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event system init integration
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@@ -140,10 +140,11 @@ type CapLinkOptions struct {
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}
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type EnumerateEventOptions struct {
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QuestIDs []uint16
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EventID uint16
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Enabled bool
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Duration int
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QuestIDs []uint16
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EventID uint16
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Enabled bool
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Duration int
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RestartAfter int
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}
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// GameplayOptions has various gameplay modifiers
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