refactor loadQuestFile

This commit is contained in:
wish
2023-07-18 21:53:58 +10:00
parent 2ae42d59af
commit f2cd6b7edb

View File

@@ -98,8 +98,8 @@ func handleMsgMhfSaveFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func loadQuestFile(s *Session, questFile string) []byte {
file, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", questFile)))
func loadQuestFile(s *Session, questId int) []byte {
file, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%05dd0.bin", questId)))
if err != nil {
return nil
}
@@ -143,7 +143,7 @@ func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) {
var maxPlayers, questType, mark uint8
rows.Scan(&id, &maxPlayers, &questType, &questId, &mark)
data := loadQuestFile(s, fmt.Sprintf("%05dd0", questId))
data := loadQuestFile(s, questId)
if data == nil {
return nil, fmt.Errorf("failed to load quest file")
}