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feat(tournament): implement hunting tournament system end-to-end
Wire format for MsgMhfEnterTournamentQuest (0x00D2) derived from mhfo-hd.dll binary analysis (FUN_114f4280). Five new tables back the full lifecycle: schedule, cups, sub-events, player registrations, and run submissions. All six tournament handlers are now DB-driven: - EnumerateRanking: returns active tournament schedule with cups and sub-events; computes phase state byte from timestamps - EnumerateOrder: returns per-event leaderboard ranked by submission time, with SJIS-encoded character and guild names - InfoTournament: exposes tournament detail and player registration state across all three query types - EntryTournament: registers player and returns entry handle used by the client in the subsequent EnterTournamentQuest packet - EnterTournamentQuest: parses the previously-unimplemented packet and records the run in tournament_results - AcquireTournament: stubs rewards (item IDs not yet reversed) Seed data (TournamentDefaults.sql) reproduces tournament #150 cups and sub-events so a fresh install has a working tournament immediately.
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@@ -26,65 +26,6 @@ func handleMsgMhfLoadMezfesData(s *Session, p mhfpacket.MHFPacket) {
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[]byte{0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
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}
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func handleMsgMhfEnumerateRanking(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumerateRanking)
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bf := byteframe.NewByteFrame()
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state := s.server.erupeConfig.DebugOptions.TournamentOverride
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// Unk
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// Unk
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// Start?
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// End?
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midnight := TimeMidnight()
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switch state {
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case 1:
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bf.WriteUint32(uint32(midnight.Unix()))
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bf.WriteUint32(uint32(midnight.Add(3 * 24 * time.Hour).Unix()))
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bf.WriteUint32(uint32(midnight.Add(13 * 24 * time.Hour).Unix()))
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bf.WriteUint32(uint32(midnight.Add(20 * 24 * time.Hour).Unix()))
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case 2:
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bf.WriteUint32(uint32(midnight.Add(-3 * 24 * time.Hour).Unix()))
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bf.WriteUint32(uint32(midnight.Unix()))
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bf.WriteUint32(uint32(midnight.Add(10 * 24 * time.Hour).Unix()))
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bf.WriteUint32(uint32(midnight.Add(17 * 24 * time.Hour).Unix()))
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case 3:
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bf.WriteUint32(uint32(midnight.Add(-13 * 24 * time.Hour).Unix()))
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bf.WriteUint32(uint32(midnight.Add(-10 * 24 * time.Hour).Unix()))
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bf.WriteUint32(uint32(midnight.Unix()))
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bf.WriteUint32(uint32(midnight.Add(7 * 24 * time.Hour).Unix()))
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default:
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bf.WriteBytes(make([]byte, 16))
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bf.WriteUint32(uint32(TimeAdjusted().Unix())) // TS Current Time
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bf.WriteUint8(3)
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bf.WriteBytes(make([]byte, 4))
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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return
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}
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bf.WriteUint32(uint32(TimeAdjusted().Unix())) // TS Current Time
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bf.WriteUint8(3)
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ps.Uint8(bf, "", false)
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bf.WriteUint16(0) // numEvents
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bf.WriteUint8(0) // numCups
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/*
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struct event
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uint32 eventID
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uint16 unk
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uint16 unk
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uint32 unk
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psUint8 name
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struct cup
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uint32 cupID
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uint16 unk
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uint16 unk
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uint16 unk
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psUint8 name
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psUint16 desc
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*/
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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// Festa timing constants (all values in seconds)
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const (
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festaVotingDuration = 9000 // 150 min voting window
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