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prevent save error crashes
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@@ -245,7 +245,7 @@ func logoutPlayer(s *Session) {
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removeSessionFromStage(s)
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saveData, err := GetCharacterSaveData(s, s.charID)
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if err != nil {
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if err != nil || saveData == nil {
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s.logger.Error("Failed to get savedata")
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return
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}
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