Remove unnecessary messages, these were covered by recasting user bins

This commit is contained in:
Sophie
2020-03-09 18:05:01 +00:00
parent 83becc4c84
commit ba3df8d4d1
2 changed files with 0 additions and 75 deletions

View File

@@ -6,7 +6,6 @@ import (
"encoding/base64"
"encoding/hex"
"fmt"
"github.com/Andoryuuta/Erupe/network/binpacket"
"io/ioutil"
"os"
"path/filepath"
@@ -602,32 +601,6 @@ func handleMsgSysReserveStage(s *Session, p mhfpacket.MHFPacket) {
s.QueueAck(pkt.AckHandle, []byte{0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
}
for _, charID := range stage.clients {
if charID == s.charID {
continue
}
// Notify joining player of all existing party members
s.QueueSendMHF(&binpacket.MsgBinPlayerJoinedParty{
CharID: charID,
PartyJoinType: binpacket.JoinedYourParty,
Unk1: 0x01,
})
}
// Notify players in room that player has joined a party
s.stage.BroadcastMHF(&binpacket.MsgBinPlayerJoinedParty{
CharID: s.charID,
PartyJoinType: binpacket.JoinedLocalParty,
Unk1: 0x01,
}, s)
// Notify players in party that player has joined
stage.BroadcastMHF(&binpacket.MsgBinPlayerJoinedParty{
CharID: s.charID,
PartyJoinType: binpacket.JoinedYourParty,
Unk1: 0x01,
}, s)
}
func handleMsgSysUnreserveStage(s *Session, p mhfpacket.MHFPacket) {