mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-23 12:24:45 +01:00
implement basic my series functionality
This commit is contained in:
@@ -2,6 +2,7 @@ package mhfpacket
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import (
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import (
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"errors"
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"errors"
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"erupe-ce/common/stringsupport"
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"erupe-ce/common/byteframe"
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"erupe-ce/common/byteframe"
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"erupe-ce/network"
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"erupe-ce/network"
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@@ -14,7 +15,7 @@ type MsgMhfEnumerateHouse struct {
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CharID uint32
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CharID uint32
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Method uint8
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Method uint8
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Unk uint16
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Unk uint16
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Name []byte
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Name string
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}
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}
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// Opcode returns the ID associated with this packet type.
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// Opcode returns the ID associated with this packet type.
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@@ -29,7 +30,7 @@ func (m *MsgMhfEnumerateHouse) Parse(bf *byteframe.ByteFrame, ctx *clientctx.Cli
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m.Method = bf.ReadUint8()
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m.Method = bf.ReadUint8()
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m.Unk = bf.ReadUint16()
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m.Unk = bf.ReadUint16()
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_ = bf.ReadUint8() // len
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_ = bf.ReadUint8() // len
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m.Name = bf.ReadNullTerminatedBytes()
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m.Name = stringsupport.SJISToUTF8(bf.ReadNullTerminatedBytes())
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return nil
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return nil
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}
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}
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@@ -1,29 +1,22 @@
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package mhfpacket
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package mhfpacket
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import (
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import (
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"errors"
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"errors"
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"erupe-ce/common/stringsupport"
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"erupe-ce/network/clientctx"
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"erupe-ce/network"
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"erupe-ce/common/byteframe"
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"erupe-ce/common/byteframe"
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"erupe-ce/network"
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"erupe-ce/network/clientctx"
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)
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)
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// MsgMhfLoadHouse represents the MSG_MHF_LOAD_HOUSE
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// MsgMhfLoadHouse represents the MSG_MHF_LOAD_HOUSE
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type MsgMhfLoadHouse struct {
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type MsgMhfLoadHouse struct {
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AckHandle uint32
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AckHandle uint32
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CharID uint32
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CharID uint32
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// dest?
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Destination uint8
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// 0x3 = house
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InMezeporta bool
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// 0x4 = bookshelf
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Unk3 uint16 // Hardcoded 0 in binary
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// 0x5 = gallery
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Password string
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// 0x8 = tore
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// 0x9 = own house
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// 0xA = garden
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Unk1 uint8
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// bool inMezSquare?
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Unk2 uint8
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Unk3 uint16 // Hardcoded 0 in binary
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Password []byte
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}
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}
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// Opcode returns the ID associated with this packet type.
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// Opcode returns the ID associated with this packet type.
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@@ -35,11 +28,11 @@ func (m *MsgMhfLoadHouse) Opcode() network.PacketID {
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func (m *MsgMhfLoadHouse) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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func (m *MsgMhfLoadHouse) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.AckHandle = bf.ReadUint32()
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m.AckHandle = bf.ReadUint32()
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m.CharID = bf.ReadUint32()
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m.CharID = bf.ReadUint32()
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m.Unk1 = bf.ReadUint8()
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m.Destination = bf.ReadUint8()
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m.Unk2 = bf.ReadUint8()
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m.InMezeporta = bf.ReadBool()
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_ = bf.ReadUint16()
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_ = bf.ReadUint16()
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_ = bf.ReadUint8() // Password length
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_ = bf.ReadUint8() // Password length
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m.Password = bf.ReadNullTerminatedBytes()
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m.Password = stringsupport.SJISToUTF8(bf.ReadNullTerminatedBytes())
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return nil
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return nil
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}
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}
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@@ -2,6 +2,7 @@ package mhfpacket
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import (
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import (
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"errors"
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"errors"
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"erupe-ce/common/stringsupport"
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"erupe-ce/common/byteframe"
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"erupe-ce/common/byteframe"
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"erupe-ce/network"
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"erupe-ce/network"
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@@ -11,15 +12,10 @@ import (
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// MsgMhfUpdateHouse represents the MSG_MHF_UPDATE_HOUSE
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// MsgMhfUpdateHouse represents the MSG_MHF_UPDATE_HOUSE
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type MsgMhfUpdateHouse struct {
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type MsgMhfUpdateHouse struct {
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AckHandle uint32
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AckHandle uint32
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// 01 = closed
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State uint8
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// 02 = open anyone
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Unk1 uint8 // Always 0x01
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// 03 = open friends
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Unk2 uint16 // Always 0x0000
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// 04 = open guild
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Password string
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// 05 = open friends guild
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State uint8
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Unk1 uint8 // Always 0x01
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Unk2 uint16 // Always 0x0000
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Password string
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}
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}
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// Opcode returns the ID associated with this packet type.
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// Opcode returns the ID associated with this packet type.
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@@ -33,8 +29,8 @@ func (m *MsgMhfUpdateHouse) Parse(bf *byteframe.ByteFrame, ctx *clientctx.Client
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m.State = bf.ReadUint8()
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m.State = bf.ReadUint8()
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m.Unk1 = bf.ReadUint8()
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m.Unk1 = bf.ReadUint8()
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m.Unk2 = bf.ReadUint16()
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m.Unk2 = bf.ReadUint16()
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_ = bf.ReadUint8()
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_ = bf.ReadUint8() // Password length
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m.Password = string(bf.ReadNullTerminatedBytes())
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m.Password = stringsupport.SJISToUTF8(bf.ReadNullTerminatedBytes())
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return nil
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return nil
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}
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}
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@@ -61,6 +61,8 @@ func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) {
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s.logger.Fatal("Failed to character weapon type in db", zap.Error(err))
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s.logger.Fatal("Failed to character weapon type in db", zap.Error(err))
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}
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}
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s.house.tier = decompressedData[129904]
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isMale := uint8(decompressedData[80]) // 0x50
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isMale := uint8(decompressedData[80]) // 0x50
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if isMale == 1 {
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if isMale == 1 {
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_, err = s.server.db.Exec("UPDATE characters SET is_female=true WHERE id=$1", s.charID)
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_, err = s.server.db.Exec("UPDATE characters SET is_female=true WHERE id=$1", s.charID)
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@@ -2,6 +2,8 @@ package channelserver
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import (
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import (
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"erupe-ce/common/byteframe"
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"erupe-ce/common/byteframe"
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ps "erupe-ce/common/pascalstring"
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"erupe-ce/common/stringsupport"
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"erupe-ce/network/mhfpacket"
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"erupe-ce/network/mhfpacket"
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"go.uber.org/zap"
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"go.uber.org/zap"
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)
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)
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@@ -15,28 +17,160 @@ func handleMsgMhfUpdateInterior(s *Session, p mhfpacket.MHFPacket) {
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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}
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func handleMsgMhfEnumerateHouse(s *Session, p mhfpacket.MHFPacket) {
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type HouseData struct {
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pkt := p.(*mhfpacket.MsgMhfEnumerateHouse)
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CharID uint32 `db:"id"`
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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HRP uint16 `db:"hrp"`
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GR uint16 `db:"gr"`
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Name string `db:"name"`
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}
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}
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func handleMsgMhfUpdateHouse(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfEnumerateHouse(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumerateHouse)
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bf := byteframe.NewByteFrame()
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var houses []HouseData
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switch pkt.Method {
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case 1:
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var friendsList string
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s.server.db.QueryRow("SELECT friends FROM characters WHERE id=$1", s.charID).Scan(&friendsList)
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cids := stringsupport.CSVElems(friendsList)
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for _, cid := range cids {
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house := HouseData{}
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row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", cid)
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err := row.StructScan(&house)
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if err != nil {
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panic(err)
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} else {
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houses = append(houses, house)
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}
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}
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case 2:
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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if err != nil {
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break
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}
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guildMembers, err := GetGuildMembers(s, guild.ID, false)
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if err != nil {
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break
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}
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for _, member := range guildMembers {
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house := HouseData{}
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row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", member.CharID)
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err := row.StructScan(&house)
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if err != nil {
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panic(err)
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} else {
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houses = append(houses, house)
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}
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}
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case 3:
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house := HouseData{}
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row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE name=$1", pkt.Name)
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err := row.StructScan(&house)
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if err != nil {
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panic(err)
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} else {
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houses = append(houses, house)
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}
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case 4:
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house := HouseData{}
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row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", pkt.CharID)
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err := row.StructScan(&house)
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if err != nil {
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panic(err)
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} else {
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houses = append(houses, house)
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}
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case 5: // Recent visitors
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break
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}
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var exists int
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for _, house := range houses {
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for _, session := range s.server.sessions {
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if session.charID == house.CharID {
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exists++
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bf.WriteUint32(house.CharID)
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bf.WriteUint8(session.house.state)
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if len(session.house.password) > 0 {
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bf.WriteUint8(3)
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} else {
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bf.WriteUint8(0)
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}
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bf.WriteUint16(house.HRP)
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bf.WriteUint16(house.GR)
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ps.Uint8(bf, house.Name, true)
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break
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}
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}
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}
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resp := byteframe.NewByteFrame()
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resp.WriteUint16(uint16(exists))
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resp.WriteBytes(bf.Data())
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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}
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func handleMsgMhfUpdateHouse(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfUpdateHouse)
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// 01 = closed
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// 02 = open anyone
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// 03 = open friends
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// 04 = open guild
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// 05 = open friends+guild
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s.house.state = pkt.State
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s.house.password = pkt.Password
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfLoadHouse(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfLoadHouse(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfLoadHouse)
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pkt := p.(*mhfpacket.MsgMhfLoadHouse)
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bf := byteframe.NewByteFrame()
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bf := byteframe.NewByteFrame()
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var data []byte
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var data []byte
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err := s.server.db.QueryRow("SELECT house FROM characters WHERE id=$1", s.charID).Scan(&data)
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err := s.server.db.QueryRow("SELECT house FROM characters WHERE id=$1", pkt.CharID).Scan(&data)
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if err != nil {
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if err != nil {
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panic(err)
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panic(err)
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}
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}
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if data == nil {
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if data == nil {
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data = make([]byte, 20)
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data = make([]byte, 20)
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}
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}
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if pkt.CharID != s.charID {
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// TODO: Find where the missing data comes from, savefile offset?
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bf.WriteBytes(make([]byte, 219))
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switch pkt.Destination {
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case 3: // Others house
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houseTier := uint8(2) // Fallback if can't find
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for _, session := range s.server.sessions {
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if session.charID == pkt.CharID {
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if pkt.Password != session.house.password {
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// Not the correct error code but works
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doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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houseTier = session.house.tier
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}
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}
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bf.WriteBytes(make([]byte, 4))
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bf.WriteUint8(houseTier) // House tier 0x1FB70
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// Item box style
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// Rastae
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// Partner
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bf.WriteBytes(make([]byte, 214))
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bf.WriteBytes(data)
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case 4: // Bookshelf
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// Hunting log
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// Street names/Aliases
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bf.WriteBytes(make([]byte, 5576))
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case 5: // Gallery
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// Furniture placement
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bf.WriteBytes(make([]byte, 1748))
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case 8: // Tore
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// Sister
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// Cat shops
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// Pugis
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bf.WriteBytes(make([]byte, 240))
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case 9: // Own house
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bf.WriteBytes(data)
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case 10: // Garden
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// Gardening upgrades
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// Gooks
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bf.WriteBytes(make([]byte, 72))
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}
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}
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bf.WriteBytes(data)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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}
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@@ -27,6 +27,7 @@ type Session struct {
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sendPackets chan []byte
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sendPackets chan []byte
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clientContext *clientctx.ClientContext
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clientContext *clientctx.ClientContext
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house House
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stageID string
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stageID string
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stage *Stage
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stage *Stage
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reservationStage *Stage // Required for the stateful MsgSysUnreserveStage packet.
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reservationStage *Stage // Required for the stateful MsgSysUnreserveStage packet.
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@@ -54,6 +55,12 @@ type Session struct {
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Name string
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Name string
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}
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}
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type House struct {
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tier uint8
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state uint8
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password string
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}
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// NewSession creates a new Session type.
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// NewSession creates a new Session type.
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func NewSession(server *Server, conn net.Conn) *Session {
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func NewSession(server *Server, conn net.Conn) *Session {
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s := &Session{
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s := &Session{
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Reference in New Issue
Block a user