Merge remote-tracking branch 'origin/main' into feature/psn-link

# Conflicts:
#	server/signserver/session.go
This commit is contained in:
wish
2023-08-02 19:50:03 +10:00
28 changed files with 3174 additions and 197 deletions

View File

@@ -111,7 +111,12 @@ func handleMsgSysTerminalLog(s *Session, p mhfpacket.MHFPacket) {
s.server.logger.Info("SysTerminalLog",
zap.Uint8("Type1", pkt.Entries[i].Type1),
zap.Uint8("Type2", pkt.Entries[i].Type2),
zap.Int16s("Data", pkt.Entries[i].Data))
zap.Int16("Unk0", pkt.Entries[i].Unk0),
zap.Int32("Unk1", pkt.Entries[i].Unk1),
zap.Int32("Unk2", pkt.Entries[i].Unk2),
zap.Int32("Unk3", pkt.Entries[i].Unk3),
zap.Int32s("Unk4", pkt.Entries[i].Unk4),
)
}
resp := byteframe.NewByteFrame()
resp.WriteUint32(pkt.LogID + 1) // LogID to use for requests after this.
@@ -177,6 +182,7 @@ func logoutPlayer(s *Session) {
delete(s.server.sessions, s.rawConn)
}
s.rawConn.Close()
delete(s.server.objectIDs, s)
s.server.Unlock()
for _, stage := range s.server.stages {
@@ -1691,7 +1697,14 @@ func handleMsgMhfGetEarthValue(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfDebugPostValue(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfGetRandFromTable(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfGetRandFromTable(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetRandFromTable)
bf := byteframe.NewByteFrame()
for i := uint16(0); i < pkt.Results; i++ {
bf.WriteUint32(0)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetSenyuDailyCount(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetSenyuDailyCount)
@@ -1847,61 +1860,49 @@ func handleMsgMhfGetDailyMissionPersonal(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfSetDailyMissionPersonal(s *Session, p mhfpacket.MHFPacket) {}
func equipSkinHistSize() int {
size := 3200
if _config.ErupeConfig.RealClientMode <= _config.Z2 {
size = 2560
}
if _config.ErupeConfig.RealClientMode <= _config.Z1 {
size = 1280
}
return size
}
func handleMsgMhfGetEquipSkinHist(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetEquipSkinHist)
// Transmog / reskin system, bitmask of 3200 bytes length
// presumably divided by 5 sections for 5120 armour IDs covered
// +10,000 for actual ID to be unlocked by each bit
// Returning 3200 bytes of FF just unlocks everything for now
size := equipSkinHistSize()
var data []byte
err := s.server.db.QueryRow("SELECT COALESCE(skin_hist::bytea, $2::bytea) FROM characters WHERE id = $1", s.charID, make([]byte, 0xC80)).Scan(&data)
err := s.server.db.QueryRow("SELECT COALESCE(skin_hist::bytea, $2::bytea) FROM characters WHERE id = $1", s.charID, make([]byte, size)).Scan(&data)
if err != nil {
s.logger.Error("Failed to load skin_hist", zap.Error(err))
data = make([]byte, 3200)
data = make([]byte, size)
}
doAckBufSucceed(s, pkt.AckHandle, data)
}
func handleMsgMhfUpdateEquipSkinHist(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateEquipSkinHist)
// sends a raw armour ID back that needs to be mapped into the persistent bitmask above (-10,000)
size := equipSkinHistSize()
var data []byte
err := s.server.db.QueryRow("SELECT COALESCE(skin_hist, $2) FROM characters WHERE id = $1", s.charID, make([]byte, 0xC80)).Scan(&data)
err := s.server.db.QueryRow("SELECT COALESCE(skin_hist, $2) FROM characters WHERE id = $1", s.charID, make([]byte, size)).Scan(&data)
if err != nil {
s.logger.Error("Failed to save skin_hist", zap.Error(err))
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
s.logger.Error("Failed to get skin_hist", zap.Error(err))
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
var bit int
var startByte int
switch pkt.MogType {
case 0: // legs
bit = int(pkt.ArmourID) - 10000
startByte = 0
case 1:
bit = int(pkt.ArmourID) - 10000
startByte = 640
case 2:
bit = int(pkt.ArmourID) - 10000
startByte = 1280
case 3:
bit = int(pkt.ArmourID) - 10000
startByte = 1920
case 4:
bit = int(pkt.ArmourID) - 10000
startByte = 2560
}
bit := int(pkt.ArmourID) - 10000
startByte := (size / 5) * int(pkt.MogType)
// psql set_bit could also work but I couldn't get it working
byteInd := (bit / 8)
byteInd := bit / 8
bitInByte := bit % 8
data[startByte+byteInd] |= bits.Reverse8((1 << uint(bitInByte)))
data[startByte+byteInd] |= bits.Reverse8(1 << uint(bitInByte))
dumpSaveData(s, data, "skinhist")
_, err = s.server.db.Exec("UPDATE characters SET skin_hist=$1 WHERE id=$2", data, s.charID)
if err != nil {
panic(err)
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
s.server.db.Exec("UPDATE characters SET skin_hist=$1 WHERE id=$2", data, s.charID)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfGetUdShopCoin(s *Session, p mhfpacket.MHFPacket) {
@@ -1945,20 +1946,45 @@ func handleMsgMhfGetLobbyCrowd(s *Session, p mhfpacket.MHFPacket) {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0x320))
}
type TrendWeapon struct {
WeaponType uint8
WeaponID uint16
}
func handleMsgMhfGetTrendWeapon(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetTrendWeapon)
// TODO (Fist): Work out actual format limitations, seems to be final upgrade
// for weapons and it traverses its upgrade tree to recommend base as final
// 423C correlates with most popular magnet spike in use on JP
// 2A 00 3C 44 00 3C 76 00 3F EA 01 0F 20 01 0F 50 01 0F F8 02 3C 7E 02 3D
// F3 02 40 2A 03 3D 65 03 3F 2A 03 40 36 04 3D 59 04 41 E7 04 43 3E 05 0A
// ED 05 0F 4C 05 0F F2 06 3A FE 06 41 E8 06 41 FA 07 3B 02 07 3F ED 07 40
// 24 08 3D 37 08 3F 66 08 41 EC 09 3D 38 09 3F 8A 09 41 EE 0A 0E 78 0A 0F
// AA 0A 0F F9 0B 3E 2E 0B 41 EF 0B 42 FB 0C 41 F0 0C 43 3F 0C 43 EE 0D 41 F1 0D 42 10 0D 42 3C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0xA9))
trendWeapons := [14][3]TrendWeapon{}
for i := uint8(0); i < 14; i++ {
rows, err := s.server.db.Query(`SELECT weapon_id FROM trend_weapons WHERE weapon_type=$1 ORDER BY count DESC LIMIT 3`, i)
if err != nil {
continue
}
j := 0
for rows.Next() {
trendWeapons[i][j].WeaponType = i
rows.Scan(&trendWeapons[i][j].WeaponID)
j++
}
}
x := uint8(0)
bf := byteframe.NewByteFrame()
bf.WriteUint8(0)
for _, weaponType := range trendWeapons {
for _, weapon := range weaponType {
bf.WriteUint8(weapon.WeaponType)
bf.WriteUint16(weapon.WeaponID)
x++
}
}
bf.Seek(0, 0)
bf.WriteUint8(x)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfUpdateUseTrendWeaponLog(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateUseTrendWeaponLog)
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
s.server.db.Exec(`INSERT INTO trend_weapons (weapon_id, weapon_type, count) VALUES ($1, $2, 1) ON CONFLICT (weapon_id) DO
UPDATE SET count = trend_weapons.count+1`, pkt.WeaponID, pkt.WeaponType)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}

View File

@@ -239,19 +239,19 @@ func dumpSaveData(s *Session, data []byte, suffix string) {
_, err := os.Stat(dir)
if err != nil {
if os.IsNotExist(err) {
err = os.Mkdir(dir, os.ModePerm)
err = os.MkdirAll(dir, os.ModePerm)
if err != nil {
s.logger.Warn("Error dumping savedata, could not create folder")
s.logger.Error("Error dumping savedata, could not create folder")
return
}
} else {
s.logger.Warn("Error dumping savedata")
s.logger.Error("Error dumping savedata")
return
}
}
err = os.WriteFile(path, data, 0644)
if err != nil {
s.logger.Warn("Error dumping savedata, could not write file", zap.Error(err))
s.logger.Error("Error dumping savedata, could not write file", zap.Error(err))
}
}
}

View File

@@ -4,6 +4,7 @@ import (
"erupe-ce/common/byteframe"
ps "erupe-ce/common/pascalstring"
"erupe-ce/network/mhfpacket"
"go.uber.org/zap"
)

View File

@@ -10,25 +10,9 @@ import (
func handleMsgSysCreateObject(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysCreateObject)
// Prevent reusing an object index
var nextID uint32
for {
exists := false
nextID = s.stage.NextObjectID()
for _, object := range s.stage.objects {
if object.id == nextID {
exists = true
break
}
}
if exists == false {
break
}
}
s.stage.Lock()
newObj := &Object{
id: nextID,
id: s.NextObjectID(),
ownerCharID: s.charID,
x: pkt.X,
y: pkt.Y,

View File

@@ -1,14 +1,18 @@
package channelserver
import (
"database/sql"
"erupe-ce/common/byteframe"
"erupe-ce/common/decryption"
ps "erupe-ce/common/pascalstring"
"erupe-ce/network/mhfpacket"
"fmt"
"go.uber.org/zap"
"io"
"os"
"path/filepath"
"time"
"go.uber.org/zap"
)
func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
@@ -35,29 +39,47 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
}
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
if _, err := os.Stat(filepath.Join(s.server.erupeConfig.BinPath, "quest_override.bin")); err == nil {
data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, "quest_override.bin"))
if err != nil {
panic(err)
}
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
if s.server.erupeConfig.DevModeOptions.QuestDebugTools && s.server.erupeConfig.DevMode {
s.logger.Debug(
"Quest",
zap.String("Filename", pkt.Filename),
)
}
// Get quest file.
data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename)))
if err != nil {
s.logger.Error(fmt.Sprintf("Failed to open file: %s/quests/%s.bin", s.server.erupeConfig.BinPath, pkt.Filename))
// This will crash the game.
doAckBufSucceed(s, pkt.AckHandle, data)
return
}
doAckBufSucceed(s, pkt.AckHandle, data)
if s.server.erupeConfig.DevModeOptions.QuestDebugTools && s.server.erupeConfig.DevMode {
s.logger.Debug(
"Quest",
zap.String("Filename", pkt.Filename),
)
}
if s.server.erupeConfig.GameplayOptions.SeasonOverride {
pkt.Filename = seasonConversion(s, pkt.Filename)
}
data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename)))
if err != nil {
s.logger.Error(fmt.Sprintf("Failed to open file: %s/quests/%s.bin", s.server.erupeConfig.BinPath, pkt.Filename))
// This will crash the game.
doAckBufSucceed(s, pkt.AckHandle, data)
return
}
doAckBufSucceed(s, pkt.AckHandle, data)
}
}
func questSuffix(s *Session) string {
// Determine the letter to append for day / night
var timeSet string
if TimeGameAbsolute() > 2880 {
timeSet = "d"
} else {
timeSet = "n"
}
return fmt.Sprintf("%s%d", timeSet, s.server.Season())
}
func seasonConversion(s *Session, questFile string) string {
filename := fmt.Sprintf("%s%s", questFile[:5], questSuffix(s))
// Return original file if file doesn't exist
if _, err := os.Stat(filename); err == nil {
return filename
} else {
return questFile
}
}
@@ -79,34 +101,115 @@ func handleMsgMhfSaveFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func loadQuestFile(s *Session, questId int) []byte {
file, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%05dd0.bin", questId)))
if err != nil {
return nil
}
decrypted := decryption.UnpackSimple(file)
fileBytes := byteframe.NewByteFrameFromBytes(decrypted)
fileBytes.SetLE()
fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
// The 320 bytes directly following the data pointer must go directly into the event's body, after the header and before the string pointers.
questBody := byteframe.NewByteFrameFromBytes(fileBytes.ReadBytes(320))
questBody.SetLE()
// Find the master quest string pointer
questBody.Seek(40, 0)
fileBytes.Seek(int64(questBody.ReadUint32()), 0)
questBody.Seek(40, 0)
// Overwrite it
questBody.WriteUint32(320)
questBody.Seek(0, 2)
// Rewrite the quest strings and their pointers
var tempString []byte
newStrings := byteframe.NewByteFrame()
tempPointer := 352
for i := 0; i < 8; i++ {
questBody.WriteUint32(uint32(tempPointer))
temp := int64(fileBytes.Index())
fileBytes.Seek(int64(fileBytes.ReadUint32()), 0)
tempString = fileBytes.ReadNullTerminatedBytes()
fileBytes.Seek(temp+4, 0)
tempPointer += len(tempString) + 1
newStrings.WriteNullTerminatedBytes(tempString)
}
questBody.WriteBytes(newStrings.Data())
return questBody.Data()
}
func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
var id, mark uint32
var questId int
var maxPlayers, questType uint8
rows.Scan(&id, &maxPlayers, &questType, &questId, &mark)
data := loadQuestFile(s, questId)
if data == nil {
return nil, fmt.Errorf("failed to load quest file")
}
bf := byteframe.NewByteFrame()
bf.WriteUint32(id)
bf.WriteUint32(0)
bf.WriteUint8(0) // Indexer
switch questType {
case 16:
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.RegularRavienteMaxPlayers)
case 22:
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ViolentRavienteMaxPlayers)
case 40:
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.BerserkRavienteMaxPlayers)
case 50:
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ExtremeRavienteMaxPlayers)
case 51:
bf.WriteUint8(s.server.erupeConfig.GameplayOptions.SmallBerserkRavienteMaxPlayers)
default:
bf.WriteUint8(maxPlayers)
}
bf.WriteUint8(questType)
if questType == 9 {
bf.WriteBool(false)
} else {
bf.WriteBool(true)
}
bf.WriteUint16(0)
bf.WriteUint32(mark)
bf.WriteUint16(0)
bf.WriteUint16(uint16(len(data)))
bf.WriteBytes(data)
ps.Uint8(bf, "", true) // What is this string for?
return bf.Data(), nil
}
func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateQuest)
var totalCount, returnedCount uint16
bf := byteframe.NewByteFrame()
bf.WriteUint16(0)
filepath.Walk(fmt.Sprintf("%s/events/", s.server.erupeConfig.BinPath), func(path string, info os.FileInfo, err error) error {
rows, _ := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark FROM event_quests ORDER BY quest_id")
for rows.Next() {
data, err := makeEventQuest(s, rows)
if err != nil {
return err
} else if info.IsDir() {
return nil
}
data, err := os.ReadFile(path)
if err != nil {
return err
continue
} else {
if len(data) > 850 || len(data) < 400 {
return nil // Could be more or less strict with size limits
if len(data) > 896 || len(data) < 352 {
continue
} else {
totalCount++
if totalCount > pkt.Offset && len(bf.Data()) < 60000 {
returnedCount++
bf.WriteBytes(data)
return nil
continue
}
}
}
return nil
})
}
type tuneValue struct {
ID uint16
@@ -537,7 +640,8 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
{false, 10000},
}
bf.WriteUint16(uint16(len(vsQuestItems)))
bf.WriteUint32(uint32(len(vsQuestBets)))
bf.WriteUint16(0) // Unk array of uint16s
bf.WriteUint16(uint16(len(vsQuestBets)))
bf.WriteUint16(0) // Unk
for i := range vsQuestItems {
@@ -554,6 +658,7 @@ func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) {
bf.WriteUint16(pkt.Offset)
bf.Seek(0, io.SeekStart)
bf.WriteUint16(returnedCount)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}

View File

@@ -85,13 +85,13 @@ func handleMsgSysCreateAcquireSemaphore(s *Session, p mhfpacket.MHFPacket) {
if !exists {
s.server.semaphoreLock.Lock()
if strings.HasPrefix(SemaphoreID, "hs_l0u3B5") {
suffix, _ := strconv.ParseUint(pkt.SemaphoreID[len(pkt.SemaphoreID)-1:], 10, 32)
suffix, _ := strconv.Atoi(pkt.SemaphoreID[len(pkt.SemaphoreID)-1:])
s.server.semaphore[SemaphoreID] = &Semaphore{
id_semaphore: pkt.SemaphoreID,
id: uint32(suffix + 1),
clients: make(map[*Session]uint32),
reservedClientSlots: make(map[uint32]interface{}),
maxPlayers: 32,
maxPlayers: 127,
}
} else {
s.server.semaphore[SemaphoreID] = NewSemaphore(s.server, SemaphoreID, 1)

View File

@@ -3,6 +3,7 @@ package channelserver
import (
"erupe-ce/common/byteframe"
ps "erupe-ce/common/pascalstring"
_config "erupe-ce/config"
"erupe-ce/network/mhfpacket"
"math/rand"
)
@@ -40,13 +41,14 @@ type GachaEntry struct {
EntryType uint8 `db:"entry_type"`
ID uint32 `db:"id"`
ItemType uint8 `db:"item_type"`
ItemNumber uint16 `db:"item_number"`
ItemNumber uint32 `db:"item_number"`
ItemQuantity uint16 `db:"item_quantity"`
Weight float64 `db:"weight"`
Rarity uint8 `db:"rarity"`
Rolls uint8 `db:"rolls"`
FrontierPoints uint16 `db:"frontier_points"`
DailyLimit uint8 `db:"daily_limit"`
Name string `db:"name"`
}
type GachaItem struct {
@@ -108,6 +110,12 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
// 8: special item
switch pkt.ShopType {
case 1: // Running gachas
// Fundamentally, gacha works completely differently, just hide it for now.
if _config.ErupeConfig.RealClientMode <= _config.G7 {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
var count uint16
shopEntries, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden FROM gacha_shop")
if err != nil {
@@ -151,7 +159,7 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
bf.WriteUint32(pkt.ShopID)
var gachaType int
s.server.db.QueryRow(`SELECT gacha_type FROM gacha_shop WHERE id = $1`, pkt.ShopID).Scan(&gachaType)
entries, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID)
entries, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points, name FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
@@ -168,8 +176,7 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
bf.WriteUint8(gachaEntry.EntryType)
bf.WriteUint32(gachaEntry.ID)
bf.WriteUint8(gachaEntry.ItemType)
bf.WriteUint16(0)
bf.WriteUint16(gachaEntry.ItemNumber)
bf.WriteUint32(gachaEntry.ItemNumber)
bf.WriteUint16(gachaEntry.ItemQuantity)
if gachaType >= 4 { // If box
bf.WriteUint16(1)
@@ -197,7 +204,11 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
bf.WriteUint16(gachaEntry.FrontierPoints)
bf.WriteUint8(gachaEntry.DailyLimit)
bf.WriteUint8(0)
if gachaEntry.EntryType < 10 {
ps.Uint8(bf, gachaEntry.Name, true)
} else {
bf.WriteUint8(0)
}
bf.WriteBytes(temp.Data())
}
bf.Seek(4, 0)

View File

@@ -47,6 +47,7 @@ type Server struct {
acceptConns chan net.Conn
deleteConns chan net.Conn
sessions map[net.Conn]*Session
objectIDs map[*Session]uint16
listener net.Listener // Listener that is created when Server.Start is called.
isShuttingDown bool
@@ -152,6 +153,7 @@ func NewServer(config *Config) *Server {
acceptConns: make(chan net.Conn),
deleteConns: make(chan net.Conn),
sessions: make(map[net.Conn]*Session),
objectIDs: make(map[*Session]uint16),
stages: make(map[string]*Stage),
userBinaryParts: make(map[userBinaryPartID][]byte),
semaphore: make(map[string]*Semaphore),
@@ -405,3 +407,8 @@ func (s *Server) NextSemaphoreID() uint32 {
}
return s.semaphoreIndex
}
func (s *Server) Season() uint8 {
sid := int64(((s.ID & 0xFF00) - 4096) / 256)
return uint8(((TimeAdjusted().Unix() / 86400) + sid) % 3)
}

View File

@@ -34,6 +34,7 @@ type Session struct {
clientContext *clientctx.ClientContext
lastPacket time.Time
objectIndex uint16
userEnteredStage bool // If the user has entered a stage before
stageID string
stage *Stage
@@ -78,6 +79,7 @@ func NewSession(server *Server, conn net.Conn) *Session {
sessionStart: TimeAdjusted().Unix(),
stageMoveStack: stringstack.New(),
}
s.SetObjectID()
return s
}
@@ -268,3 +270,29 @@ func (s *Session) logMessage(opcode uint16, data []byte, sender string, recipien
fmt.Printf("Data [%d bytes]:\n(Too long!)\n\n", len(data))
}
}
func (s *Session) SetObjectID() {
for i := uint16(1); i < 127; i++ {
exists := false
for _, j := range s.server.objectIDs {
if i == j {
exists = true
break
}
}
if !exists {
s.server.objectIDs[s] = i
return
}
}
s.server.objectIDs[s] = 0
}
func (s *Session) NextObjectID() uint32 {
bf := byteframe.NewByteFrame()
bf.WriteUint16(s.server.objectIDs[s])
s.objectIndex++
bf.WriteUint16(s.objectIndex)
bf.Seek(0, 0)
return bf.ReadUint32()
}

View File

@@ -30,7 +30,7 @@ type Stage struct {
// Objects
objects map[uint32]*Object
objectIndex uint16
objectIndex uint8
// Map of session -> charID.
// These are clients that are CURRENTLY in the stage
@@ -56,6 +56,7 @@ func NewStage(ID string) *Stage {
clients: make(map[*Session]uint32),
reservedClientSlots: make(map[uint32]bool),
objects: make(map[uint32]*Object),
objectIndex: 0,
rawBinaryData: make(map[stageBinaryKey][]byte),
maxPlayers: 4,
}
@@ -94,12 +95,3 @@ func (s *Stage) isCharInQuestByID(charID uint32) bool {
func (s *Stage) isQuest() bool {
return len(s.reservedClientSlots) > 0
}
func (s *Stage) NextObjectID() uint32 {
s.objectIndex++
bf := byteframe.NewByteFrame()
bf.WriteUint16(127)
bf.WriteUint16(s.objectIndex)
bf.Seek(0, 0)
return bf.ReadUint32()
}

View File

@@ -23,3 +23,7 @@ func TimeWeekStart() time.Time {
func TimeWeekNext() time.Time {
return TimeWeekStart().Add(time.Hour * 24 * 7)
}
func TimeGameAbsolute() uint32 {
return uint32((TimeAdjusted().Unix() - 2160) % 5760)
}

View File

@@ -12,12 +12,6 @@ import (
"erupe-ce/server/channelserver"
)
// Server Entries
var season uint8
// Server Channels
var currentplayers uint16
func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
serverInfos := config.Entrance.Entries
bf := byteframe.NewByteFrame()
@@ -34,11 +28,8 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
continue
}
}
sid := (4096 + serverIdx*256) + 16
err := s.db.QueryRow("SELECT season FROM servers WHERE server_id=$1", sid).Scan(&season)
if err != nil {
season = 0
}
sid := (4096 + serverIdx*256) * 6000
if si.IP == "" {
si.IP = config.Host
}
@@ -51,7 +42,7 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
bf.WriteUint16(0x0000)
bf.WriteUint16(uint16(len(si.Channels)))
bf.WriteUint8(si.Type)
bf.WriteUint8(season)
bf.WriteUint8(uint8(((channelserver.TimeAdjusted().Unix() / 86400) + int64(serverIdx)) % 3))
if s.erupeConfig.RealClientMode >= _config.G1 {
bf.WriteUint8(si.Recommended)
}
@@ -81,18 +72,19 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
bf.WriteUint16(ci.Port)
bf.WriteUint16(16 + uint16(channelIdx))
bf.WriteUint16(ci.MaxPlayers)
err := s.db.QueryRow("SELECT current_players FROM servers WHERE server_id=$1", sid).Scan(&currentplayers)
if err != nil {
currentplayers = 0
}
bf.WriteUint16(currentplayers)
bf.WriteUint32(0)
bf.WriteUint32(0)
bf.WriteUint32(0)
bf.WriteUint16(319) // Unk
bf.WriteUint16(252) // Unk
bf.WriteUint16(248) // Unk
bf.WriteUint16(0x3039)
var currentPlayers uint16
s.db.QueryRow("SELECT current_players FROM servers WHERE server_id=$1", sid).Scan(&currentPlayers)
bf.WriteUint16(currentPlayers)
bf.WriteUint16(0) // Unk
bf.WriteUint16(0) // Unk
bf.WriteUint16(0) // Unk
bf.WriteUint16(0) // Unk
bf.WriteUint16(0) // Unk
bf.WriteUint16(0) // Unk
bf.WriteUint16(319) // Unk
bf.WriteUint16(252) // Unk
bf.WriteUint16(248) // Unk
bf.WriteUint16(12345) // Unk
}
}
bf.WriteUint32(uint32(channelserver.TimeAdjusted().Unix()))