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synced 2026-03-22 07:32:32 +01:00
fix(guild): fix nil panics causing clan menu softlock (#171)
The crash was in handleMsgMhfGetGuildManageRight where a variable shadowing bug (guild, err := instead of guild, err =) left the outer guild pointer nil after the inner GetByID lookup succeeded, panicking at guild.MemberCount. This is confirmed by the user's stack trace pointing to handlers_guild.go:234. Also fix 6 other nil-dereference risks across guild handlers: - handleMsgMhfArrangeGuildMember: guild nil after GetByID - handleMsgMhfEnumerateGuildMember: alliance nil when AllianceID > 0 - handleMsgMhfUpdateGuildIcon: guild and characterInfo nil - handleMsgMhfOperateGuild: guild nil, characterGuildInfo nil - handleAvoidLeadershipUpdate: characterGuildData nil Improve panic recovery to log opcode and full stack trace so future panics can be diagnosed from console screenshots.
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@@ -41,7 +41,7 @@ func handleMsgMhfArrangeGuildMember(s *Session, p mhfpacket.MHFPacket) {
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guild, err := s.server.guildRepo.GetByID(pkt.GuildID)
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if err != nil {
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if err != nil || guild == nil {
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s.logger.Error(
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"failed to respond to ArrangeGuildMember message",
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zap.Uint32("charID", s.charID),
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@@ -131,7 +131,7 @@ func handleMsgMhfEnumerateGuildMember(s *Session, p mhfpacket.MHFPacket) {
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alliance, err := s.server.guildRepo.GetAllianceByID(guild.AllianceID)
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if err != nil {
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s.logger.Error("Failed to get alliance data")
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s.logger.Error("Failed to get alliance data", zap.Error(err))
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doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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@@ -170,7 +170,7 @@ func handleMsgMhfEnumerateGuildMember(s *Session, p mhfpacket.MHFPacket) {
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bf.WriteUint32(member.LastLogin)
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}
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if guild.AllianceID > 0 {
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if guild.AllianceID > 0 && alliance != nil {
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bf.WriteUint16(alliance.TotalMembers - uint16(len(guildMembers)))
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if guild.ID != alliance.ParentGuildID {
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mems, err := s.server.guildRepo.GetMembers(alliance.ParentGuildID, false)
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@@ -222,7 +222,8 @@ func handleMsgMhfGetGuildManageRight(s *Session, p mhfpacket.MHFPacket) {
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guild, _ := s.server.guildRepo.GetByCharID(s.charID)
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if guild == nil || s.prevGuildID != 0 {
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guild, err := s.server.guildRepo.GetByID(s.prevGuildID)
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var err error
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guild, err = s.server.guildRepo.GetByID(s.prevGuildID)
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s.prevGuildID = 0
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if guild == nil || err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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@@ -298,7 +299,7 @@ func handleMsgMhfUpdateGuildIcon(s *Session, p mhfpacket.MHFPacket) {
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guild, err := s.server.guildRepo.GetByID(pkt.GuildID)
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if err != nil {
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if err != nil || guild == nil {
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s.logger.Error("Failed to get guild info for icon update", zap.Error(err))
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doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
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return
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@@ -306,7 +307,7 @@ func handleMsgMhfUpdateGuildIcon(s *Session, p mhfpacket.MHFPacket) {
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characterInfo, err := s.server.guildRepo.GetCharacterMembership(s.charID)
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if err != nil {
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if err != nil || characterInfo == nil {
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s.logger.Error("Failed to get character guild data for icon update", zap.Error(err))
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doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
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return
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