implement basic my series functionality

This commit is contained in:
wish
2022-07-24 12:32:41 +10:00
parent bfd2671832
commit b8f5aa87a2
6 changed files with 175 additions and 42 deletions

View File

@@ -2,6 +2,8 @@ package channelserver
import (
"erupe-ce/common/byteframe"
ps "erupe-ce/common/pascalstring"
"erupe-ce/common/stringsupport"
"erupe-ce/network/mhfpacket"
"go.uber.org/zap"
)
@@ -15,28 +17,160 @@ func handleMsgMhfUpdateInterior(s *Session, p mhfpacket.MHFPacket) {
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfEnumerateHouse(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateHouse)
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
type HouseData struct {
CharID uint32 `db:"id"`
HRP uint16 `db:"hrp"`
GR uint16 `db:"gr"`
Name string `db:"name"`
}
func handleMsgMhfUpdateHouse(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfEnumerateHouse(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateHouse)
bf := byteframe.NewByteFrame()
var houses []HouseData
switch pkt.Method {
case 1:
var friendsList string
s.server.db.QueryRow("SELECT friends FROM characters WHERE id=$1", s.charID).Scan(&friendsList)
cids := stringsupport.CSVElems(friendsList)
for _, cid := range cids {
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", cid)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
houses = append(houses, house)
}
}
case 2:
guild, err := GetGuildInfoByCharacterId(s, s.charID)
if err != nil {
break
}
guildMembers, err := GetGuildMembers(s, guild.ID, false)
if err != nil {
break
}
for _, member := range guildMembers {
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", member.CharID)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
houses = append(houses, house)
}
}
case 3:
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE name=$1", pkt.Name)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
houses = append(houses, house)
}
case 4:
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", pkt.CharID)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
houses = append(houses, house)
}
case 5: // Recent visitors
break
}
var exists int
for _, house := range houses {
for _, session := range s.server.sessions {
if session.charID == house.CharID {
exists++
bf.WriteUint32(house.CharID)
bf.WriteUint8(session.house.state)
if len(session.house.password) > 0 {
bf.WriteUint8(3)
} else {
bf.WriteUint8(0)
}
bf.WriteUint16(house.HRP)
bf.WriteUint16(house.GR)
ps.Uint8(bf, house.Name, true)
break
}
}
}
resp := byteframe.NewByteFrame()
resp.WriteUint16(uint16(exists))
resp.WriteBytes(bf.Data())
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
func handleMsgMhfUpdateHouse(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateHouse)
// 01 = closed
// 02 = open anyone
// 03 = open friends
// 04 = open guild
// 05 = open friends+guild
s.house.state = pkt.State
s.house.password = pkt.Password
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfLoadHouse(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadHouse)
bf := byteframe.NewByteFrame()
var data []byte
err := s.server.db.QueryRow("SELECT house FROM characters WHERE id=$1", s.charID).Scan(&data)
err := s.server.db.QueryRow("SELECT house FROM characters WHERE id=$1", pkt.CharID).Scan(&data)
if err != nil {
panic(err)
}
if data == nil {
data = make([]byte, 20)
}
if pkt.CharID != s.charID {
bf.WriteBytes(make([]byte, 219))
// TODO: Find where the missing data comes from, savefile offset?
switch pkt.Destination {
case 3: // Others house
houseTier := uint8(2) // Fallback if can't find
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
if pkt.Password != session.house.password {
// Not the correct error code but works
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
houseTier = session.house.tier
}
}
bf.WriteBytes(make([]byte, 4))
bf.WriteUint8(houseTier) // House tier 0x1FB70
// Item box style
// Rastae
// Partner
bf.WriteBytes(make([]byte, 214))
bf.WriteBytes(data)
case 4: // Bookshelf
// Hunting log
// Street names/Aliases
bf.WriteBytes(make([]byte, 5576))
case 5: // Gallery
// Furniture placement
bf.WriteBytes(make([]byte, 1748))
case 8: // Tore
// Sister
// Cat shops
// Pugis
bf.WriteBytes(make([]byte, 240))
case 9: // Own house
bf.WriteBytes(data)
case 10: // Garden
// Gardening upgrades
// Gooks
bf.WriteBytes(make([]byte, 72))
}
bf.WriteBytes(data)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}