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https://github.com/Mezeporta/Erupe.git
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prevent save error crashes
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@@ -245,7 +245,7 @@ func logoutPlayer(s *Session) {
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removeSessionFromStage(s)
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removeSessionFromStage(s)
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saveData, err := GetCharacterSaveData(s, s.charID)
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saveData, err := GetCharacterSaveData(s, s.charID)
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if err != nil {
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if err != nil || saveData == nil {
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s.logger.Error("Failed to get savedata")
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s.logger.Error("Failed to get savedata")
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return
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return
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}
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}
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@@ -81,6 +81,10 @@ func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error)
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return nil, err
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return nil, err
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}
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}
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if len(saveData.decompSave) < pointerKQF {
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return nil, err
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}
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saveData.updateStructWithSaveData()
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saveData.updateStructWithSaveData()
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return saveData, nil
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return saveData, nil
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