save.KQF = save.decompSave[pointerKQF : pointerKQF+8]
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} else {
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save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRPZ : pointerRPZ+2])
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save.HouseTier = save.decompSave[pointerHouseTierZ : pointerHouseTierZ+5]
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save.HouseData = save.decompSave[pointerHouseDataZ : pointerHouseDataZ+195]
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save.BookshelfData = save.decompSave[pointerBookshelfDataZ : pointerBookshelfDataZ+5576]
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save.GalleryData = save.decompSave[pointerGalleryDataZ : pointerGalleryDataZ+1748]
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save.ToreData = save.decompSave[pointerToreDataZ : pointerToreDataZ+240]
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save.GardenData = save.decompSave[pointerGardenDataZ : pointerGardenDataZ+68]
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save.WeaponType = save.decompSave[pointerWeaponTypeZ]
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save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponIDZ : pointerWeaponIDZ+2])
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save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRPZ : pointerHRPZ+2])
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if save.HRP == uint16(999) {
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save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRPZ : pointerGRPZ+4]))
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}
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save.KQF = save.decompSave[pointerKQFZ : pointerKQFZ+8]
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}
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save.KQF = save.decompSave[pointerKQF : pointerKQF+8]
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}
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return
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}
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