mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-15 08:25:09 +01:00
add customisable tune values
This commit is contained in:
@@ -44,6 +44,9 @@
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"MezfesSoloTickets": 10,
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"MezfesSoloTickets": 10,
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"MezfesGroupTickets": 4,
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"MezfesGroupTickets": 4,
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"GUrgentRate": 10,
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"GUrgentRate": 10,
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"GRPMultiplier": 1.00,
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"GSRPMultiplier": 1.00,
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"GZennyMultiplier": 1.00,
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"EnableHiganjimaEvent": false,
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"EnableHiganjimaEvent": false,
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"EnableNierEvent": false
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"EnableNierEvent": false
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},
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},
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@@ -61,20 +61,23 @@ type SaveDumpOptions struct {
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// GameplayOptions has various gameplay modifiers
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// GameplayOptions has various gameplay modifiers
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type GameplayOptions struct {
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type GameplayOptions struct {
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FeaturedWeapons int // Number of Active Feature weapons to generate daily
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FeaturedWeapons int // Number of Active Feature weapons to generate daily
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MaximumNP int // Maximum number of NP held by a player
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MaximumNP int // Maximum number of NP held by a player
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MaximumRP uint16 // Maximum number of RP held by a player
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MaximumRP uint16 // Maximum number of RP held by a player
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DisableLoginBoost bool // Disables the Login Boost system
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DisableLoginBoost bool // Disables the Login Boost system
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DisableBoostTime bool // Disables the daily NetCafe Boost Time
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DisableBoostTime bool // Disables the daily NetCafe Boost Time
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BoostTimeDuration int // The number of minutes NetCafe Boost Time lasts for
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BoostTimeDuration int // The number of minutes NetCafe Boost Time lasts for
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GuildMealDuration int // The number of minutes a Guild Meal can be activated for after cooking
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GuildMealDuration int // The number of minutes a Guild Meal can be activated for after cooking
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BonusQuestAllowance uint32 // Number of Bonus Point Quests to allow daily
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BonusQuestAllowance uint32 // Number of Bonus Point Quests to allow daily
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DailyQuestAllowance uint32 // Number of Daily Quests to allow daily
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DailyQuestAllowance uint32 // Number of Daily Quests to allow daily
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MezfesSoloTickets uint32 // Number of solo tickets given weekly
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MezfesSoloTickets uint32 // Number of solo tickets given weekly
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MezfesGroupTickets uint32 // Number of group tickets given weekly
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MezfesGroupTickets uint32 // Number of group tickets given weekly
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GUrgentRate uint16 // Adjusts the rate of G Urgent quests spawning
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GUrgentRate uint16 // Adjusts the rate of G Urgent quests spawning
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EnableHiganjimaEvent bool // Enables the Higanjima event in the Rasta Bar
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GRPMultiplier float32 // Adjusts the multiplier of G Rank Points rewarded for quest completion
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EnableNierEvent bool // Enables the Nier event in the Rasta Bar
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GSRPMultiplier float32 // Adjusts the multiplier of G Skill Rank Points rewarded for quest completion
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GZennyMultiplier float32 // Adjusts the multiplier of G Zenny rewarded for quest completion
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EnableHiganjimaEvent bool // Enables the Higanjima event in the Rasta Bar
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EnableNierEvent bool // Enables the Nier event in the Rasta Bar
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}
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}
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// Discord holds the discord integration config.
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// Discord holds the discord integration config.
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@@ -240,58 +240,6 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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{ID: 3023, Value: 100},
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{ID: 3023, Value: 100},
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{ID: 3024, Value: 100},
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{ID: 3024, Value: 100},
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{ID: 3025, Value: 100},
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{ID: 3025, Value: 100},
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{ID: 3026, Value: 100},
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{ID: 3027, Value: 100},
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{ID: 3028, Value: 100},
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{ID: 3029, Value: 100},
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{ID: 3030, Value: 100},
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{ID: 3031, Value: 100},
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{ID: 3032, Value: 100},
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{ID: 3033, Value: 100},
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{ID: 3034, Value: 100},
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{ID: 3035, Value: 100},
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{ID: 3036, Value: 100},
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{ID: 3037, Value: 100},
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{ID: 3038, Value: 100},
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{ID: 3039, Value: 100},
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{ID: 3040, Value: 100},
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{ID: 3041, Value: 100},
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{ID: 3042, Value: 100},
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{ID: 3043, Value: 100},
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{ID: 3044, Value: 100},
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{ID: 3045, Value: 100},
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{ID: 3046, Value: 100},
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{ID: 3047, Value: 100},
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{ID: 3048, Value: 100},
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{ID: 3049, Value: 100},
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{ID: 3050, Value: 100},
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{ID: 3051, Value: 100},
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{ID: 3052, Value: 100},
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{ID: 3053, Value: 100},
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{ID: 3054, Value: 100},
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{ID: 3055, Value: 100},
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{ID: 3056, Value: 100},
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{ID: 3057, Value: 100},
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{ID: 3058, Value: 100},
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{ID: 3059, Value: 100},
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{ID: 3060, Value: 100},
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{ID: 3061, Value: 100},
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{ID: 3062, Value: 100},
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{ID: 3063, Value: 100},
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{ID: 3064, Value: 100},
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{ID: 3078, Value: 100},
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{ID: 3079, Value: 100},
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{ID: 3080, Value: 100},
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{ID: 3081, Value: 100},
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{ID: 3082, Value: 100},
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{ID: 3083, Value: 100},
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{ID: 3084, Value: 100},
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{ID: 3085, Value: 100},
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{ID: 3086, Value: 100},
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{ID: 3087, Value: 100},
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{ID: 3088, Value: 100},
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{ID: 3089, Value: 100},
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{ID: 3090, Value: 100},
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{ID: 3104, Value: 100},
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{ID: 3104, Value: 100},
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{ID: 3105, Value: 100},
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{ID: 3105, Value: 100},
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{ID: 3106, Value: 100},
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{ID: 3106, Value: 100},
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@@ -594,13 +542,28 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
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tuneValues = append(tuneValues, tuneValue{1153, 0})
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tuneValues = append(tuneValues, tuneValue{1153, 0})
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}
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}
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for i := uint16(0); i < 13; i++ {
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tuneValues = append(tuneValues, tuneValue{i + 3026, uint16(s.server.erupeConfig.GameplayOptions.GRPMultiplier * 100)})
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}
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for i := uint16(0); i < 13; i++ {
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tuneValues = append(tuneValues, tuneValue{i + 3039, uint16(s.server.erupeConfig.GameplayOptions.GSRPMultiplier * 100)})
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}
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for i := uint16(0); i < 13; i++ {
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tuneValues = append(tuneValues, tuneValue{i + 3052, uint16(s.server.erupeConfig.GameplayOptions.GZennyMultiplier * 100)})
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}
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for i := uint16(0); i < 13; i++ {
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tuneValues = append(tuneValues, tuneValue{i + 3078, uint16(s.server.erupeConfig.GameplayOptions.GZennyMultiplier * 100)})
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}
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offset := uint16(time.Now().Unix())
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offset := uint16(time.Now().Unix())
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bf.WriteUint16(offset)
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bf.WriteUint16(offset)
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bf.WriteUint16(uint16(len(tuneValues)))
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bf.WriteUint16(uint16(len(tuneValues)))
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for i := range tuneValues {
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for i := range tuneValues {
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bf.WriteUint16(tuneValues[i].ID ^ offset)
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bf.WriteUint16(tuneValues[i].ID ^ offset)
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bf.WriteUint16(offset)
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bf.WriteUint16(offset)
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bf.WriteUint32(0xD4D4D400)
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bf.WriteBytes(make([]byte, 4))
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bf.WriteUint16(tuneValues[i].Value ^ offset)
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bf.WriteUint16(tuneValues[i].Value ^ offset)
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}
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}
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