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refactored gametime and utils folder which decouples entrance and sign from channel servers
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@@ -1,20 +1,20 @@
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package mhfpacket
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import (
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"errors"
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"errors"
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"erupe-ce/network/clientctx"
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"erupe-ce/network"
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"erupe-ce/common/byteframe"
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"erupe-ce/network/clientctx"
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"erupe-ce/utils/byteframe"
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)
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// MsgMhfSetRestrictionEvent represents the MSG_MHF_SET_RESTRICTION_EVENT
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type MsgMhfSetRestrictionEvent struct {
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AckHandle uint32
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Unk0 uint32
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Unk1 uint32
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Unk2 uint32
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Unk3 uint8
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AckHandle uint32
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Unk0 uint32
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Unk1 uint32
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Unk2 uint32
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Unk3 uint8
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}
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// Opcode returns the ID associated with this packet type.
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@@ -24,11 +24,11 @@ func (m *MsgMhfSetRestrictionEvent) Opcode() network.PacketID {
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// Parse parses the packet from binary
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func (m *MsgMhfSetRestrictionEvent) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.AckHandle = bf.ReadUint32()
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m.Unk0 = bf.ReadUint32()
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m.Unk1 = bf.ReadUint32()
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m.Unk2 = bf.ReadUint32()
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m.Unk3 = bf.ReadUint8()
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m.AckHandle = bf.ReadUint32()
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m.Unk0 = bf.ReadUint32()
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m.Unk1 = bf.ReadUint32()
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m.Unk2 = bf.ReadUint32()
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m.Unk3 = bf.ReadUint8()
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return nil
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}
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