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feat(tournament): implement hunting tournament system end-to-end
Wire format for MsgMhfEnterTournamentQuest (0x00D2) derived from mhfo-hd.dll binary analysis (FUN_114f4280). Five new tables back the full lifecycle: schedule, cups, sub-events, player registrations, and run submissions. All six tournament handlers are now DB-driven: - EnumerateRanking: returns active tournament schedule with cups and sub-events; computes phase state byte from timestamps - EnumerateOrder: returns per-event leaderboard ranked by submission time, with SJIS-encoded character and guild names - InfoTournament: exposes tournament detail and player registration state across all three query types - EntryTournament: registers player and returns entry handle used by the client in the subsequent EnterTournamentQuest packet - EnterTournamentQuest: parses the previously-unimplemented packet and records the run in tournament_results - AcquireTournament: stubs rewards (item IDs not yet reversed) Seed data (TournamentDefaults.sql) reproduces tournament #150 cups and sub-events so a fresh install has a working tournament immediately.
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@@ -11,8 +11,8 @@ import (
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// MsgMhfEnumerateOrder represents the MSG_MHF_ENUMERATE_ORDER
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type MsgMhfEnumerateOrder struct {
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AckHandle uint32
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Unk0 uint32
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Unk1 uint32
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EventID uint32
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ClanID uint32
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}
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// Opcode returns the ID associated with this packet type.
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@@ -23,8 +23,8 @@ func (m *MsgMhfEnumerateOrder) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgMhfEnumerateOrder) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.AckHandle = bf.ReadUint32()
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m.Unk0 = bf.ReadUint32()
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m.Unk1 = bf.ReadUint32()
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m.EventID = bf.ReadUint32()
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m.ClanID = bf.ReadUint32()
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return nil
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}
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