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parse CapLink responses
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@@ -114,6 +114,7 @@ type DevModeOptions struct {
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EarthIDOverride int32
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EarthMonsterOverride []int32
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SaveDumps SaveDumpOptions
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CapLink CapLinkOptions
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}
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type SaveDumpOptions struct {
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@@ -122,6 +123,13 @@ type SaveDumpOptions struct {
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OutputDir string
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}
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type CapLinkOptions struct {
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Values []uint16
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Key string
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Host string
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Port int
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}
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// GameplayOptions has various gameplay modifiers
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type GameplayOptions struct {
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FeaturedWeapons int // Number of Active Feature weapons to generate daily
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