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https://github.com/Mezeporta/Erupe.git
synced 2026-03-21 23:22:34 +01:00
follow the latest version of the repository and modify gacha for handlers_sthop.go
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@@ -79,7 +79,7 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
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switch pkt.ShopType {
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switch pkt.ShopType {
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case 1: // Running gachas
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case 1: // Running gachas
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// Fundamentally, gacha works completely differently, just hide it for now.
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// Fundamentally, gacha works completely differently, just hide it for now.
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if s.server.erupeConfig.RealClientMode <= cfg.G7 {
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if s.server.erupeConfig.RealClientMode <= cfg.G1 {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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return
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}
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}
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@@ -93,15 +93,22 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
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bf.WriteUint16(uint16(len(gachas)))
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bf.WriteUint16(uint16(len(gachas)))
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bf.WriteUint16(uint16(len(gachas)))
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bf.WriteUint16(uint16(len(gachas)))
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for _, g := range gachas {
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for _, g := range gachas {
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bf.WriteUint32(g.ID)
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if s.server.erupeConfig.RealClientMode >= cfg.GG{
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bf.WriteUint32(0) // Unknown rank restrictions
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//Before GG, there was no data for G1, so there was no data for G1 except for ID and name
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bf.WriteUint32(0)
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//But the difference between G2 and G3 still needs to be tested, and the data for G1 and GG are already clear
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bf.WriteUint32(0)
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bf.WriteUint32(g.ID)
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bf.WriteUint32(0)
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bf.WriteUint32(0) // Unknown rank restrictions
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bf.WriteUint32(g.MinGR)
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bf.WriteUint32(0)
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bf.WriteUint32(g.MinHR)
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bf.WriteUint32(0)
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bf.WriteUint32(0) // only 0 in known packet
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bf.WriteUint32(0)
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bf.WriteUint32(g.MinGR)
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bf.WriteUint32(g.MinHR)
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bf.WriteUint32(0) // only 0 in known packet
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}
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ps.Uint8(bf, g.Name, true)
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ps.Uint8(bf, g.Name, true)
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if s.server.erupeConfig.RealClientMode <= cfg.GG{ { //For versions less than or equal to GG, each message sent to the name ends
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continue
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}
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ps.Uint8(bf, g.URLBanner, false)
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ps.Uint8(bf, g.URLBanner, false)
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ps.Uint8(bf, g.URLFeature, false)
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ps.Uint8(bf, g.URLFeature, false)
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if s.server.erupeConfig.RealClientMode >= cfg.G10 {
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if s.server.erupeConfig.RealClientMode >= cfg.G10 {
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@@ -138,6 +145,34 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
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bf.WriteUint16(uint16(len(entries)))
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bf.WriteUint16(uint16(len(entries)))
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for _, ge := range entries {
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for _, ge := range entries {
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var items []GachaItem
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var items []GachaItem
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if s.server.erupeConfig.RealClientMode <= cfg.GG {
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// If you need to configure the optional material list among the three options,Configure directly in gacha_detries,The same Entry Type can be merged and displayed in GG,In addition, the prizes are also directly configured in the gacha-entries table,
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// MHFG1~GG does not use the gacha_items table throughout the entire process, which meets the lottery function of MHFG with a more single function
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// In addition, the MHFG function itself is relatively simple,Example of lottery configuration for G1~GG:
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// eg: gachaname:test
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// entry: itemgroup: group1:(choose one of the two) ITEM_1_ID:7 COUNT:1 ITEM_1_ID:8 COUNT:2group2:ITEM_1_ID:9 COUNT:3 ; reward:reward1: ITEM_ID:1 COUNT:4 weight:10% reward1: ITEM_ID:2 COUNT:5 weight:90%
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// table:gacha_shop |1|0|0|test|null|null|null|f|f|3|f|
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// table:gacha_entries
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// |1|1|0|7|7|1|0|0|0|0|0|null|
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// |4|1|0|7|8|2|0|0|0|0|0|null|
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// |5|1|1|7|9|3|0|0|0|0|0|null|
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// |8|1|100|7|1|4|1000|0|0|0|0|null|
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// |9|1|100|7|2|5|9000|0|0|0|0|null|
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bf.WriteUint8(ge.EntryType)
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bf.WriteUint32(ge.ID)
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bf.WriteUint8(ge.ItemType)
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bf.WriteUint32(ge.ItemNumber)
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bf.WriteUint16(ge.ItemQuantity)
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var weightPr uint16
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if gachaType >= 4 { // If box
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weightPr = 1
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} else {
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weightPr = uint16(ge.Weight / divisor)
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}
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bf.WriteUint16(weightPr)
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bf.WriteUint8(0)
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continue
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}
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bf.WriteUint8(ge.EntryType)
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bf.WriteUint8(ge.EntryType)
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bf.WriteUint32(ge.ID)
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bf.WriteUint32(ge.ID)
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bf.WriteUint8(ge.ItemType)
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bf.WriteUint8(ge.ItemType)
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