refactor: extract gametime package, replace fmt.Printf with zap logging

Move time utilities (TimeAdjusted, TimeMidnight, TimeWeekStart, TimeWeekNext,
TimeGameAbsolute) from channelserver into common/gametime to break the
inappropriate dependency where signserver, entranceserver, and api imported
the 38K-line channelserver package just for time functions.

Replace all fmt.Printf debug logging in sys_session.go and handlers_object.go
with structured zap logging for consistent observability.
This commit is contained in:
Houmgaor
2026-02-17 17:54:51 +01:00
parent fb3e86f429
commit d2b5bb72f8
14 changed files with 258 additions and 264 deletions

View File

@@ -1,32 +1,12 @@
package channelserver
import (
"erupe-ce/common/gametime"
"time"
)
func TimeAdjusted() time.Time {
baseTime := time.Now().In(time.FixedZone("UTC+9", 9*60*60))
return time.Date(baseTime.Year(), baseTime.Month(), baseTime.Day(), baseTime.Hour(), baseTime.Minute(), baseTime.Second(), baseTime.Nanosecond(), baseTime.Location())
}
func TimeMidnight() time.Time {
baseTime := time.Now().In(time.FixedZone("UTC+9", 9*60*60))
return time.Date(baseTime.Year(), baseTime.Month(), baseTime.Day(), 0, 0, 0, 0, baseTime.Location())
}
func TimeWeekStart() time.Time {
midnight := TimeMidnight()
offset := int(midnight.Weekday()) - int(time.Monday)
if offset < 0 {
offset += 7
}
return midnight.Add(-time.Duration(offset) * 24 * time.Hour)
}
func TimeWeekNext() time.Time {
return TimeWeekStart().Add(time.Hour * 24 * 7)
}
func TimeGameAbsolute() uint32 {
return uint32((TimeAdjusted().Unix() - 2160) % 5760)
}
func TimeAdjusted() time.Time { return gametime.Adjusted() }
func TimeMidnight() time.Time { return gametime.Midnight() }
func TimeWeekStart() time.Time { return gametime.WeekStart() }
func TimeWeekNext() time.Time { return gametime.WeekNext() }
func TimeGameAbsolute() uint32 { return gametime.GameAbsolute() }