Implement packets & handlers for loading existing character

This commit is contained in:
Andrew Gutekanst
2020-02-03 15:25:04 -05:00
parent 773429ce15
commit f17d1db9a7
5 changed files with 76 additions and 14 deletions

View File

@@ -6,7 +6,12 @@ import (
)
// MsgMhfEnumerateGuildMember represents the MSG_MHF_ENUMERATE_GUILD_MEMBER
type MsgMhfEnumerateGuildMember struct{}
type MsgMhfEnumerateGuildMember struct {
AckHandle uint32
Unk0 uint16 // Hardcoed 00 01 in the binary
Unk1 uint32
Unk2 uint32
}
// Opcode returns the ID associated with this packet type.
func (m *MsgMhfEnumerateGuildMember) Opcode() network.PacketID {
@@ -15,10 +20,14 @@ func (m *MsgMhfEnumerateGuildMember) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfEnumerateGuildMember) Parse(bf *byteframe.ByteFrame) error {
panic("Not implemented")
m.AckHandle = bf.ReadUint32()
m.Unk0 = bf.ReadUint16()
m.Unk1 = bf.ReadUint32()
m.Unk2 = bf.ReadUint32()
return nil
}
// Build builds a binary packet from the current data.
func (m *MsgMhfEnumerateGuildMember) Build(bf *byteframe.ByteFrame) error {
panic("Not implemented")
}
}