refactor(config): rename package _config to config with cfg alias

The config package used `package _config` with a leading underscore,
which is unconventional in Go. Rename to `package config` (matching the
directory name) and use `cfg` as the standard import alias across all
93 importing files.
This commit is contained in:
Houmgaor
2026-02-21 13:20:15 +01:00
parent ad73f2fb55
commit f17cb96b52
98 changed files with 719 additions and 719 deletions

View File

@@ -5,7 +5,7 @@ import (
"erupe-ce/common/bfutil"
"erupe-ce/common/stringsupport"
_config "erupe-ce/config"
cfg "erupe-ce/config"
"erupe-ce/server/channelserver/compression/nullcomp"
)
@@ -35,7 +35,7 @@ type CharacterSaveData struct {
CharID uint32
Name string
IsNewCharacter bool
Mode _config.Mode
Mode cfg.Mode
Pointers map[SavePointer]int
Gender bool
@@ -57,10 +57,10 @@ type CharacterSaveData struct {
decompSave []byte
}
func getPointers(mode _config.Mode) map[SavePointer]int {
func getPointers(mode cfg.Mode) map[SavePointer]int {
pointers := map[SavePointer]int{pGender: 81, lBookshelfData: 5576}
switch mode {
case _config.ZZ:
case cfg.ZZ:
pointers[pPlaytime] = 128356
pointers[pWeaponID] = 128522
pointers[pWeaponType] = 128789
@@ -74,9 +74,9 @@ func getPointers(mode _config.Mode) map[SavePointer]int {
pointers[pGardenData] = 142424
pointers[pRP] = 142614
pointers[pKQF] = 146720
case _config.Z2, _config.Z1, _config.G101, _config.G10, _config.G91, _config.G9, _config.G81, _config.G8,
_config.G7, _config.G61, _config.G6, _config.G52, _config.G51, _config.G5, _config.GG, _config.G32, _config.G31,
_config.G3, _config.G2, _config.G1:
case cfg.Z2, cfg.Z1, cfg.G101, cfg.G10, cfg.G91, cfg.G9, cfg.G81, cfg.G8,
cfg.G7, cfg.G61, cfg.G6, cfg.G52, cfg.G51, cfg.G5, cfg.GG, cfg.G32, cfg.G31,
cfg.G3, cfg.G2, cfg.G1:
pointers[pPlaytime] = 92356
pointers[pWeaponID] = 92522
pointers[pWeaponType] = 92789
@@ -90,7 +90,7 @@ func getPointers(mode _config.Mode) map[SavePointer]int {
pointers[pGardenData] = 106424
pointers[pRP] = 106614
pointers[pKQF] = 110720
case _config.F5, _config.F4:
case cfg.F5, cfg.F4:
pointers[pPlaytime] = 60356
pointers[pWeaponID] = 60522
pointers[pWeaponType] = 60789
@@ -102,7 +102,7 @@ func getPointers(mode _config.Mode) map[SavePointer]int {
pointers[pGalleryData] = 72064
pointers[pGardenData] = 74424
pointers[pRP] = 74614
case _config.S6:
case cfg.S6:
pointers[pPlaytime] = 12356
pointers[pWeaponID] = 12522
pointers[pWeaponType] = 12789
@@ -115,9 +115,9 @@ func getPointers(mode _config.Mode) map[SavePointer]int {
pointers[pGardenData] = 26424
pointers[pRP] = 26614
}
if mode == _config.G5 {
if mode == cfg.G5 {
pointers[lBookshelfData] = 5548
} else if mode <= _config.GG {
} else if mode <= cfg.GG {
pointers[lBookshelfData] = 4520
}
return pointers
@@ -145,10 +145,10 @@ func (save *CharacterSaveData) Decompress() error {
func (save *CharacterSaveData) updateSaveDataWithStruct() {
rpBytes := make([]byte, 2)
binary.LittleEndian.PutUint16(rpBytes, save.RP)
if save.Mode >= _config.F4 {
if save.Mode >= cfg.F4 {
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+saveFieldRP], rpBytes)
}
if save.Mode >= _config.G10 {
if save.Mode >= cfg.G10 {
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+saveFieldKQF], save.KQF)
}
}
@@ -179,7 +179,7 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
save.Gender = false
}
if !save.IsNewCharacter {
if save.Mode >= _config.S6 {
if save.Mode >= cfg.S6 {
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+saveFieldRP])
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+saveFieldHouseTier]
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+saveFieldHouseData]
@@ -191,12 +191,12 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+saveFieldWeaponID])
save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+saveFieldHR])
if save.Mode >= _config.G1 {
if save.Mode >= cfg.G1 {
if save.HR == uint16(999) {
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+saveFieldGRP])))
}
}
if save.Mode >= _config.G10 {
if save.Mode >= cfg.G10 {
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+saveFieldKQF]
}
}