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refactored gametime and utils folder which decouples entrance and sign from channel servers
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@@ -1,18 +1,18 @@
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package mhfpacket
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import (
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"errors"
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"errors"
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"erupe-ce/network/clientctx"
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"erupe-ce/network"
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"erupe-ce/common/byteframe"
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"erupe-ce/network/clientctx"
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"erupe-ce/utils/byteframe"
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)
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// MsgMhfChargeGuildAdventure represents the MSG_MHF_CHARGE_GUILD_ADVENTURE
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type MsgMhfChargeGuildAdventure struct {
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AckHandle uint32
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ID uint32
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Amount uint32
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AckHandle uint32
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ID uint32
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Amount uint32
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}
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// Opcode returns the ID associated with this packet type.
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@@ -22,10 +22,10 @@ func (m *MsgMhfChargeGuildAdventure) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgMhfChargeGuildAdventure) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.AckHandle = bf.ReadUint32()
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m.ID = bf.ReadUint32()
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m.Amount = bf.ReadUint32()
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return nil
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m.AckHandle = bf.ReadUint32()
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m.ID = bf.ReadUint32()
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m.Amount = bf.ReadUint32()
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return nil
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}
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// Build builds a binary packet from the current data.
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