fix: Fix quest success check

This commit is contained in:
Matthe815
2023-07-04 21:12:08 -04:00
parent e29ce1d82f
commit ba20d2da84
2 changed files with 3 additions and 3 deletions

View File

@@ -124,7 +124,7 @@ func readOriginalPointers(string_pointer int32, quest []byte) []byte {
newPointers.WriteInt32(int32(pointerStart + len(questNameString) + 1))
newPointers.WriteInt32(int32(pointerStart + len(questNameString) + len(questMainString) + 2))
newPointers.WriteInt32(int32(pointerStart + len(questNameString) + len(questMainString) + len(questAString) + 3))
newPointers.WriteInt32(int32(pointerStart + len(questNameString) + len(questMainString) + len(questAString) + len(questBString) + 26))
newPointers.WriteInt32(int32(pointerStart + len(questNameString) + len(questMainString) + len(questAString) + len(questBString) + 4))
newPointers.WriteInt32(int32(pointerStart + len(questNameString) + len(questMainString) + len(questAString) + len(questBString) + len(questClearString) + 5))
newPointers.WriteInt32(int32(pointerStart + len(questNameString) + len(questMainString) + len(questAString) + len(questBString) + len(questClearString) + len(questFailureString) + 6))
newPointers.WriteInt32(int32(pointerStart + len(questNameString) + len(questMainString) + len(questAString) + len(questBString) + len(questClearString) + len(questFailureString) + len(questContractorString) + 7))