event system init integration

This commit is contained in:
stratic-dev
2024-05-10 23:31:30 +01:00
parent 9ee132eb41
commit eebb9510e8
3 changed files with 38 additions and 10 deletions

View File

@@ -105,8 +105,9 @@
"SeasonOverride": false,
"EnumerateEvent": {
"Enabled":false,
"EventID":8,
"EventID":2,
"Duration":172800,
"RestartAfter":2977200,
"QuestIDs": [20001, 20004, 20005, 20006, 20011, 20012, 20013, 20018, 20019, 20020, 20021, 20022, 20023, 20024, 20025, 20026, 20027, 20028, 20029]
}
},

View File

@@ -144,6 +144,7 @@ type EnumerateEventOptions struct {
EventID uint16
Enabled bool
Duration int
RestartAfter int
}
// GameplayOptions has various gameplay modifiers

View File

@@ -16,18 +16,44 @@ type Event struct {
Unk2 uint16
Unk3 uint16
Unk4 uint16
StartTime time.Time
EndTime time.Time
StartTime uint32
EndTime uint32
QuestFileIDs []uint16
}
func cleanupEnumEvent(s *Session) {
s.server.db.Exec("DELETE FROM events WHERE event_type='ancientdragon'")
}
func generateEnumEventTimestamps(s *Session, start uint32) []uint32 {
timestamps := make([]uint32, 2)
midnight := TimeMidnight()
//if start is 0 or start is after a duration
if start == 0 || TimeAdjusted().Unix() > int64(start)+int64(s.server.erupeConfig.GameplayOptions.EnumerateEvent.RestartAfter) {
cleanupEnumEvent(s)
// Generate a new diva defense, starting midnight tomorrow
start = uint32(midnight.Add(24 * time.Hour).Unix())
s.server.db.Exec("INSERT INTO events (event_type, start_time) VALUES ('ancientdragon', to_timestamp($1)::timestamp without time zone)", start)
}
timestamps[0] = start
timestamps[1] = timestamps[0] + uint32(s.server.erupeConfig.GameplayOptions.EnumerateEvent.Duration)
return timestamps
}
func handleMsgMhfEnumerateEvent(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateEvent)
bf := byteframe.NewByteFrame()
id, start := uint32(0xCAFEBEEF), uint32(0)
rows, _ := s.server.db.Queryx("SELECT id, (EXTRACT(epoch FROM start_time)::int) as start_time FROM events WHERE event_type='ancientdragon'")
for rows.Next() {
rows.Scan(&id, &start)
}
var timestamps []uint32
events := []Event{}
if s.server.erupeConfig.GameplayOptions.EnumerateEvent.Enabled {
events = append(events, Event{s.server.erupeConfig.GameplayOptions.EnumerateEvent.EventID, 0, 0, 0, 0, TimeWeekNext().Add(-time.Duration(s.server.erupeConfig.GameplayOptions.EnumerateEvent.Duration) * time.Second), TimeWeekNext(), s.server.erupeConfig.GameplayOptions.EnumerateEvent.QuestIDs})
timestamps = generateEnumEventTimestamps(s, start)
events = append(events, Event{s.server.erupeConfig.GameplayOptions.EnumerateEvent.EventID, 0, 0, 0, 0, timestamps[0], timestamps[1], s.server.erupeConfig.GameplayOptions.EnumerateEvent.QuestIDs})
}
bf.WriteUint8(uint8(len(events)))
@@ -37,8 +63,8 @@ func handleMsgMhfEnumerateEvent(s *Session, p mhfpacket.MHFPacket) {
bf.WriteUint16(event.Unk2)
bf.WriteUint16(event.Unk3)
bf.WriteUint16(event.Unk4)
bf.WriteUint32(uint32(event.StartTime.Unix()))
bf.WriteUint32(uint32(event.EndTime.Unix()))
bf.WriteUint32(event.StartTime)
bf.WriteUint32(event.EndTime)
if event.EventType == 2 {
bf.WriteUint8(uint8(len(event.QuestFileIDs)))
for _, qf := range event.QuestFileIDs {