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Add chat type checks based on existing comments
Add basic support for clients reserving stages Remove unnecessary packets Add max player count to stages
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@@ -22,10 +22,11 @@ type Session struct {
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cryptConn *network.CryptConn
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sendPackets chan []byte
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stageID string
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stage *Stage
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charID uint32
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logKey []byte
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stageID string
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stage *Stage
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reserveStage *Stage
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charID uint32
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logKey []byte
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// A stack containing the stage movement history (push on enter/move, pop on back)
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stageMoveStack *stringstack.StringStack
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