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feat(tournament): implement hunting tournament system end-to-end
Wire format for MsgMhfEnterTournamentQuest (0x00D2) derived from mhfo-hd.dll binary analysis (FUN_114f4280). Five new tables back the full lifecycle: schedule, cups, sub-events, player registrations, and run submissions. All six tournament handlers are now DB-driven: - EnumerateRanking: returns active tournament schedule with cups and sub-events; computes phase state byte from timestamps - EnumerateOrder: returns per-event leaderboard ranked by submission time, with SJIS-encoded character and guild names - InfoTournament: exposes tournament detail and player registration state across all three query types - EntryTournament: registers player and returns entry handle used by the client in the subsequent EnterTournamentQuest packet - EnterTournamentQuest: parses the previously-unimplemented packet and records the run in tournament_results - AcquireTournament: stubs rewards (item IDs not yet reversed) Seed data (TournamentDefaults.sql) reproduces tournament #150 cups and sub-events so a fresh install has a working tournament immediately.
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@@ -76,6 +76,7 @@ type Server struct {
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miscRepo MiscRepo
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scenarioRepo ScenarioRepo
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mercenaryRepo MercenaryRepo
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tournamentRepo TournamentRepo
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mailService *MailService
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guildService *GuildService
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achievementService *AchievementService
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@@ -169,6 +170,7 @@ func NewServer(config *Config) *Server {
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s.miscRepo = NewMiscRepository(config.DB)
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s.scenarioRepo = NewScenarioRepository(config.DB)
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s.mercenaryRepo = NewMercenaryRepository(config.DB)
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s.tournamentRepo = NewTournamentRepository(config.DB)
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s.mailService = NewMailService(s.mailRepo, s.guildRepo, s.logger)
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s.guildService = NewGuildService(s.guildRepo, s.mailService, s.charRepo, s.logger)
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