character service to /internal

This commit is contained in:
stratic-dev
2024-10-18 00:14:16 +01:00
parent 094855b984
commit d5bb0ac337
7 changed files with 98 additions and 68 deletions

View File

@@ -4,6 +4,7 @@ import (
"encoding/binary"
"erupe-ce/config"
"erupe-ce/internal/model"
"erupe-ce/internal/service"
"erupe-ce/internal/system"
"erupe-ce/utils/db"
"erupe-ce/utils/gametime"
@@ -221,7 +222,7 @@ func logoutPlayer(s *Session) {
removeSessionFromSemaphore(s)
removeSessionFromStage(s)
saveData, err := GetCharacterSaveData(s, s.CharID)
saveData, err := service.GetCharacterSaveData(s.CharID)
if err != nil || saveData == nil {
s.Logger.Error("Failed to get savedata")
return

View File

@@ -1,265 +0,0 @@
package channelserver
import (
"encoding/binary"
"errors"
"erupe-ce/config"
"erupe-ce/utils/bfutil"
"erupe-ce/utils/db"
"erupe-ce/utils/stringsupport"
"fmt"
"erupe-ce/network/mhfpacket"
"erupe-ce/server/channelserver/compression/nullcomp"
"github.com/jmoiron/sqlx"
"go.uber.org/zap"
)
type SavePointer int
const (
pGender = iota // +1
pRP // +2
pHouseTier // +5
pHouseData // +195
pBookshelfData // +lBookshelfData
pGalleryData // +1748
pToreData // +240
pGardenData // +68
pWeaponType // +1
pWeaponID // +2
pHR // +2
pGRP // +4
pKQF // +8
lBookshelfData
)
type CharacterSaveData struct {
CharID uint32
Name string
IsNewCharacter bool
Pointers map[SavePointer]int
Gender bool
RP uint16
HouseTier []byte
HouseData []byte
BookshelfData []byte
GalleryData []byte
ToreData []byte
GardenData []byte
WeaponType uint8
WeaponID uint16
HR uint16
GR uint16
KQF []byte
compSave []byte
decompSave []byte
}
func getPointers() map[SavePointer]int {
pointers := map[SavePointer]int{pGender: 81, lBookshelfData: 5576}
switch config.GetConfig().ClientID {
case config.ZZ:
pointers[pWeaponID] = 128522
pointers[pWeaponType] = 128789
pointers[pHouseTier] = 129900
pointers[pToreData] = 130228
pointers[pHR] = 130550
pointers[pGRP] = 130556
pointers[pHouseData] = 130561
pointers[pBookshelfData] = 139928
pointers[pGalleryData] = 140064
pointers[pGardenData] = 142424
pointers[pRP] = 142614
pointers[pKQF] = 146720
case config.Z2, config.Z1, config.G101, config.G10, config.G91, config.G9, config.G81, config.G8,
config.G7, config.G61, config.G6, config.G52, config.G51, config.G5, config.GG, config.G32, config.G31,
config.G3, config.G2, config.G1:
pointers[pWeaponID] = 92522
pointers[pWeaponType] = 92789
pointers[pHouseTier] = 93900
pointers[pToreData] = 94228
pointers[pHR] = 94550
pointers[pGRP] = 94556
pointers[pHouseData] = 94561
pointers[pBookshelfData] = 89118 // TODO: fix bookshelf data pointer
pointers[pGalleryData] = 104064
pointers[pGardenData] = 106424
pointers[pRP] = 106614
pointers[pKQF] = 110720
case config.F5, config.F4:
pointers[pWeaponID] = 60522
pointers[pWeaponType] = 60789
pointers[pHouseTier] = 61900
pointers[pToreData] = 62228
pointers[pHR] = 62550
pointers[pHouseData] = 62561
pointers[pBookshelfData] = 57118 // TODO: fix bookshelf data pointer
pointers[pGalleryData] = 72064
pointers[pGardenData] = 74424
pointers[pRP] = 74614
case config.S6:
pointers[pWeaponID] = 12522
pointers[pWeaponType] = 12789
pointers[pHouseTier] = 13900
pointers[pToreData] = 14228
pointers[pHR] = 14550
pointers[pHouseData] = 14561
pointers[pBookshelfData] = 9118 // TODO: fix bookshelf data pointer
pointers[pGalleryData] = 24064
pointers[pGardenData] = 26424
pointers[pRP] = 26614
}
if config.GetConfig().ClientID == config.G5 {
pointers[lBookshelfData] = 5548
} else if config.GetConfig().ClientID <= config.GG {
pointers[lBookshelfData] = 4520
}
return pointers
}
func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) {
db, err := db.GetDB()
if err != nil {
s.Logger.Fatal(fmt.Sprintf("Failed to get database instance: %s", err))
}
result, err := db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID)
if err != nil {
s.Logger.Error("Failed to get savedata", zap.Error(err), zap.Uint32("charID", charID))
return nil, err
}
defer result.Close()
if !result.Next() {
err = errors.New("no savedata found")
s.Logger.Error("No savedata found", zap.Uint32("charID", charID))
return nil, err
}
saveData := &CharacterSaveData{
Pointers: getPointers(),
}
err = result.Scan(&saveData.CharID, &saveData.compSave, &saveData.IsNewCharacter, &saveData.Name)
if err != nil {
s.Logger.Error("Failed to scan savedata", zap.Error(err), zap.Uint32("charID", charID))
return nil, err
}
if saveData.compSave == nil {
return saveData, nil
}
err = saveData.Decompress()
if err != nil {
s.Logger.Error("Failed to decompress savedata", zap.Error(err))
return nil, err
}
saveData.updateStructWithSaveData()
return saveData, nil
}
func (save *CharacterSaveData) Save(s *Session) {
db, err := db.GetDB()
if err != nil {
s.Logger.Fatal(fmt.Sprintf("Failed to get database instance: %s", err))
}
if !s.kqfOverride {
s.kqf = save.KQF
} else {
save.KQF = s.kqf
}
save.updateSaveDataWithStruct()
if config.GetConfig().ClientID >= config.G1 {
err := save.Compress()
if err != nil {
s.Logger.Error("Failed to compress savedata", zap.Error(err))
return
}
} else {
// Saves were not compressed
save.compSave = save.decompSave
}
_, err = db.Exec(`UPDATE characters SET savedata=$1, is_new_character=false, hr=$2, gr=$3, is_female=$4, weapon_type=$5, weapon_id=$6 WHERE id=$7
`, save.compSave, save.HR, save.GR, save.Gender, save.WeaponType, save.WeaponID, save.CharID)
if err != nil {
s.Logger.Error("Failed to update savedata", zap.Error(err), zap.Uint32("charID", save.CharID))
}
db.Exec(`UPDATE user_binary SET house_tier=$1, house_data=$2, bookshelf=$3, gallery=$4, tore=$5, garden=$6 WHERE id=$7
`, save.HouseTier, save.HouseData, save.BookshelfData, save.GalleryData, save.ToreData, save.GardenData, s.CharID)
}
func (save *CharacterSaveData) Compress() error {
var err error
save.compSave, err = nullcomp.Compress(save.decompSave)
if err != nil {
return err
}
return nil
}
func (save *CharacterSaveData) Decompress() error {
var err error
save.decompSave, err = nullcomp.Decompress(save.compSave)
if err != nil {
return err
}
return nil
}
// This will update the character save with the values stored in the save struct
func (save *CharacterSaveData) updateSaveDataWithStruct() {
rpBytes := make([]byte, 2)
binary.LittleEndian.PutUint16(rpBytes, save.RP)
if config.GetConfig().ClientID >= config.F4 {
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
}
if config.GetConfig().ClientID >= config.G10 {
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
}
}
// This will update the save struct with the values stored in the character save
func (save *CharacterSaveData) updateStructWithSaveData() {
save.Name = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[88:100]))
if save.decompSave[save.Pointers[pGender]] == 1 {
save.Gender = true
} else {
save.Gender = false
}
if !save.IsNewCharacter {
if config.GetConfig().ClientID >= config.S6 {
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
save.BookshelfData = save.decompSave[save.Pointers[pBookshelfData] : save.Pointers[pBookshelfData]+save.Pointers[lBookshelfData]]
save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+1748]
save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+240]
save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+68]
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+2])
if config.GetConfig().ClientID >= config.G1 {
if save.HR == uint16(999) {
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4])))
}
}
if config.GetConfig().ClientID >= config.G10 {
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+8]
}
}
}
return
}
func handleMsgMhfSexChanger(s *Session, db *sqlx.DB, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSexChanger)
s.DoAckSimpleSucceed(pkt.AckHandle, make([]byte, 4))
}

View File

@@ -12,6 +12,7 @@ import (
"path/filepath"
"time"
"erupe-ce/internal/service"
"erupe-ce/network/mhfpacket"
"erupe-ce/server/channelserver/compression/deltacomp"
"erupe-ce/server/channelserver/compression/nullcomp"
@@ -24,7 +25,7 @@ import (
func handleMsgMhfSavedata(s *Session, db *sqlx.DB, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSavedata)
characterSaveData, err := GetCharacterSaveData(s, s.CharID)
characterSaveData, err := service.GetCharacterSaveData(s.GetCharID())
if err != nil {
s.Logger.Error("failed to retrieve character save data from db", zap.Error(err), zap.Uint32("charID", s.CharID))
return
@@ -41,7 +42,7 @@ func handleMsgMhfSavedata(s *Session, db *sqlx.DB, p mhfpacket.MHFPacket) {
}
// Perform diff.
s.Logger.Info("Diffing...")
characterSaveData.decompSave = deltacomp.ApplyDataDiff(diff, characterSaveData.decompSave)
characterSaveData.SetDecompSave(deltacomp.ApplyDataDiff(diff, characterSaveData.GetDecompSave()))
} else {
dumpSaveData(s, pkt.RawDataPayload, "savedata")
// Regular blob update.
@@ -55,9 +56,9 @@ func handleMsgMhfSavedata(s *Session, db *sqlx.DB, p mhfpacket.MHFPacket) {
dumpSaveData(s, saveData, "raw-savedata")
}
s.Logger.Info("Updating save with blob")
characterSaveData.decompSave = saveData
characterSaveData.SetDecompSave(saveData)
}
characterSaveData.updateStructWithSaveData()
characterSaveData.UpdateStructWithSaveData()
// Bypass name-checker if new
if characterSaveData.IsNewCharacter == true {
@@ -81,40 +82,9 @@ func handleMsgMhfSavedata(s *Session, db *sqlx.DB, p mhfpacket.MHFPacket) {
}
s.DoAckSimpleSucceed(pkt.AckHandle, make([]byte, 4))
}
func grpToGR(n int) uint16 {
var gr int
a := []int{208750, 593400, 993400, 1400900, 2315900, 3340900, 4505900, 5850900, 7415900, 9230900, 11345900, 100000000}
b := []int{7850, 8000, 8150, 9150, 10250, 11650, 13450, 15650, 18150, 21150, 23950}
c := []int{51, 100, 150, 200, 300, 400, 500, 600, 700, 800, 900}
for i := 0; i < len(a); i++ {
if n < a[i] {
if i == 0 {
for {
n -= 500
if n <= 500 {
if n < 0 {
i--
}
break
} else {
i++
for j := 0; j < i; j++ {
n -= 150
}
}
}
gr = i + 2
} else {
n -= a[i-1]
gr = c[i-1]
gr += n / b[i-1]
}
break
}
}
return uint16(gr)
func handleMsgMhfSexChanger(s *Session, db *sqlx.DB, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSexChanger)
s.DoAckSimpleSucceed(pkt.AckHandle, make([]byte, 4))
}
func dumpSaveData(s *Session, data []byte, suffix string) {

View File

@@ -3,6 +3,7 @@ package channelserver
import (
"erupe-ce/config"
"erupe-ce/internal/model"
"erupe-ce/internal/service"
"erupe-ce/network/mhfpacket"
"erupe-ce/utils/byteframe"
"erupe-ce/utils/db"
@@ -161,7 +162,7 @@ func handleMsgMhfAcquireDistItem(s *Session, db *sqlx.DB, p mhfpacket.MHFPacket)
case 21:
db.Exec("UPDATE users u SET frontier_points=frontier_points+$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)", item.Quantity, s.CharID)
case 23:
saveData, err := GetCharacterSaveData(s, s.CharID)
saveData, err := service.GetCharacterSaveData(s.CharID)
if err == nil {
saveData.RP += uint16(item.Quantity)
saveData.Save(s)

View File

@@ -215,7 +215,7 @@ func handleDonateRP(s *Session, amount uint16, guild *service.Guild, _type int)
}
bf := byteframe.NewByteFrame()
bf.WriteUint32(0)
saveData, err := GetCharacterSaveData(s, s.CharID)
saveData, err := service.GetCharacterSaveData(s.CharID)
if err != nil {
return bf.Data()
}

View File

@@ -3,6 +3,7 @@ package channelserver
import (
"erupe-ce/config"
"erupe-ce/internal/model"
"erupe-ce/internal/service"
"fmt"
"strings"
@@ -284,7 +285,7 @@ func handleMsgMhfPostTenrouirai(s *Session, db *sqlx.DB, p mhfpacket.MHFPacket)
bf := byteframe.NewByteFrame()
sd, err := GetCharacterSaveData(s, s.CharID)
sd, err := service.GetCharacterSaveData(s.CharID)
if err == nil && sd != nil {
sd.RP -= pkt.DonatedRP
sd.Save(s)

View File

@@ -373,8 +373,20 @@ func (s *Session) DoAckSimpleFail(ackHandle uint32, data []byte) {
})
}
func (s *Session) GetCharID() uint32 {
return s.CharID // Assuming `Session` has a field `CharID`
return s.CharID
}
func (s *Session) GetName() string {
return s.Name // Assuming `Session` has a field `CharID`
return s.Name
}
func (s *Session) Getkqf() []byte {
return s.kqf
}
func (s *Session) GetkqfOverride() bool {
return s.kqfOverride
}
func (s *Session) Setkqf(kqf []byte) {
s.kqf = kqf
}