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feat(tournament): implement hunting tournament system end-to-end
Wire format for MsgMhfEnterTournamentQuest (0x00D2) derived from mhfo-hd.dll binary analysis (FUN_114f4280). Five new tables back the full lifecycle: schedule, cups, sub-events, player registrations, and run submissions. All six tournament handlers are now DB-driven: - EnumerateRanking: returns active tournament schedule with cups and sub-events; computes phase state byte from timestamps - EnumerateOrder: returns per-event leaderboard ranked by submission time, with SJIS-encoded character and guild names - InfoTournament: exposes tournament detail and player registration state across all three query types - EntryTournament: registers player and returns entry handle used by the client in the subsequent EnterTournamentQuest packet - EnterTournamentQuest: parses the previously-unimplemented packet and records the run in tournament_results - AcquireTournament: stubs rewards (item IDs not yet reversed) Seed data (TournamentDefaults.sql) reproduces tournament #150 cups and sub-events so a fresh install has a working tournament immediately.
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@@ -734,7 +734,6 @@ func getTuneValueRange(start uint16, value uint16) []tuneValue {
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return tv
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}
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func handleMsgMhfEnterTournamentQuest(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented
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func handleMsgMhfGetUdBonusQuestInfo(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetUdBonusQuestInfo)
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