mirror of
https://github.com/Mezeporta/Erupe.git
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refactor(config): rename package _config to config with cfg alias
The config package used `package _config` with a leading underscore, which is unconventional in Go. Rename to `package config` (matching the directory name) and use `cfg` as the standard import alias across all 93 importing files.
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@@ -3,7 +3,7 @@ package mhfitem
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import (
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"erupe-ce/common/byteframe"
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"erupe-ce/common/token"
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"erupe-ce/config"
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cfg "erupe-ce/config"
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)
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// MHFItem represents a single item identified by its in-game item ID.
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@@ -113,7 +113,7 @@ func SerializeWarehouseItems(i []MHFItemStack) []byte {
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// ReadWarehouseEquipment deserializes an MHFEquipment from a ByteFrame. The
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// binary layout varies by game version: sigils are present from G1 onward and
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// an additional field is present from Z1 onward.
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func ReadWarehouseEquipment(bf *byteframe.ByteFrame, mode _config.Mode) MHFEquipment {
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func ReadWarehouseEquipment(bf *byteframe.ByteFrame, mode cfg.Mode) MHFEquipment {
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var equipment MHFEquipment
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equipment.Decorations = make([]MHFItem, 3)
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equipment.Sigils = make([]MHFSigil, 3)
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@@ -131,7 +131,7 @@ func ReadWarehouseEquipment(bf *byteframe.ByteFrame, mode _config.Mode) MHFEquip
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for i := 0; i < 3; i++ {
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equipment.Decorations[i].ItemID = bf.ReadUint16()
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}
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if mode >= _config.G1 {
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if mode >= cfg.G1 {
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for i := 0; i < 3; i++ {
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for j := 0; j < 3; j++ {
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equipment.Sigils[i].Effects[j].ID = bf.ReadUint16()
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@@ -145,14 +145,14 @@ func ReadWarehouseEquipment(bf *byteframe.ByteFrame, mode _config.Mode) MHFEquip
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equipment.Sigils[i].Unk3 = bf.ReadUint8()
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}
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}
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if mode >= _config.Z1 {
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if mode >= cfg.Z1 {
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equipment.Unk1 = bf.ReadUint16()
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}
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return equipment
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}
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// ToBytes serializes the equipment to its binary protocol representation.
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func (e MHFEquipment) ToBytes(mode _config.Mode) []byte {
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func (e MHFEquipment) ToBytes(mode cfg.Mode) []byte {
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(e.WarehouseID)
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bf.WriteUint8(e.ItemType)
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@@ -162,7 +162,7 @@ func (e MHFEquipment) ToBytes(mode _config.Mode) []byte {
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for i := 0; i < 3; i++ {
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bf.WriteUint16(e.Decorations[i].ItemID)
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}
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if mode >= _config.G1 {
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if mode >= cfg.G1 {
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for i := 0; i < 3; i++ {
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for j := 0; j < 3; j++ {
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bf.WriteUint16(e.Sigils[i].Effects[j].ID)
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@@ -176,7 +176,7 @@ func (e MHFEquipment) ToBytes(mode _config.Mode) []byte {
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bf.WriteUint8(e.Sigils[i].Unk3)
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}
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}
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if mode >= _config.Z1 {
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if mode >= cfg.Z1 {
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bf.WriteUint16(e.Unk1)
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}
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return bf.Data()
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@@ -184,7 +184,7 @@ func (e MHFEquipment) ToBytes(mode _config.Mode) []byte {
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// SerializeWarehouseEquipment serializes a slice of equipment with a uint16
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// count header for transmission in warehouse response packets.
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func SerializeWarehouseEquipment(i []MHFEquipment, mode _config.Mode) []byte {
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func SerializeWarehouseEquipment(i []MHFEquipment, mode cfg.Mode) []byte {
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(len(i)))
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bf.WriteUint16(0) // Unused
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