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more saves, guildcard, road, shops
PARTNER save/load handling OTOMO_AIROU save/load handling Basic groundwork for HUNTER_NAVI save/load handling Basic groundwork for PLATE_BOX save/load handling Basic groundwork for PLATE_DATA save/load handling Basic groundwork for PLATE_MYSET save/load handling Basic groundwork for DECO_MYSET save/load handling Basic groundwork for RENGOKU_DATA save/load handling Handling for MSG_MHF_GET_RENGOKU_BINARY, enables road. Place rengoku_data.bin from either /dat/ in install or from a packet capture in the /bin/ folder for this Handling for MSG_MHF_UPDATE_CAFEPOINT allowing access to guildcard Handling for MSG_MHF_GET_PAPER_DATA which fixes the issue of all save functionality immediately breaking after loading into town proper Handling for MSG_MHF_ENUMERATE_SHOP enabling access to all shops Handling for MSG_MHF_GET_TENROUAIRAI enabling access to duremudira and janky tower Handling for MSG_MHF_GET_GACHA_POINT, should be added to database as it's functionally a persistent save that's reduced when MSG_MHF_USE_GACHA_POINT is triggered Handling for MSG_MHF_GET_TREND_WEAPON, stops smith breaking when you're high enough rank for it to pull recommendations Devmode config option for using a fixed stage ID to allow entry into blacksmith and other areas Delivered quest file will automatically be replaced if you have a quest_override.bin in the bin folder, keep in mind this will break badly depending on quest counter data for the quest to be replaced
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@@ -6,7 +6,9 @@ import (
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)
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// MsgSysLogout represents the MSG_SYS_LOGOUT
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type MsgSysLogout struct{}
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type MsgSysLogout struct{
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Unk0 uint8
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}
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// Opcode returns the ID associated with this packet type.
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func (m *MsgSysLogout) Opcode() network.PacketID {
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@@ -15,10 +17,12 @@ func (m *MsgSysLogout) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgSysLogout) Parse(bf *byteframe.ByteFrame) error {
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panic("Not implemented")
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m.Unk0 = bf.ReadUint8()
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return nil
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}
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// Build builds a binary packet from the current data.
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func (m *MsgSysLogout) Build(bf *byteframe.ByteFrame) error {
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panic("Not implemented")
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}
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m.Unk0 = bf.ReadUint8()
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return nil
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}
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