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feat(shutdown): graceful drain + configurable countdown
Add ShutdownAndDrain to the channel server (issue #179 non-breaking subset): on SIGTERM/SIGINT, force-close all active sessions so that logoutPlayer runs for each one (saves character data, cleans up stages and semaphores), then poll until the session map empties or a 30-second context deadline passes. Existing Shutdown() is unchanged. Add ShutdownCountdownSeconds int config field (default 10) alongside DisableSoftCrash so operators can tune the broadcast countdown without patching code. A zero value falls back to 10 for safety. Fix pre-existing test failures: MsgMhfAddRewardSongCount has a complete Parse() implementation so it no longer belongs in the "NOT IMPLEMENTED" parse test list; its handler test is updated to pass a real packet and assert an ACK response instead of calling with nil.
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@@ -18,7 +18,6 @@ func TestParseSmallNotImplemented(t *testing.T) {
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}{
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// MHF packets - NOT IMPLEMENTED
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{"MsgMhfAcceptReadReward", &MsgMhfAcceptReadReward{}},
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{"MsgMhfAddRewardSongCount", &MsgMhfAddRewardSongCount{}},
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{"MsgMhfDebugPostValue", &MsgMhfDebugPostValue{}},
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{"MsgMhfEnterTournamentQuest", &MsgMhfEnterTournamentQuest{}},
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{"MsgMhfGetCaAchievementHist", &MsgMhfGetCaAchievementHist{}},
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