refactored gametime and utils folder which decouples entrance and sign from channel servers

This commit is contained in:
stratic-dev
2024-10-09 08:34:13 +01:00
parent 4348aa02a8
commit e8fc650d49
496 changed files with 1484 additions and 1443 deletions

View File

@@ -1,17 +1,17 @@
package mhfpacket
import (
"errors"
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network/clientctx"
"erupe-ce/utils/byteframe"
)
// MsgMhfRegistGuildAdventure represents the MSG_MHF_REGIST_GUILD_ADVENTURE
type MsgMhfRegistGuildAdventure struct {
AckHandle uint32
Destination uint32
AckHandle uint32
Destination uint32
}
// Opcode returns the ID associated with this packet type.
@@ -21,10 +21,10 @@ func (m *MsgMhfRegistGuildAdventure) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfRegistGuildAdventure) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.Destination = bf.ReadUint32()
_ = bf.ReadUint32() // CharID
return nil
m.AckHandle = bf.ReadUint32()
m.Destination = bf.ReadUint32()
_ = bf.ReadUint32() // CharID
return nil
}
// Build builds a binary packet from the current data.