feat(tournament): implement hunting tournament system end-to-end

Wire format for MsgMhfEnterTournamentQuest (0x00D2) derived from
mhfo-hd.dll binary analysis (FUN_114f4280). Five new tables back
the full lifecycle: schedule, cups, sub-events, player registrations,
and run submissions. All six tournament handlers are now DB-driven:

- EnumerateRanking: returns active tournament schedule with cups and
  sub-events; computes phase state byte from timestamps
- EnumerateOrder: returns per-event leaderboard ranked by submission
  time, with SJIS-encoded character and guild names
- InfoTournament: exposes tournament detail and player registration
  state across all three query types
- EntryTournament: registers player and returns entry handle used by
  the client in the subsequent EnterTournamentQuest packet
- EnterTournamentQuest: parses the previously-unimplemented packet and
  records the run in tournament_results
- AcquireTournament: stubs rewards (item IDs not yet reversed)

Seed data (TournamentDefaults.sql) reproduces tournament #150 cups and
sub-events so a fresh install has a working tournament immediately.
This commit is contained in:
Houmgaor
2026-03-22 14:30:37 +01:00
parent 5ee9a0e635
commit c714374289
17 changed files with 674 additions and 161 deletions

View File

@@ -26,65 +26,6 @@ func handleMsgMhfLoadMezfesData(s *Session, p mhfpacket.MHFPacket) {
[]byte{0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfEnumerateRanking(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateRanking)
bf := byteframe.NewByteFrame()
state := s.server.erupeConfig.DebugOptions.TournamentOverride
// Unk
// Unk
// Start?
// End?
midnight := TimeMidnight()
switch state {
case 1:
bf.WriteUint32(uint32(midnight.Unix()))
bf.WriteUint32(uint32(midnight.Add(3 * 24 * time.Hour).Unix()))
bf.WriteUint32(uint32(midnight.Add(13 * 24 * time.Hour).Unix()))
bf.WriteUint32(uint32(midnight.Add(20 * 24 * time.Hour).Unix()))
case 2:
bf.WriteUint32(uint32(midnight.Add(-3 * 24 * time.Hour).Unix()))
bf.WriteUint32(uint32(midnight.Unix()))
bf.WriteUint32(uint32(midnight.Add(10 * 24 * time.Hour).Unix()))
bf.WriteUint32(uint32(midnight.Add(17 * 24 * time.Hour).Unix()))
case 3:
bf.WriteUint32(uint32(midnight.Add(-13 * 24 * time.Hour).Unix()))
bf.WriteUint32(uint32(midnight.Add(-10 * 24 * time.Hour).Unix()))
bf.WriteUint32(uint32(midnight.Unix()))
bf.WriteUint32(uint32(midnight.Add(7 * 24 * time.Hour).Unix()))
default:
bf.WriteBytes(make([]byte, 16))
bf.WriteUint32(uint32(TimeAdjusted().Unix())) // TS Current Time
bf.WriteUint8(3)
bf.WriteBytes(make([]byte, 4))
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
return
}
bf.WriteUint32(uint32(TimeAdjusted().Unix())) // TS Current Time
bf.WriteUint8(3)
ps.Uint8(bf, "", false)
bf.WriteUint16(0) // numEvents
bf.WriteUint8(0) // numCups
/*
struct event
uint32 eventID
uint16 unk
uint16 unk
uint32 unk
psUint8 name
struct cup
uint32 cupID
uint16 unk
uint16 unk
uint16 unk
psUint8 name
psUint16 desc
*/
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
// Festa timing constants (all values in seconds)
const (
festaVotingDuration = 9000 // 150 min voting window