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refactor(channelserver): migrate inline queries to helpers and define named constants
Migrate 6 character data handlers to use the existing loadCharacterData and saveCharacterData helpers, eliminating duplicate inline SQL: - LoadFavoriteQuest, SaveFavoriteQuest, LoadDecoMyset, LoadMezfesData, LoadHunterNavi, GetEquipSkinHist Define named constants replacing magic numbers across handlers: - Achievement trophy tiers, broadcast/message types, diva phase durations, RP accrual rates, kill log layout, semaphore bases, quest stage/loading screen IDs Update anti-patterns doc with accurate line counts, evidence-based softlock analysis, and revised refactoring priorities.
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@@ -9,6 +9,13 @@ import (
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"go.uber.org/zap"
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)
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// Achievement trophy tier thresholds (bitfield values)
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const (
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AchievementTrophyBronze = uint8(0x40)
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AchievementTrophySilver = uint8(0x60)
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AchievementTrophyGold = uint8(0x7F)
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)
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var achievementCurves = [][]int32{
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// 0: HR weapon use, Class use, Tore dailies
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{5, 15, 30, 50, 100, 150, 200, 300},
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@@ -61,10 +68,10 @@ func GetAchData(id uint8, score int32) Achievement {
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ach.NextValue = 15
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case 6:
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ach.NextValue = 15
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ach.Trophy = 0x40
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ach.Trophy = AchievementTrophyBronze
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case 7:
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ach.NextValue = 20
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ach.Trophy = 0x60
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ach.Trophy = AchievementTrophySilver
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}
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return ach
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} else {
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@@ -83,7 +90,7 @@ func GetAchData(id uint8, score int32) Achievement {
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}
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}
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ach.Required = uint32(curve[7])
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ach.Trophy = 0x7F
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ach.Trophy = AchievementTrophyGold
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ach.Progress = ach.Required
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return ach
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}
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