Add dev proxy config

This commit is contained in:
rockisch
2023-11-22 00:01:04 -03:00
parent 405e65346b
commit e39630564e
4 changed files with 29 additions and 19 deletions

View File

@@ -29,6 +29,7 @@
"MezFesAlt": false,
"DisableTokenCheck": false,
"QuestDebugTools": false,
"ProxyPort": 0,
"EarthStatusOverride": 0,
"EarthIDOverride": 0,
"EarthMonsterOverride": 0,

View File

@@ -110,6 +110,7 @@ type DevModeOptions struct {
MezFesAlt bool // Swaps out Volpakkun for Tokotoko
DisableTokenCheck bool // Disables checking login token exists in the DB (security risk!)
QuestDebugTools bool // Enable various quest debug logs
ProxyPort uint16 // Forces the game connect to a channel server proxy
EarthStatusOverride int32
EarthIDOverride int32
EarthMonsterOverride int32

View File

@@ -22,11 +22,13 @@ import (
)
// Temporary DB auto clean on startup for quick development & testing.
func cleanDB(db *sqlx.DB) {
func cleanDB(db *sqlx.DB, config *_config.Config) {
_ = db.MustExec("DELETE FROM guild_characters")
_ = db.MustExec("DELETE FROM guilds")
_ = db.MustExec("DELETE FROM characters")
if !config.DevMode || config.DevModeOptions.ProxyPort == 0 {
_ = db.MustExec("DELETE FROM sign_sessions")
}
_ = db.MustExec("DELETE FROM users")
}
@@ -124,14 +126,16 @@ func main() {
logger.Info("Database: Started successfully")
// Clear stale data
if !config.DevMode || config.DevModeOptions.ProxyPort == 0 {
_ = db.MustExec("DELETE FROM sign_sessions")
}
_ = db.MustExec("DELETE FROM servers")
_ = db.MustExec(`UPDATE guild_characters SET treasure_hunt=NULL`)
// Clean the DB if the option is on.
if config.DevMode && config.DevModeOptions.CleanDB {
logger.Info("Database: Started clearing...")
cleanDB(db)
cleanDB(db, config)
logger.Info("Database: Finished clearing")
}

View File

@@ -69,7 +69,11 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
for channelIdx, ci := range si.Channels {
sid = (4096 + serverIdx*256) + (16 + channelIdx)
if _config.ErupeConfig.DevMode && _config.ErupeConfig.DevModeOptions.ProxyPort != 0 {
bf.WriteUint16(_config.ErupeConfig.DevModeOptions.ProxyPort)
} else {
bf.WriteUint16(ci.Port)
}
bf.WriteUint16(16 + uint16(channelIdx))
bf.WriteUint16(ci.MaxPlayers)
var currentPlayers uint16