refactor(config): rename package _config to config with cfg alias

The config package used `package _config` with a leading underscore,
which is unconventional in Go. Rename to `package config` (matching the
directory name) and use `cfg` as the standard import alias across all
93 importing files.
This commit is contained in:
Houmgaor
2026-02-21 13:20:15 +01:00
parent ad73f2fb55
commit f17cb96b52
98 changed files with 719 additions and 719 deletions

View File

@@ -4,7 +4,7 @@ import (
"encoding/binary"
"encoding/hex"
"erupe-ce/common/stringsupport"
_config "erupe-ce/config"
cfg "erupe-ce/config"
"net"
"erupe-ce/common/byteframe"
@@ -12,18 +12,18 @@ import (
"go.uber.org/zap"
)
func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
func encodeServerInfo(config *cfg.Config, s *Server, local bool) []byte {
serverInfos := config.Entrance.Entries
bf := byteframe.NewByteFrame()
for serverIdx, si := range serverInfos {
// Prevent MezFes Worlds displaying on Z1
if config.RealClientMode <= _config.Z1 {
if config.RealClientMode <= cfg.Z1 {
if si.Type == 6 {
continue
}
}
if config.RealClientMode <= _config.G6 {
if config.RealClientMode <= cfg.G6 {
if si.Type == 5 {
continue
}
@@ -42,22 +42,22 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
bf.WriteUint16(uint16(len(si.Channels)))
bf.WriteUint8(si.Type)
bf.WriteUint8(uint8(((gametime.Adjusted().Unix() / 86400) + int64(serverIdx)) % 3))
if s.erupeConfig.RealClientMode >= _config.G1 {
if s.erupeConfig.RealClientMode >= cfg.G1 {
bf.WriteUint8(si.Recommended)
}
fullName := append(append(stringsupport.UTF8ToSJIS(si.Name), []byte{0x00}...), stringsupport.UTF8ToSJIS(si.Description)...)
if s.erupeConfig.RealClientMode >= _config.G1 && s.erupeConfig.RealClientMode <= _config.G5 {
if s.erupeConfig.RealClientMode >= cfg.G1 && s.erupeConfig.RealClientMode <= cfg.G5 {
bf.WriteUint8(uint8(len(fullName)))
bf.WriteBytes(fullName)
} else {
if s.erupeConfig.RealClientMode >= _config.G51 {
if s.erupeConfig.RealClientMode >= cfg.G51 {
bf.WriteUint8(0) // Ignored
}
bf.WriteBytes(stringsupport.PaddedString(string(fullName), 65, false))
}
if s.erupeConfig.RealClientMode >= _config.GG {
if s.erupeConfig.RealClientMode >= cfg.GG {
bf.WriteUint32(si.AllowedClientFlags)
}
@@ -119,11 +119,11 @@ func makeHeader(data []byte, respType string, entryCount uint16, key byte) []byt
return bf.Data()
}
func makeSv2Resp(config *_config.Config, s *Server, local bool) []byte {
func makeSv2Resp(config *cfg.Config, s *Server, local bool) []byte {
serverInfos := config.Entrance.Entries
// Decrease by the number of MezFes Worlds
var mf int
if config.RealClientMode <= _config.Z1 {
if config.RealClientMode <= cfg.Z1 {
for _, si := range serverInfos {
if si.Type == 6 {
mf++
@@ -132,7 +132,7 @@ func makeSv2Resp(config *_config.Config, s *Server, local bool) []byte {
}
// and Return Worlds
var ret int
if config.RealClientMode <= _config.G6 {
if config.RealClientMode <= cfg.G6 {
for _, si := range serverInfos {
if si.Type == 5 {
ret++
@@ -146,7 +146,7 @@ func makeSv2Resp(config *_config.Config, s *Server, local bool) []byte {
}
respType := "SV2"
if config.RealClientMode <= _config.G32 {
if config.RealClientMode <= cfg.G32 {
respType = "SVR"
}