feat(tournament): implement hunting tournament system end-to-end

Wire format for MsgMhfEnterTournamentQuest (0x00D2) derived from
mhfo-hd.dll binary analysis (FUN_114f4280). Five new tables back
the full lifecycle: schedule, cups, sub-events, player registrations,
and run submissions. All six tournament handlers are now DB-driven:

- EnumerateRanking: returns active tournament schedule with cups and
  sub-events; computes phase state byte from timestamps
- EnumerateOrder: returns per-event leaderboard ranked by submission
  time, with SJIS-encoded character and guild names
- InfoTournament: exposes tournament detail and player registration
  state across all three query types
- EntryTournament: registers player and returns entry handle used by
  the client in the subsequent EnterTournamentQuest packet
- EnterTournamentQuest: parses the previously-unimplemented packet and
  records the run in tournament_results
- AcquireTournament: stubs rewards (item IDs not yet reversed)

Seed data (TournamentDefaults.sql) reproduces tournament #150 cups and
sub-events so a fresh install has a working tournament immediately.
This commit is contained in:
Houmgaor
2026-03-22 14:30:37 +01:00
parent 5ee9a0e635
commit c714374289
17 changed files with 674 additions and 161 deletions

View File

@@ -11,8 +11,8 @@ import (
// MsgMhfEnumerateOrder represents the MSG_MHF_ENUMERATE_ORDER
type MsgMhfEnumerateOrder struct {
AckHandle uint32
Unk0 uint32
Unk1 uint32
EventID uint32
ClanID uint32
}
// Opcode returns the ID associated with this packet type.
@@ -23,8 +23,8 @@ func (m *MsgMhfEnumerateOrder) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfEnumerateOrder) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.Unk0 = bf.ReadUint32()
m.Unk1 = bf.ReadUint32()
m.EventID = bf.ReadUint32()
m.ClanID = bf.ReadUint32()
return nil
}