mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-02-05 01:32:17 +01:00
Merge remote-tracking branch 'origin/main' into feature/psn-link
# Conflicts: # server/signserver/session.go
This commit is contained in:
@@ -111,7 +111,12 @@ func handleMsgSysTerminalLog(s *Session, p mhfpacket.MHFPacket) {
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s.server.logger.Info("SysTerminalLog",
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zap.Uint8("Type1", pkt.Entries[i].Type1),
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zap.Uint8("Type2", pkt.Entries[i].Type2),
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zap.Int16s("Data", pkt.Entries[i].Data))
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zap.Int16("Unk0", pkt.Entries[i].Unk0),
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zap.Int32("Unk1", pkt.Entries[i].Unk1),
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zap.Int32("Unk2", pkt.Entries[i].Unk2),
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zap.Int32("Unk3", pkt.Entries[i].Unk3),
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zap.Int32s("Unk4", pkt.Entries[i].Unk4),
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)
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}
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(pkt.LogID + 1) // LogID to use for requests after this.
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@@ -177,6 +182,7 @@ func logoutPlayer(s *Session) {
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delete(s.server.sessions, s.rawConn)
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}
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s.rawConn.Close()
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delete(s.server.objectIDs, s)
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s.server.Unlock()
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for _, stage := range s.server.stages {
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@@ -1691,7 +1697,14 @@ func handleMsgMhfGetEarthValue(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfDebugPostValue(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfGetRandFromTable(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfGetRandFromTable(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetRandFromTable)
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bf := byteframe.NewByteFrame()
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for i := uint16(0); i < pkt.Results; i++ {
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bf.WriteUint32(0)
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfGetSenyuDailyCount(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetSenyuDailyCount)
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@@ -1847,61 +1860,49 @@ func handleMsgMhfGetDailyMissionPersonal(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfSetDailyMissionPersonal(s *Session, p mhfpacket.MHFPacket) {}
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func equipSkinHistSize() int {
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size := 3200
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if _config.ErupeConfig.RealClientMode <= _config.Z2 {
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size = 2560
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}
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if _config.ErupeConfig.RealClientMode <= _config.Z1 {
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size = 1280
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}
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return size
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}
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func handleMsgMhfGetEquipSkinHist(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetEquipSkinHist)
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// Transmog / reskin system, bitmask of 3200 bytes length
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// presumably divided by 5 sections for 5120 armour IDs covered
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// +10,000 for actual ID to be unlocked by each bit
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// Returning 3200 bytes of FF just unlocks everything for now
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size := equipSkinHistSize()
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var data []byte
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err := s.server.db.QueryRow("SELECT COALESCE(skin_hist::bytea, $2::bytea) FROM characters WHERE id = $1", s.charID, make([]byte, 0xC80)).Scan(&data)
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err := s.server.db.QueryRow("SELECT COALESCE(skin_hist::bytea, $2::bytea) FROM characters WHERE id = $1", s.charID, make([]byte, size)).Scan(&data)
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if err != nil {
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s.logger.Error("Failed to load skin_hist", zap.Error(err))
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data = make([]byte, 3200)
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data = make([]byte, size)
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}
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doAckBufSucceed(s, pkt.AckHandle, data)
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}
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func handleMsgMhfUpdateEquipSkinHist(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfUpdateEquipSkinHist)
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// sends a raw armour ID back that needs to be mapped into the persistent bitmask above (-10,000)
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size := equipSkinHistSize()
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var data []byte
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err := s.server.db.QueryRow("SELECT COALESCE(skin_hist, $2) FROM characters WHERE id = $1", s.charID, make([]byte, 0xC80)).Scan(&data)
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err := s.server.db.QueryRow("SELECT COALESCE(skin_hist, $2) FROM characters WHERE id = $1", s.charID, make([]byte, size)).Scan(&data)
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if err != nil {
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s.logger.Error("Failed to save skin_hist", zap.Error(err))
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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s.logger.Error("Failed to get skin_hist", zap.Error(err))
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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var bit int
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var startByte int
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switch pkt.MogType {
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case 0: // legs
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bit = int(pkt.ArmourID) - 10000
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startByte = 0
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case 1:
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bit = int(pkt.ArmourID) - 10000
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startByte = 640
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case 2:
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bit = int(pkt.ArmourID) - 10000
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startByte = 1280
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case 3:
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bit = int(pkt.ArmourID) - 10000
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startByte = 1920
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case 4:
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bit = int(pkt.ArmourID) - 10000
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startByte = 2560
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}
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bit := int(pkt.ArmourID) - 10000
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startByte := (size / 5) * int(pkt.MogType)
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// psql set_bit could also work but I couldn't get it working
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byteInd := (bit / 8)
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byteInd := bit / 8
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bitInByte := bit % 8
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data[startByte+byteInd] |= bits.Reverse8((1 << uint(bitInByte)))
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data[startByte+byteInd] |= bits.Reverse8(1 << uint(bitInByte))
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dumpSaveData(s, data, "skinhist")
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_, err = s.server.db.Exec("UPDATE characters SET skin_hist=$1 WHERE id=$2", data, s.charID)
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if err != nil {
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panic(err)
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}
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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s.server.db.Exec("UPDATE characters SET skin_hist=$1 WHERE id=$2", data, s.charID)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfGetUdShopCoin(s *Session, p mhfpacket.MHFPacket) {
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@@ -1945,20 +1946,45 @@ func handleMsgMhfGetLobbyCrowd(s *Session, p mhfpacket.MHFPacket) {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0x320))
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}
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type TrendWeapon struct {
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WeaponType uint8
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WeaponID uint16
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}
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func handleMsgMhfGetTrendWeapon(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetTrendWeapon)
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// TODO (Fist): Work out actual format limitations, seems to be final upgrade
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// for weapons and it traverses its upgrade tree to recommend base as final
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// 423C correlates with most popular magnet spike in use on JP
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// 2A 00 3C 44 00 3C 76 00 3F EA 01 0F 20 01 0F 50 01 0F F8 02 3C 7E 02 3D
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// F3 02 40 2A 03 3D 65 03 3F 2A 03 40 36 04 3D 59 04 41 E7 04 43 3E 05 0A
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// ED 05 0F 4C 05 0F F2 06 3A FE 06 41 E8 06 41 FA 07 3B 02 07 3F ED 07 40
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// 24 08 3D 37 08 3F 66 08 41 EC 09 3D 38 09 3F 8A 09 41 EE 0A 0E 78 0A 0F
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// AA 0A 0F F9 0B 3E 2E 0B 41 EF 0B 42 FB 0C 41 F0 0C 43 3F 0C 43 EE 0D 41 F1 0D 42 10 0D 42 3C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0xA9))
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trendWeapons := [14][3]TrendWeapon{}
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for i := uint8(0); i < 14; i++ {
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rows, err := s.server.db.Query(`SELECT weapon_id FROM trend_weapons WHERE weapon_type=$1 ORDER BY count DESC LIMIT 3`, i)
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if err != nil {
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continue
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}
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j := 0
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for rows.Next() {
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trendWeapons[i][j].WeaponType = i
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rows.Scan(&trendWeapons[i][j].WeaponID)
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j++
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}
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}
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x := uint8(0)
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(0)
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for _, weaponType := range trendWeapons {
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for _, weapon := range weaponType {
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bf.WriteUint8(weapon.WeaponType)
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bf.WriteUint16(weapon.WeaponID)
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x++
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}
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}
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bf.Seek(0, 0)
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bf.WriteUint8(x)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfUpdateUseTrendWeaponLog(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfUpdateUseTrendWeaponLog)
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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s.server.db.Exec(`INSERT INTO trend_weapons (weapon_id, weapon_type, count) VALUES ($1, $2, 1) ON CONFLICT (weapon_id) DO
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UPDATE SET count = trend_weapons.count+1`, pkt.WeaponID, pkt.WeaponType)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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@@ -239,19 +239,19 @@ func dumpSaveData(s *Session, data []byte, suffix string) {
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_, err := os.Stat(dir)
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if err != nil {
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if os.IsNotExist(err) {
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err = os.Mkdir(dir, os.ModePerm)
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err = os.MkdirAll(dir, os.ModePerm)
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if err != nil {
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s.logger.Warn("Error dumping savedata, could not create folder")
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s.logger.Error("Error dumping savedata, could not create folder")
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return
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}
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} else {
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s.logger.Warn("Error dumping savedata")
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s.logger.Error("Error dumping savedata")
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return
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}
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}
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err = os.WriteFile(path, data, 0644)
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if err != nil {
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s.logger.Warn("Error dumping savedata, could not write file", zap.Error(err))
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s.logger.Error("Error dumping savedata, could not write file", zap.Error(err))
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}
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}
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}
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@@ -4,6 +4,7 @@ import (
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"erupe-ce/common/byteframe"
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ps "erupe-ce/common/pascalstring"
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"erupe-ce/network/mhfpacket"
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"go.uber.org/zap"
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)
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@@ -10,25 +10,9 @@ import (
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func handleMsgSysCreateObject(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysCreateObject)
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// Prevent reusing an object index
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var nextID uint32
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for {
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exists := false
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nextID = s.stage.NextObjectID()
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for _, object := range s.stage.objects {
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if object.id == nextID {
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exists = true
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break
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}
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}
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if exists == false {
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break
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}
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}
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s.stage.Lock()
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newObj := &Object{
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id: nextID,
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id: s.NextObjectID(),
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ownerCharID: s.charID,
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x: pkt.X,
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y: pkt.Y,
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@@ -1,14 +1,18 @@
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package channelserver
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import (
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"database/sql"
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"erupe-ce/common/byteframe"
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"erupe-ce/common/decryption"
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ps "erupe-ce/common/pascalstring"
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"erupe-ce/network/mhfpacket"
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"fmt"
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"go.uber.org/zap"
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"io"
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"os"
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"path/filepath"
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"time"
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"go.uber.org/zap"
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)
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func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
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@@ -35,29 +39,47 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
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}
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doAckBufSucceed(s, pkt.AckHandle, data)
|
||||
} else {
|
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if _, err := os.Stat(filepath.Join(s.server.erupeConfig.BinPath, "quest_override.bin")); err == nil {
|
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data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, "quest_override.bin"))
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
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doAckBufSucceed(s, pkt.AckHandle, data)
|
||||
} else {
|
||||
if s.server.erupeConfig.DevModeOptions.QuestDebugTools && s.server.erupeConfig.DevMode {
|
||||
s.logger.Debug(
|
||||
"Quest",
|
||||
zap.String("Filename", pkt.Filename),
|
||||
)
|
||||
}
|
||||
// Get quest file.
|
||||
data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename)))
|
||||
if err != nil {
|
||||
s.logger.Error(fmt.Sprintf("Failed to open file: %s/quests/%s.bin", s.server.erupeConfig.BinPath, pkt.Filename))
|
||||
// This will crash the game.
|
||||
doAckBufSucceed(s, pkt.AckHandle, data)
|
||||
return
|
||||
}
|
||||
doAckBufSucceed(s, pkt.AckHandle, data)
|
||||
if s.server.erupeConfig.DevModeOptions.QuestDebugTools && s.server.erupeConfig.DevMode {
|
||||
s.logger.Debug(
|
||||
"Quest",
|
||||
zap.String("Filename", pkt.Filename),
|
||||
)
|
||||
}
|
||||
|
||||
if s.server.erupeConfig.GameplayOptions.SeasonOverride {
|
||||
pkt.Filename = seasonConversion(s, pkt.Filename)
|
||||
}
|
||||
|
||||
data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename)))
|
||||
if err != nil {
|
||||
s.logger.Error(fmt.Sprintf("Failed to open file: %s/quests/%s.bin", s.server.erupeConfig.BinPath, pkt.Filename))
|
||||
// This will crash the game.
|
||||
doAckBufSucceed(s, pkt.AckHandle, data)
|
||||
return
|
||||
}
|
||||
doAckBufSucceed(s, pkt.AckHandle, data)
|
||||
}
|
||||
}
|
||||
|
||||
func questSuffix(s *Session) string {
|
||||
// Determine the letter to append for day / night
|
||||
var timeSet string
|
||||
if TimeGameAbsolute() > 2880 {
|
||||
timeSet = "d"
|
||||
} else {
|
||||
timeSet = "n"
|
||||
}
|
||||
return fmt.Sprintf("%s%d", timeSet, s.server.Season())
|
||||
}
|
||||
|
||||
func seasonConversion(s *Session, questFile string) string {
|
||||
filename := fmt.Sprintf("%s%s", questFile[:5], questSuffix(s))
|
||||
|
||||
// Return original file if file doesn't exist
|
||||
if _, err := os.Stat(filename); err == nil {
|
||||
return filename
|
||||
} else {
|
||||
return questFile
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,34 +101,115 @@ func handleMsgMhfSaveFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
|
||||
}
|
||||
|
||||
func loadQuestFile(s *Session, questId int) []byte {
|
||||
file, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%05dd0.bin", questId)))
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
decrypted := decryption.UnpackSimple(file)
|
||||
fileBytes := byteframe.NewByteFrameFromBytes(decrypted)
|
||||
fileBytes.SetLE()
|
||||
fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
|
||||
|
||||
// The 320 bytes directly following the data pointer must go directly into the event's body, after the header and before the string pointers.
|
||||
questBody := byteframe.NewByteFrameFromBytes(fileBytes.ReadBytes(320))
|
||||
questBody.SetLE()
|
||||
// Find the master quest string pointer
|
||||
questBody.Seek(40, 0)
|
||||
fileBytes.Seek(int64(questBody.ReadUint32()), 0)
|
||||
questBody.Seek(40, 0)
|
||||
// Overwrite it
|
||||
questBody.WriteUint32(320)
|
||||
questBody.Seek(0, 2)
|
||||
|
||||
// Rewrite the quest strings and their pointers
|
||||
var tempString []byte
|
||||
newStrings := byteframe.NewByteFrame()
|
||||
tempPointer := 352
|
||||
for i := 0; i < 8; i++ {
|
||||
questBody.WriteUint32(uint32(tempPointer))
|
||||
temp := int64(fileBytes.Index())
|
||||
fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
|
||||
tempString = fileBytes.ReadNullTerminatedBytes()
|
||||
fileBytes.Seek(temp+4, 0)
|
||||
tempPointer += len(tempString) + 1
|
||||
newStrings.WriteNullTerminatedBytes(tempString)
|
||||
}
|
||||
questBody.WriteBytes(newStrings.Data())
|
||||
|
||||
return questBody.Data()
|
||||
}
|
||||
|
||||
func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
|
||||
var id, mark uint32
|
||||
var questId int
|
||||
var maxPlayers, questType uint8
|
||||
rows.Scan(&id, &maxPlayers, &questType, &questId, &mark)
|
||||
|
||||
data := loadQuestFile(s, questId)
|
||||
if data == nil {
|
||||
return nil, fmt.Errorf("failed to load quest file")
|
||||
}
|
||||
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.WriteUint32(id)
|
||||
bf.WriteUint32(0)
|
||||
bf.WriteUint8(0) // Indexer
|
||||
switch questType {
|
||||
case 16:
|
||||
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.RegularRavienteMaxPlayers)
|
||||
case 22:
|
||||
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ViolentRavienteMaxPlayers)
|
||||
case 40:
|
||||
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.BerserkRavienteMaxPlayers)
|
||||
case 50:
|
||||
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ExtremeRavienteMaxPlayers)
|
||||
case 51:
|
||||
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.SmallBerserkRavienteMaxPlayers)
|
||||
default:
|
||||
bf.WriteUint8(maxPlayers)
|
||||
}
|
||||
bf.WriteUint8(questType)
|
||||
if questType == 9 {
|
||||
bf.WriteBool(false)
|
||||
} else {
|
||||
bf.WriteBool(true)
|
||||
}
|
||||
bf.WriteUint16(0)
|
||||
bf.WriteUint32(mark)
|
||||
bf.WriteUint16(0)
|
||||
bf.WriteUint16(uint16(len(data)))
|
||||
bf.WriteBytes(data)
|
||||
ps.Uint8(bf, "", true) // What is this string for?
|
||||
|
||||
return bf.Data(), nil
|
||||
}
|
||||
|
||||
func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
|
||||
pkt := p.(*mhfpacket.MsgMhfEnumerateQuest)
|
||||
var totalCount, returnedCount uint16
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.WriteUint16(0)
|
||||
filepath.Walk(fmt.Sprintf("%s/events/", s.server.erupeConfig.BinPath), func(path string, info os.FileInfo, err error) error {
|
||||
|
||||
rows, _ := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark FROM event_quests ORDER BY quest_id")
|
||||
for rows.Next() {
|
||||
data, err := makeEventQuest(s, rows)
|
||||
if err != nil {
|
||||
return err
|
||||
} else if info.IsDir() {
|
||||
return nil
|
||||
}
|
||||
data, err := os.ReadFile(path)
|
||||
if err != nil {
|
||||
return err
|
||||
continue
|
||||
} else {
|
||||
if len(data) > 850 || len(data) < 400 {
|
||||
return nil // Could be more or less strict with size limits
|
||||
if len(data) > 896 || len(data) < 352 {
|
||||
continue
|
||||
} else {
|
||||
totalCount++
|
||||
if totalCount > pkt.Offset && len(bf.Data()) < 60000 {
|
||||
returnedCount++
|
||||
bf.WriteBytes(data)
|
||||
return nil
|
||||
continue
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
type tuneValue struct {
|
||||
ID uint16
|
||||
@@ -537,7 +640,8 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
|
||||
{false, 10000},
|
||||
}
|
||||
bf.WriteUint16(uint16(len(vsQuestItems)))
|
||||
bf.WriteUint32(uint32(len(vsQuestBets)))
|
||||
bf.WriteUint16(0) // Unk array of uint16s
|
||||
bf.WriteUint16(uint16(len(vsQuestBets)))
|
||||
bf.WriteUint16(0) // Unk
|
||||
|
||||
for i := range vsQuestItems {
|
||||
@@ -554,6 +658,7 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
|
||||
bf.WriteUint16(pkt.Offset)
|
||||
bf.Seek(0, io.SeekStart)
|
||||
bf.WriteUint16(returnedCount)
|
||||
|
||||
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
|
||||
}
|
||||
|
||||
|
||||
@@ -85,13 +85,13 @@ func handleMsgSysCreateAcquireSemaphore(s *Session, p mhfpacket.MHFPacket) {
|
||||
if !exists {
|
||||
s.server.semaphoreLock.Lock()
|
||||
if strings.HasPrefix(SemaphoreID, "hs_l0u3B5") {
|
||||
suffix, _ := strconv.ParseUint(pkt.SemaphoreID[len(pkt.SemaphoreID)-1:], 10, 32)
|
||||
suffix, _ := strconv.Atoi(pkt.SemaphoreID[len(pkt.SemaphoreID)-1:])
|
||||
s.server.semaphore[SemaphoreID] = &Semaphore{
|
||||
id_semaphore: pkt.SemaphoreID,
|
||||
id: uint32(suffix + 1),
|
||||
clients: make(map[*Session]uint32),
|
||||
reservedClientSlots: make(map[uint32]interface{}),
|
||||
maxPlayers: 32,
|
||||
maxPlayers: 127,
|
||||
}
|
||||
} else {
|
||||
s.server.semaphore[SemaphoreID] = NewSemaphore(s.server, SemaphoreID, 1)
|
||||
|
||||
@@ -3,6 +3,7 @@ package channelserver
|
||||
import (
|
||||
"erupe-ce/common/byteframe"
|
||||
ps "erupe-ce/common/pascalstring"
|
||||
_config "erupe-ce/config"
|
||||
"erupe-ce/network/mhfpacket"
|
||||
"math/rand"
|
||||
)
|
||||
@@ -40,13 +41,14 @@ type GachaEntry struct {
|
||||
EntryType uint8 `db:"entry_type"`
|
||||
ID uint32 `db:"id"`
|
||||
ItemType uint8 `db:"item_type"`
|
||||
ItemNumber uint16 `db:"item_number"`
|
||||
ItemNumber uint32 `db:"item_number"`
|
||||
ItemQuantity uint16 `db:"item_quantity"`
|
||||
Weight float64 `db:"weight"`
|
||||
Rarity uint8 `db:"rarity"`
|
||||
Rolls uint8 `db:"rolls"`
|
||||
FrontierPoints uint16 `db:"frontier_points"`
|
||||
DailyLimit uint8 `db:"daily_limit"`
|
||||
Name string `db:"name"`
|
||||
}
|
||||
|
||||
type GachaItem struct {
|
||||
@@ -108,6 +110,12 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
|
||||
// 8: special item
|
||||
switch pkt.ShopType {
|
||||
case 1: // Running gachas
|
||||
// Fundamentally, gacha works completely differently, just hide it for now.
|
||||
if _config.ErupeConfig.RealClientMode <= _config.G7 {
|
||||
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
|
||||
return
|
||||
}
|
||||
|
||||
var count uint16
|
||||
shopEntries, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden FROM gacha_shop")
|
||||
if err != nil {
|
||||
@@ -151,7 +159,7 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
|
||||
bf.WriteUint32(pkt.ShopID)
|
||||
var gachaType int
|
||||
s.server.db.QueryRow(`SELECT gacha_type FROM gacha_shop WHERE id = $1`, pkt.ShopID).Scan(&gachaType)
|
||||
entries, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID)
|
||||
entries, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points, name FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID)
|
||||
if err != nil {
|
||||
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
|
||||
return
|
||||
@@ -168,8 +176,7 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
|
||||
bf.WriteUint8(gachaEntry.EntryType)
|
||||
bf.WriteUint32(gachaEntry.ID)
|
||||
bf.WriteUint8(gachaEntry.ItemType)
|
||||
bf.WriteUint16(0)
|
||||
bf.WriteUint16(gachaEntry.ItemNumber)
|
||||
bf.WriteUint32(gachaEntry.ItemNumber)
|
||||
bf.WriteUint16(gachaEntry.ItemQuantity)
|
||||
if gachaType >= 4 { // If box
|
||||
bf.WriteUint16(1)
|
||||
@@ -197,7 +204,11 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
|
||||
|
||||
bf.WriteUint16(gachaEntry.FrontierPoints)
|
||||
bf.WriteUint8(gachaEntry.DailyLimit)
|
||||
bf.WriteUint8(0)
|
||||
if gachaEntry.EntryType < 10 {
|
||||
ps.Uint8(bf, gachaEntry.Name, true)
|
||||
} else {
|
||||
bf.WriteUint8(0)
|
||||
}
|
||||
bf.WriteBytes(temp.Data())
|
||||
}
|
||||
bf.Seek(4, 0)
|
||||
|
||||
@@ -47,6 +47,7 @@ type Server struct {
|
||||
acceptConns chan net.Conn
|
||||
deleteConns chan net.Conn
|
||||
sessions map[net.Conn]*Session
|
||||
objectIDs map[*Session]uint16
|
||||
listener net.Listener // Listener that is created when Server.Start is called.
|
||||
isShuttingDown bool
|
||||
|
||||
@@ -152,6 +153,7 @@ func NewServer(config *Config) *Server {
|
||||
acceptConns: make(chan net.Conn),
|
||||
deleteConns: make(chan net.Conn),
|
||||
sessions: make(map[net.Conn]*Session),
|
||||
objectIDs: make(map[*Session]uint16),
|
||||
stages: make(map[string]*Stage),
|
||||
userBinaryParts: make(map[userBinaryPartID][]byte),
|
||||
semaphore: make(map[string]*Semaphore),
|
||||
@@ -405,3 +407,8 @@ func (s *Server) NextSemaphoreID() uint32 {
|
||||
}
|
||||
return s.semaphoreIndex
|
||||
}
|
||||
|
||||
func (s *Server) Season() uint8 {
|
||||
sid := int64(((s.ID & 0xFF00) - 4096) / 256)
|
||||
return uint8(((TimeAdjusted().Unix() / 86400) + sid) % 3)
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@ type Session struct {
|
||||
clientContext *clientctx.ClientContext
|
||||
lastPacket time.Time
|
||||
|
||||
objectIndex uint16
|
||||
userEnteredStage bool // If the user has entered a stage before
|
||||
stageID string
|
||||
stage *Stage
|
||||
@@ -78,6 +79,7 @@ func NewSession(server *Server, conn net.Conn) *Session {
|
||||
sessionStart: TimeAdjusted().Unix(),
|
||||
stageMoveStack: stringstack.New(),
|
||||
}
|
||||
s.SetObjectID()
|
||||
return s
|
||||
}
|
||||
|
||||
@@ -268,3 +270,29 @@ func (s *Session) logMessage(opcode uint16, data []byte, sender string, recipien
|
||||
fmt.Printf("Data [%d bytes]:\n(Too long!)\n\n", len(data))
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Session) SetObjectID() {
|
||||
for i := uint16(1); i < 127; i++ {
|
||||
exists := false
|
||||
for _, j := range s.server.objectIDs {
|
||||
if i == j {
|
||||
exists = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !exists {
|
||||
s.server.objectIDs[s] = i
|
||||
return
|
||||
}
|
||||
}
|
||||
s.server.objectIDs[s] = 0
|
||||
}
|
||||
|
||||
func (s *Session) NextObjectID() uint32 {
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.WriteUint16(s.server.objectIDs[s])
|
||||
s.objectIndex++
|
||||
bf.WriteUint16(s.objectIndex)
|
||||
bf.Seek(0, 0)
|
||||
return bf.ReadUint32()
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ type Stage struct {
|
||||
|
||||
// Objects
|
||||
objects map[uint32]*Object
|
||||
objectIndex uint16
|
||||
objectIndex uint8
|
||||
|
||||
// Map of session -> charID.
|
||||
// These are clients that are CURRENTLY in the stage
|
||||
@@ -56,6 +56,7 @@ func NewStage(ID string) *Stage {
|
||||
clients: make(map[*Session]uint32),
|
||||
reservedClientSlots: make(map[uint32]bool),
|
||||
objects: make(map[uint32]*Object),
|
||||
objectIndex: 0,
|
||||
rawBinaryData: make(map[stageBinaryKey][]byte),
|
||||
maxPlayers: 4,
|
||||
}
|
||||
@@ -94,12 +95,3 @@ func (s *Stage) isCharInQuestByID(charID uint32) bool {
|
||||
func (s *Stage) isQuest() bool {
|
||||
return len(s.reservedClientSlots) > 0
|
||||
}
|
||||
|
||||
func (s *Stage) NextObjectID() uint32 {
|
||||
s.objectIndex++
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.WriteUint16(127)
|
||||
bf.WriteUint16(s.objectIndex)
|
||||
bf.Seek(0, 0)
|
||||
return bf.ReadUint32()
|
||||
}
|
||||
|
||||
@@ -23,3 +23,7 @@ func TimeWeekStart() time.Time {
|
||||
func TimeWeekNext() time.Time {
|
||||
return TimeWeekStart().Add(time.Hour * 24 * 7)
|
||||
}
|
||||
|
||||
func TimeGameAbsolute() uint32 {
|
||||
return uint32((TimeAdjusted().Unix() - 2160) % 5760)
|
||||
}
|
||||
|
||||
@@ -12,12 +12,6 @@ import (
|
||||
"erupe-ce/server/channelserver"
|
||||
)
|
||||
|
||||
// Server Entries
|
||||
var season uint8
|
||||
|
||||
// Server Channels
|
||||
var currentplayers uint16
|
||||
|
||||
func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
|
||||
serverInfos := config.Entrance.Entries
|
||||
bf := byteframe.NewByteFrame()
|
||||
@@ -34,11 +28,8 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
|
||||
continue
|
||||
}
|
||||
}
|
||||
sid := (4096 + serverIdx*256) + 16
|
||||
err := s.db.QueryRow("SELECT season FROM servers WHERE server_id=$1", sid).Scan(&season)
|
||||
if err != nil {
|
||||
season = 0
|
||||
}
|
||||
|
||||
sid := (4096 + serverIdx*256) * 6000
|
||||
if si.IP == "" {
|
||||
si.IP = config.Host
|
||||
}
|
||||
@@ -51,7 +42,7 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
|
||||
bf.WriteUint16(0x0000)
|
||||
bf.WriteUint16(uint16(len(si.Channels)))
|
||||
bf.WriteUint8(si.Type)
|
||||
bf.WriteUint8(season)
|
||||
bf.WriteUint8(uint8(((channelserver.TimeAdjusted().Unix() / 86400) + int64(serverIdx)) % 3))
|
||||
if s.erupeConfig.RealClientMode >= _config.G1 {
|
||||
bf.WriteUint8(si.Recommended)
|
||||
}
|
||||
@@ -81,18 +72,19 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
|
||||
bf.WriteUint16(ci.Port)
|
||||
bf.WriteUint16(16 + uint16(channelIdx))
|
||||
bf.WriteUint16(ci.MaxPlayers)
|
||||
err := s.db.QueryRow("SELECT current_players FROM servers WHERE server_id=$1", sid).Scan(¤tplayers)
|
||||
if err != nil {
|
||||
currentplayers = 0
|
||||
}
|
||||
bf.WriteUint16(currentplayers)
|
||||
bf.WriteUint32(0)
|
||||
bf.WriteUint32(0)
|
||||
bf.WriteUint32(0)
|
||||
bf.WriteUint16(319) // Unk
|
||||
bf.WriteUint16(252) // Unk
|
||||
bf.WriteUint16(248) // Unk
|
||||
bf.WriteUint16(0x3039)
|
||||
var currentPlayers uint16
|
||||
s.db.QueryRow("SELECT current_players FROM servers WHERE server_id=$1", sid).Scan(¤tPlayers)
|
||||
bf.WriteUint16(currentPlayers)
|
||||
bf.WriteUint16(0) // Unk
|
||||
bf.WriteUint16(0) // Unk
|
||||
bf.WriteUint16(0) // Unk
|
||||
bf.WriteUint16(0) // Unk
|
||||
bf.WriteUint16(0) // Unk
|
||||
bf.WriteUint16(0) // Unk
|
||||
bf.WriteUint16(319) // Unk
|
||||
bf.WriteUint16(252) // Unk
|
||||
bf.WriteUint16(248) // Unk
|
||||
bf.WriteUint16(12345) // Unk
|
||||
}
|
||||
}
|
||||
bf.WriteUint32(uint32(channelserver.TimeAdjusted().Unix()))
|
||||
|
||||
Reference in New Issue
Block a user