Implement packets & handlers for loading existing character

This commit is contained in:
Andrew Gutekanst
2020-02-03 15:25:04 -05:00
parent 773429ce15
commit f17d1db9a7
5 changed files with 76 additions and 14 deletions

View File

@@ -6,7 +6,12 @@ import (
)
// MsgMhfStateFestaG represents the MSG_MHF_STATE_FESTA_G
type MsgMhfStateFestaG struct{}
type MsgMhfStateFestaG struct{
AckHandle uint32
Unk0 uint32 // Shared ID of something.
Unk1 uint32
Unk2 uint16 // Hardcoded 0 in the binary.
}
// Opcode returns the ID associated with this packet type.
func (m *MsgMhfStateFestaG) Opcode() network.PacketID {
@@ -15,7 +20,12 @@ func (m *MsgMhfStateFestaG) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfStateFestaG) Parse(bf *byteframe.ByteFrame) error {
panic("Not implemented")
m.AckHandle = bf.ReadUint32()
m.Unk0 = bf.ReadUint32()
m.Unk1 = bf.ReadUint32()
m.Unk2 = bf.ReadUint16()
return nil
}
// Build builds a binary packet from the current data.