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Update handlers_quest.go
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@@ -199,17 +199,14 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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currentTime := time.Now()
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var tableName = "event_quests"
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/* This is an example of how I have to test and avoid issues, might be a thing later?
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var tableName string
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if _config.ErupeConfig.RealClientMode <= _config.F5 {
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if _config.ErupeConfig.RealClientMode <= _config.F5 {
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tableName = "event_quests_older"
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} else {
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tableName = "event_quests"
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}
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*/
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// Check the event_quests table to load the quests with rotation system
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rows, err := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark, start_time, active_duration, inactive_duration FROM " + tableName + "")
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if err != nil {
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fmt.Printf("Error querying event quests: %v\n", err)
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return
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}
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defer rows.Close()
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@@ -229,7 +226,7 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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// The rotation time has passed, update the start time and reset the rotation
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_, err := s.server.db.Exec("UPDATE "+tableName+" SET start_time = $1 WHERE quest_id = $2", rotationTime, questId)
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if err != nil {
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fmt.Printf("Error updating start time for quest: %v\n", err)
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return
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}
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}
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