feat: add SQLite support, setup wizard enhancements, and live dashboard

Add zero-dependency SQLite mode so users can run Erupe without
PostgreSQL. A transparent db.DB wrapper auto-translates PostgreSQL
SQL ($N placeholders, now(), ::casts, ILIKE, public. prefix,
TRUNCATE) for SQLite at runtime — all 28 repo files use the wrapper
with no per-query changes needed.

Setup wizard gains two new steps: quest file detection with download
link, and gameplay presets (solo/small/community/rebalanced). The API
server gets a /dashboard endpoint with auto-refreshing stats.

CI release workflow now builds and pushes Docker images to GHCR
alongside binary artifacts on tag push.

Key changes:
- common/db: DB/Tx wrapper with 6 SQL translation rules
- server/migrations/sqlite: full SQLite schema (0001-0005)
- config: Database.Driver field ("postgres" or "sqlite")
- main.go: SQLite connection with WAL mode, single writer
- server/setup: quest check + preset selection steps
- server/api: /dashboard with live stats
- .github/workflows: Docker in release, deduplicate docker.yml
This commit is contained in:
Houmgaor
2026-03-05 18:00:30 +01:00
parent 03adb21e99
commit ecfe58ffb4
86 changed files with 2326 additions and 356 deletions

137
server/api/dashboard.go Normal file
View File

@@ -0,0 +1,137 @@
package api
import (
_ "embed"
"encoding/json"
"fmt"
"html/template"
"net/http"
"time"
"go.uber.org/zap"
)
//go:embed dashboard.html
var dashboardHTML string
var dashboardTmpl = template.Must(template.New("dashboard").Parse(dashboardHTML))
// DashboardStats is the JSON payload returned by GET /api/dashboard/stats.
type DashboardStats struct {
Uptime string `json:"uptime"`
ServerVersion string `json:"serverVersion"`
ClientMode string `json:"clientMode"`
OnlinePlayers int `json:"onlinePlayers"`
TotalAccounts int `json:"totalAccounts"`
TotalCharacters int `json:"totalCharacters"`
Channels []ChannelInfo `json:"channels"`
DatabaseOK bool `json:"databaseOK"`
}
// ChannelInfo describes a single channel server entry from the servers table.
type ChannelInfo struct {
Name string `json:"name"`
Port int `json:"port"`
Players int `json:"players"`
}
// Dashboard serves the embedded HTML dashboard page at /dashboard.
func (s *APIServer) Dashboard(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "text/html; charset=utf-8")
if err := dashboardTmpl.Execute(w, nil); err != nil {
s.logger.Error("Failed to render dashboard", zap.Error(err))
http.Error(w, "Internal Server Error", http.StatusInternalServerError)
}
}
// DashboardStatsJSON serves GET /api/dashboard/stats with live server statistics.
func (s *APIServer) DashboardStatsJSON(w http.ResponseWriter, r *http.Request) {
stats := DashboardStats{
ServerVersion: "Erupe-CE",
ClientMode: s.erupeConfig.ClientMode,
}
// Compute uptime.
if !s.startTime.IsZero() {
stats.Uptime = formatDuration(time.Since(s.startTime))
} else {
stats.Uptime = "unknown"
}
// Check database connectivity.
if s.db != nil {
if err := s.db.Ping(); err != nil {
s.logger.Warn("Dashboard: database ping failed", zap.Error(err))
stats.DatabaseOK = false
} else {
stats.DatabaseOK = true
}
}
// Query total accounts.
if s.db != nil {
if err := s.db.QueryRow("SELECT COUNT(*) FROM users").Scan(&stats.TotalAccounts); err != nil {
s.logger.Warn("Dashboard: failed to count users", zap.Error(err))
}
}
// Query total characters.
if s.db != nil {
if err := s.db.QueryRow("SELECT COUNT(*) FROM characters").Scan(&stats.TotalCharacters); err != nil {
s.logger.Warn("Dashboard: failed to count characters", zap.Error(err))
}
}
// Query channel info from servers table.
if s.db != nil {
rows, err := s.db.Query("SELECT server_id, current_players, world_name, land FROM servers ORDER BY server_id")
if err != nil {
s.logger.Warn("Dashboard: failed to query servers", zap.Error(err))
} else {
defer func() { _ = rows.Close() }()
for rows.Next() {
var serverID, players, land int
var worldName *string
if err := rows.Scan(&serverID, &players, &worldName, &land); err != nil {
s.logger.Warn("Dashboard: failed to scan server row", zap.Error(err))
continue
}
name := "Channel"
if worldName != nil {
name = *worldName
}
ch := ChannelInfo{
Name: name,
Port: 54000 + serverID,
Players: players,
}
stats.Channels = append(stats.Channels, ch)
stats.OnlinePlayers += players
}
}
}
w.Header().Set("Content-Type", "application/json")
if err := json.NewEncoder(w).Encode(stats); err != nil {
s.logger.Error("Dashboard: failed to encode stats", zap.Error(err))
}
}
// formatDuration produces a human-readable duration string like "2d 5h 32m 10s".
func formatDuration(d time.Duration) string {
days := int(d.Hours()) / 24
hours := int(d.Hours()) % 24
minutes := int(d.Minutes()) % 60
seconds := int(d.Seconds()) % 60
if days > 0 {
return fmt.Sprintf("%dd %dh %dm %ds", days, hours, minutes, seconds)
}
if hours > 0 {
return fmt.Sprintf("%dh %dm %ds", hours, minutes, seconds)
}
if minutes > 0 {
return fmt.Sprintf("%dm %ds", minutes, seconds)
}
return fmt.Sprintf("%ds", seconds)
}