Merge branch 'main' into feature/quest-enum

# Conflicts:
#	server/channelserver/handlers_quest.go
This commit is contained in:
wish
2022-11-01 12:24:23 +11:00
94 changed files with 2906 additions and 2670 deletions

View File

@@ -6,7 +6,6 @@ import (
"erupe-ce/common/stringsupport"
"fmt"
"io"
"math"
"net"
"strings"
"time"
@@ -74,26 +73,16 @@ func doAckSimpleFail(s *Session, ackHandle uint32, data []byte) {
}
func updateRights(s *Session) {
s.rights = uint32(0x0E)
s.server.db.QueryRow("SELECT rights FROM users u INNER JOIN characters c ON u.id = c.user_id WHERE c.id = $1", s.charID).Scan(&s.rights)
rights := make([]mhfpacket.ClientRight, 0)
tempRights := s.rights
for i := 30; i > 0; i-- {
right := uint32(math.Pow(2, float64(i)))
if tempRights-right < 0x80000000 {
if i == 1 {
continue
}
rights = append(rights, mhfpacket.ClientRight{ID: uint16(i), Timestamp: 0x70DB59F0})
tempRights -= right
}
rightsInt := uint32(0x0E)
s.server.db.QueryRow("SELECT rights FROM users u INNER JOIN characters c ON u.id = c.user_id WHERE c.id = $1", s.charID).Scan(&rightsInt)
s.courses = mhfpacket.GetCourseStruct(rightsInt)
rights := []mhfpacket.ClientRight{{1, 0, 0}}
for _, course := range s.courses {
rights = append(rights, mhfpacket.ClientRight{ID: course.ID, Timestamp: 0x70DB59F0})
}
rights = append(rights, mhfpacket.ClientRight{ID: 1, Timestamp: 0})
update := &mhfpacket.MsgSysUpdateRight{
ClientRespAckHandle: 0,
Bitfield: s.rights,
Bitfield: rightsInt,
Rights: rights,
UnkSize: 0,
}
@@ -118,9 +107,14 @@ func handleMsgSysAck(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysTerminalLog(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysTerminalLog)
for i := range pkt.Entries {
s.server.logger.Info("SysTerminalLog",
zap.Uint8("Type1", pkt.Entries[i].Type1),
zap.Uint8("Type2", pkt.Entries[i].Type2),
zap.Int16s("Data", pkt.Entries[i].Data))
}
resp := byteframe.NewByteFrame()
resp.WriteUint32(0x98bd51a9) // LogID to use for requests after this.
resp.WriteUint32(pkt.LogID + 1) // LogID to use for requests after this.
doAckSimpleSucceed(s, pkt.AckHandle, resp.Data())
}
@@ -177,11 +171,29 @@ func handleMsgSysLogout(s *Session, p mhfpacket.MHFPacket) {
}
func logoutPlayer(s *Session) {
s.server.Lock()
if _, exists := s.server.sessions[s.rawConn]; exists {
delete(s.server.sessions, s.rawConn)
s.rawConn.Close()
} else {
return // Prevent re-running logout logic on real logouts
}
s.rawConn.Close()
s.server.Unlock()
for _, stage := range s.server.stages {
// Tell sessions registered to disconnecting players quest to unregister
if stage.host != nil && stage.host.charID == s.charID {
for _, sess := range s.server.sessions {
for rSlot := range stage.reservedClientSlots {
if sess.charID == rSlot && sess.stage != nil && sess.stage.id[3:5] != "Qs" {
sess.QueueSendMHF(&mhfpacket.MsgSysStageDestruct{})
}
}
}
}
for session := range stage.clients {
if session.charID == s.charID {
delete(stage.clients, session)
}
}
}
_, err := s.server.db.Exec("UPDATE sign_sessions SET server_id=NULL, char_id=NULL WHERE token=$1", s.token)
@@ -201,7 +213,7 @@ func logoutPlayer(s *Session) {
timePlayed += sessionTime
var rpGained int
if s.rights >= 0x40000000 { // N Course
if s.FindCourse("Netcafe").ID != 0 {
rpGained = timePlayed / 900
timePlayed = timePlayed % 900
} else {
@@ -235,17 +247,11 @@ func logoutPlayer(s *Session) {
saveData, err := GetCharacterSaveData(s, s.charID)
if err != nil {
panic(err)
s.logger.Error("Failed to get savedata")
return
}
saveData.RP += uint16(rpGained)
transaction, err := s.server.db.Begin()
err = saveData.Save(s, transaction)
if err != nil {
transaction.Rollback()
panic(err)
} else {
transaction.Commit()
}
saveData.Save(s)
}
func handleMsgSysSetStatus(s *Session, p mhfpacket.MHFPacket) {}
@@ -754,6 +760,7 @@ func handleMsgMhfUpdateGuacot(s *Session, p mhfpacket.MHFPacket) {
bf.WriteUint8(gook.NameLen)
bf.WriteBytes(gook.Name)
s.server.db.Exec(fmt.Sprintf("UPDATE gook SET gook%d=$1 WHERE id=$2", gook.Index), bf.Data(), s.charID)
dumpSaveData(s, bf.Data(), fmt.Sprintf("goocoo-%d", gook.Index))
}
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
@@ -1749,6 +1756,7 @@ func handleMsgMhfUpdateEquipSkinHist(s *Session, p mhfpacket.MHFPacket) {
byteInd := (bit / 8)
bitInByte := bit % 8
data[startByte+byteInd] |= bits.Reverse8((1 << uint(bitInByte)))
dumpSaveData(s, data, "skinhist")
_, err = s.server.db.Exec("UPDATE characters SET skin_hist=$1 WHERE id=$2", data, s.charID)
if err != nil {
panic(err)
@@ -1758,8 +1766,9 @@ func handleMsgMhfUpdateEquipSkinHist(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfGetUdShopCoin(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdShopCoin)
data, _ := hex.DecodeString("0000000000000001")
doAckBufSucceed(s, pkt.AckHandle, data)
bf := byteframe.NewByteFrame()
bf.WriteUint32(0)
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfUseUdShopCoin(s *Session, p mhfpacket.MHFPacket) {}
@@ -1778,6 +1787,7 @@ func handleMsgMhfGetEnhancedMinidata(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfSetEnhancedMinidata(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSetEnhancedMinidata)
dumpSaveData(s, pkt.RawDataPayload, "minidata")
_, err := s.server.db.Exec("UPDATE characters SET minidata=$1 WHERE id=$2", pkt.RawDataPayload, s.charID)
if err != nil {
s.logger.Fatal("Failed to update minidata in db", zap.Error(err))
@@ -1792,9 +1802,7 @@ func handleMsgMhfGetLobbyCrowd(s *Session, p mhfpacket.MHFPacket) {
// It can be worried about later if we ever get to the point where there are
// full servers to actually need to migrate people from and empty ones to
pkt := p.(*mhfpacket.MsgMhfGetLobbyCrowd)
blankData := make([]byte, 0x320)
doAckBufSucceed(s, pkt.AckHandle, blankData)
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0x320))
}
func handleMsgMhfGetTrendWeapon(s *Session, p mhfpacket.MHFPacket) {

View File

@@ -4,6 +4,7 @@ import (
"erupe-ce/common/byteframe"
ps "erupe-ce/common/pascalstring"
"erupe-ce/network/mhfpacket"
"fmt"
"go.uber.org/zap"
"io"
"time"
@@ -71,15 +72,22 @@ func handleMsgMhfGetCafeDuration(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetCafeDuration)
bf := byteframe.NewByteFrame()
var cafeReset time.Time
err := s.server.db.QueryRow(`SELECT cafe_reset FROM characters WHERE id=$1`, s.charID).Scan(&cafeReset)
if Time_Current_Adjusted().After(cafeReset) {
cafeReset = TimeWeekNext()
s.server.db.Exec(`UPDATE characters SET cafe_time=0, cafe_reset=$1 WHERE id=$2; DELETE FROM cafe_accepted WHERE character_id=$2`, cafeReset, s.charID)
}
var cafeTime uint32
err := s.server.db.QueryRow("SELECT cafe_time FROM characters WHERE id = $1", s.charID).Scan(&cafeTime)
err = s.server.db.QueryRow("SELECT cafe_time FROM characters WHERE id = $1", s.charID).Scan(&cafeTime)
if err != nil {
panic(err)
}
cafeTime = uint32(Time_Current_Adjusted().Unix()) - uint32(s.sessionStart) + cafeTime
bf.WriteUint32(cafeTime) // Total cafe time
bf.WriteUint16(0)
ps.Uint16(bf, "Resets at next maintenance", true)
ps.Uint16(bf, fmt.Sprintf("Resets on %s %d", cafeReset.Month().String(), cafeReset.Day()), true)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}

View File

@@ -1,21 +1,26 @@
package channelserver
import (
"encoding/hex"
"erupe-ce/common/byteframe"
"erupe-ce/config"
"erupe-ce/network/binpacket"
"erupe-ce/network/mhfpacket"
"fmt"
"golang.org/x/exp/slices"
"math"
"math/rand"
"strings"
"time"
"erupe-ce/common/byteframe"
"erupe-ce/network/binpacket"
"erupe-ce/network/mhfpacket"
"go.uber.org/zap"
)
// MSG_SYS_CAST[ED]_BINARY types enum
const (
BinaryMessageTypeState = 0
BinaryMessageTypeChat = 1
BinaryMessageTypeQuest = 2
BinaryMessageTypeData = 3
BinaryMessageTypeMailNotify = 4
BinaryMessageTypeEmote = 6
@@ -29,6 +34,28 @@ const (
BroadcastTypeWorld = 0x0a
)
var commands map[string]config.Command
func init() {
commands = make(map[string]config.Command)
zapLogger, _ := zap.NewDevelopment()
defer zapLogger.Sync()
logger := zapLogger.Named("commands")
cmds := config.ErupeConfig.Commands
for _, cmd := range cmds {
commands[cmd.Name] = cmd
if cmd.Enabled {
logger.Info(fmt.Sprintf("%s command is enabled, prefix: %s", cmd.Name, cmd.Prefix))
} else {
logger.Info(fmt.Sprintf("%s command is disabled", cmd.Name))
}
}
}
func sendDisabledCommandMessage(s *Session, cmd config.Command) {
sendServerChatMessage(s, fmt.Sprintf("%s command is disabled", cmd.Name))
}
func sendServerChatMessage(s *Session, message string) {
// Make the inside of the casted binary
bf := byteframe.NewByteFrame()
@@ -64,6 +91,18 @@ func handleMsgSysCastBinary(s *Session, p mhfpacket.MHFPacket) {
}
}
if s.server.erupeConfig.DevModeOptions.QuestDebugTools == true && s.server.erupeConfig.DevMode {
if pkt.BroadcastType == 0x03 && pkt.MessageType == 0x02 && len(pkt.RawDataPayload) > 32 {
// This is only correct most of the time
tmp.ReadBytes(20)
tmp.SetLE()
x := tmp.ReadFloat32()
y := tmp.ReadFloat32()
z := tmp.ReadFloat32()
s.logger.Debug("Coord", zap.Float32s("XYZ", []float32{x, y, z}))
}
}
// Parse out the real casted binary payload
var msgBinTargeted *binpacket.MsgBinTargeted
var authorLen, msgLen uint16
@@ -165,167 +204,249 @@ func handleMsgSysCastBinary(s *Session, p mhfpacket.MHFPacket) {
fmt.Printf("Got chat message: %+v\n", chatMessage)
// Flush all objects and users and reload
if strings.HasPrefix(chatMessage.Message, "!reload") {
sendServerChatMessage(s, "Reloading players...")
var temp mhfpacket.MHFPacket
deleteNotif := byteframe.NewByteFrame()
for _, object := range s.stage.objects {
if object.ownerCharID == s.charID {
continue
}
temp = &mhfpacket.MsgSysDeleteObject{ObjID: object.id}
deleteNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(deleteNotif, s.clientContext)
}
for _, session := range s.server.sessions {
if s == session {
continue
}
temp = &mhfpacket.MsgSysDeleteUser{CharID: session.charID}
deleteNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(deleteNotif, s.clientContext)
}
deleteNotif.WriteUint16(0x0010)
s.QueueSend(deleteNotif.Data())
time.Sleep(500 * time.Millisecond)
reloadNotif := byteframe.NewByteFrame()
for _, session := range s.server.sessions {
if s == session {
continue
}
temp = &mhfpacket.MsgSysInsertUser{CharID: session.charID}
reloadNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(reloadNotif, s.clientContext)
for i := 0; i < 3; i++ {
temp = &mhfpacket.MsgSysNotifyUserBinary{
CharID: session.charID,
BinaryType: uint8(i + 1),
}
reloadNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(reloadNotif, s.clientContext)
}
}
for _, obj := range s.stage.objects {
if obj.ownerCharID == s.charID {
continue
}
temp = &mhfpacket.MsgSysDuplicateObject{
ObjID: obj.id,
X: obj.x,
Y: obj.y,
Z: obj.z,
Unk0: 0,
OwnerCharID: obj.ownerCharID,
}
reloadNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(reloadNotif, s.clientContext)
}
reloadNotif.WriteUint16(0x0010)
s.QueueSend(reloadNotif.Data())
}
// Set account rights
if strings.HasPrefix(chatMessage.Message, "!rights") {
var v uint32
n, err := fmt.Sscanf(chatMessage.Message, "!rights %d", &v)
if err != nil || n != 1 {
sendServerChatMessage(s, "Error in command. Format: !rights n")
} else {
_, err = s.server.db.Exec("UPDATE users u SET rights=$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)", v, s.charID)
if err == nil {
sendServerChatMessage(s, fmt.Sprintf("Set rights integer: %d", v))
}
}
}
// Discord integration
if (pkt.BroadcastType == BroadcastTypeStage && s.stage.id == "sl1Ns200p0a0u0") || pkt.BroadcastType == BroadcastTypeWorld {
s.server.DiscordChannelSend(chatMessage.SenderName, chatMessage.Message)
}
// RAVI COMMANDS V2
if strings.HasPrefix(chatMessage.Message, "!ravi") {
if getRaviSemaphore(s) != "" {
s.server.raviente.Lock()
if !strings.HasPrefix(chatMessage.Message, "!ravi ") {
sendServerChatMessage(s, "No Raviente command specified!")
} else {
if strings.HasPrefix(chatMessage.Message, "!ravi start") {
if s.server.raviente.register.startTime == 0 {
s.server.raviente.register.startTime = s.server.raviente.register.postTime
sendServerChatMessage(s, "The Great Slaying will begin in a moment")
s.notifyRavi()
} else {
sendServerChatMessage(s, "The Great Slaying has already begun!")
if strings.HasPrefix(chatMessage.Message, commands["Reload"].Prefix) {
// Flush all objects and users and reload
if commands["Reload"].Enabled {
sendServerChatMessage(s, "Reloading players...")
var temp mhfpacket.MHFPacket
deleteNotif := byteframe.NewByteFrame()
for _, object := range s.stage.objects {
if object.ownerCharID == s.charID {
continue
}
temp = &mhfpacket.MsgSysDeleteObject{ObjID: object.id}
deleteNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(deleteNotif, s.clientContext)
}
for _, session := range s.server.sessions {
if s == session {
continue
}
temp = &mhfpacket.MsgSysDeleteUser{CharID: session.charID}
deleteNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(deleteNotif, s.clientContext)
}
deleteNotif.WriteUint16(0x0010)
s.QueueSend(deleteNotif.Data())
time.Sleep(500 * time.Millisecond)
reloadNotif := byteframe.NewByteFrame()
for _, session := range s.server.sessions {
if s == session {
continue
}
temp = &mhfpacket.MsgSysInsertUser{CharID: session.charID}
reloadNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(reloadNotif, s.clientContext)
for i := 0; i < 3; i++ {
temp = &mhfpacket.MsgSysNotifyUserBinary{
CharID: session.charID,
BinaryType: uint8(i + 1),
}
} else if strings.HasPrefix(chatMessage.Message, "!ravi sm") || strings.HasPrefix(chatMessage.Message, "!ravi setmultiplier") {
var num uint16
n, numerr := fmt.Sscanf(chatMessage.Message, "!ravi sm %d", &num)
if numerr != nil || n != 1 {
sendServerChatMessage(s, "Error in command. Format: !ravi sm n")
} else if s.server.raviente.state.damageMultiplier == 1 {
if num > 32 {
sendServerChatMessage(s, "Raviente multiplier too high, defaulting to 32x")
s.server.raviente.state.damageMultiplier = 32
} else {
sendServerChatMessage(s, fmt.Sprintf("Raviente multiplier set to %dx", num))
s.server.raviente.state.damageMultiplier = uint32(num)
}
} else {
sendServerChatMessage(s, fmt.Sprintf("Raviente multiplier is already set to %dx!", s.server.raviente.state.damageMultiplier))
}
} else if strings.HasPrefix(chatMessage.Message, "!ravi cm") || strings.HasPrefix(chatMessage.Message, "!ravi checkmultiplier") {
sendServerChatMessage(s, fmt.Sprintf("Raviente multiplier is currently %dx", s.server.raviente.state.damageMultiplier))
} else if strings.HasPrefix(chatMessage.Message, "!ravi sr") || strings.HasPrefix(chatMessage.Message, "!ravi sendres") {
if s.server.raviente.state.stateData[28] > 0 {
sendServerChatMessage(s, "Sending resurrection support!")
s.server.raviente.state.stateData[28] = 0
} else {
sendServerChatMessage(s, "Resurrection support has not been requested!")
}
} else if strings.HasPrefix(chatMessage.Message, "!ravi ss") || strings.HasPrefix(chatMessage.Message, "!ravi sendsed") {
sendServerChatMessage(s, "Sending sedation support if requested!")
// Total BerRavi HP
HP := s.server.raviente.state.stateData[0] + s.server.raviente.state.stateData[1] + s.server.raviente.state.stateData[2] + s.server.raviente.state.stateData[3] + s.server.raviente.state.stateData[4]
s.server.raviente.support.supportData[1] = HP
} else if strings.HasPrefix(chatMessage.Message, "!ravi rs") || strings.HasPrefix(chatMessage.Message, "!ravi reqsed") {
sendServerChatMessage(s, "Requesting sedation support!")
// Total BerRavi HP
HP := s.server.raviente.state.stateData[0] + s.server.raviente.state.stateData[1] + s.server.raviente.state.stateData[2] + s.server.raviente.state.stateData[3] + s.server.raviente.state.stateData[4]
s.server.raviente.support.supportData[1] = HP + 12
} else {
sendServerChatMessage(s, "Raviente command not recognised!")
reloadNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(reloadNotif, s.clientContext)
}
}
s.server.raviente.Unlock()
for _, obj := range s.stage.objects {
if obj.ownerCharID == s.charID {
continue
}
temp = &mhfpacket.MsgSysDuplicateObject{
ObjID: obj.id,
X: obj.x,
Y: obj.y,
Z: obj.z,
Unk0: 0,
OwnerCharID: obj.ownerCharID,
}
reloadNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(reloadNotif, s.clientContext)
}
reloadNotif.WriteUint16(0x0010)
s.QueueSend(reloadNotif.Data())
} else {
sendServerChatMessage(s, "No one has joined the Great Slaying!")
sendDisabledCommandMessage(s, commands["Reload"])
}
}
// END RAVI COMMANDS V2
if strings.HasPrefix(chatMessage.Message, "!tele ") {
var x, y int16
n, err := fmt.Sscanf(chatMessage.Message, "!tele %d %d", &x, &y)
if err != nil || n != 2 {
sendServerChatMessage(s, "Invalid command. Usage:\"!tele 500 500\"")
if strings.HasPrefix(chatMessage.Message, commands["KeyQuest"].Prefix) {
if commands["KeyQuest"].Enabled {
if strings.HasPrefix(chatMessage.Message, "!kqf get") {
sendServerChatMessage(s, fmt.Sprintf("KQF: %x", s.kqf))
} else if strings.HasPrefix(chatMessage.Message, "!kqf set") {
var hexs string
n, numerr := fmt.Sscanf(chatMessage.Message, "!kqf set %s", &hexs)
if numerr != nil || n != 1 || len(hexs) != 16 {
sendServerChatMessage(s, "Error in command. Format: !kqf set xxxxxxxxxxxxxxxx")
} else {
hexd, _ := hex.DecodeString(hexs)
s.kqf = hexd
s.kqfOverride = true
sendServerChatMessage(s, "KQF set, please switch Land/World")
}
}
} else {
sendServerChatMessage(s, fmt.Sprintf("Teleporting to %d %d", x, y))
sendDisabledCommandMessage(s, commands["KeyQuest"])
}
}
// Make the inside of the casted binary
payload := byteframe.NewByteFrame()
payload.SetLE()
payload.WriteUint8(2) // SetState type(position == 2)
payload.WriteInt16(x) // X
payload.WriteInt16(y) // Y
payloadBytes := payload.Data()
if strings.HasPrefix(chatMessage.Message, commands["Rights"].Prefix) {
// Set account rights
if commands["Rights"].Enabled {
var v uint32
n, err := fmt.Sscanf(chatMessage.Message, "!rights %d", &v)
if err != nil || n != 1 {
sendServerChatMessage(s, "Error in command. Format: !rights n")
} else {
_, err = s.server.db.Exec("UPDATE users u SET rights=$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)", v, s.charID)
if err == nil {
sendServerChatMessage(s, fmt.Sprintf("Set rights integer: %d", v))
}
}
} else {
sendDisabledCommandMessage(s, commands["Rights"])
}
}
s.QueueSendMHF(&mhfpacket.MsgSysCastedBinary{
CharID: s.charID,
MessageType: BinaryMessageTypeState,
RawDataPayload: payloadBytes,
})
if strings.HasPrefix(chatMessage.Message, commands["Course"].Prefix) {
if commands["Course"].Enabled {
var name string
n, err := fmt.Sscanf(chatMessage.Message, "!course %s", &name)
if err != nil || n != 1 {
sendServerChatMessage(s, "Error in command. Format: !course <name>")
} else {
name = strings.ToLower(name)
for _, course := range mhfpacket.Courses() {
for _, alias := range course.Aliases {
if strings.ToLower(name) == strings.ToLower(alias) {
if slices.Contains(s.server.erupeConfig.Courses, config.Course{Name: course.Aliases[0], Enabled: true}) {
if s.FindCourse(name).Value != 0 {
ei := slices.IndexFunc(s.courses, func(c mhfpacket.Course) bool {
for _, alias := range c.Aliases {
if strings.ToLower(name) == strings.ToLower(alias) {
return true
}
}
return false
})
if ei != -1 {
s.courses = append(s.courses[:ei], s.courses[ei+1:]...)
sendServerChatMessage(s, fmt.Sprintf(`%s Course disabled.`, course.Aliases[0]))
}
} else {
s.courses = append(s.courses, course)
sendServerChatMessage(s, fmt.Sprintf(`%s Course enabled.`, course.Aliases[0]))
}
var newInt uint32
for _, course := range s.courses {
newInt += course.Value
}
s.server.db.Exec("UPDATE users u SET rights=$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)", newInt, s.charID)
updateRights(s)
} else {
sendServerChatMessage(s, fmt.Sprintf(`%s Course is locked.`, course.Aliases[0]))
}
}
}
}
}
} else {
sendDisabledCommandMessage(s, commands["Course"])
}
}
if strings.HasPrefix(chatMessage.Message, commands["Raviente"].Prefix) {
if commands["Raviente"].Enabled {
if getRaviSemaphore(s) != "" {
s.server.raviente.Lock()
if !strings.HasPrefix(chatMessage.Message, "!ravi ") {
sendServerChatMessage(s, "No Raviente command specified!")
} else {
if strings.HasPrefix(chatMessage.Message, "!ravi start") {
if s.server.raviente.register.startTime == 0 {
s.server.raviente.register.startTime = s.server.raviente.register.postTime
sendServerChatMessage(s, "The Great Slaying will begin in a moment")
s.notifyRavi()
} else {
sendServerChatMessage(s, "The Great Slaying has already begun!")
}
} else if strings.HasPrefix(chatMessage.Message, "!ravi sm") || strings.HasPrefix(chatMessage.Message, "!ravi setmultiplier") {
var num uint16
n, numerr := fmt.Sscanf(chatMessage.Message, "!ravi sm %d", &num)
if numerr != nil || n != 1 {
sendServerChatMessage(s, "Error in command. Format: !ravi sm n")
} else if s.server.raviente.state.damageMultiplier == 1 {
if num > 32 {
sendServerChatMessage(s, "Raviente multiplier too high, defaulting to 32x")
s.server.raviente.state.damageMultiplier = 32
} else {
sendServerChatMessage(s, fmt.Sprintf("Raviente multiplier set to %dx", num))
s.server.raviente.state.damageMultiplier = uint32(num)
}
} else {
sendServerChatMessage(s, fmt.Sprintf("Raviente multiplier is already set to %dx!", s.server.raviente.state.damageMultiplier))
}
} else if strings.HasPrefix(chatMessage.Message, "!ravi cm") || strings.HasPrefix(chatMessage.Message, "!ravi checkmultiplier") {
sendServerChatMessage(s, fmt.Sprintf("Raviente multiplier is currently %dx", s.server.raviente.state.damageMultiplier))
} else if strings.HasPrefix(chatMessage.Message, "!ravi sr") || strings.HasPrefix(chatMessage.Message, "!ravi sendres") {
if s.server.raviente.state.stateData[28] > 0 {
sendServerChatMessage(s, "Sending resurrection support!")
s.server.raviente.state.stateData[28] = 0
} else {
sendServerChatMessage(s, "Resurrection support has not been requested!")
}
} else if strings.HasPrefix(chatMessage.Message, "!ravi ss") || strings.HasPrefix(chatMessage.Message, "!ravi sendsed") {
sendServerChatMessage(s, "Sending sedation support if requested!")
// Total BerRavi HP
HP := s.server.raviente.state.stateData[0] + s.server.raviente.state.stateData[1] + s.server.raviente.state.stateData[2] + s.server.raviente.state.stateData[3] + s.server.raviente.state.stateData[4]
s.server.raviente.support.supportData[1] = HP
} else if strings.HasPrefix(chatMessage.Message, "!ravi rs") || strings.HasPrefix(chatMessage.Message, "!ravi reqsed") {
sendServerChatMessage(s, "Requesting sedation support!")
// Total BerRavi HP
HP := s.server.raviente.state.stateData[0] + s.server.raviente.state.stateData[1] + s.server.raviente.state.stateData[2] + s.server.raviente.state.stateData[3] + s.server.raviente.state.stateData[4]
s.server.raviente.support.supportData[1] = HP + 12
} else {
sendServerChatMessage(s, "Raviente command not recognised!")
}
}
s.server.raviente.Unlock()
} else {
sendServerChatMessage(s, "No one has joined the Great Slaying!")
}
} else {
sendDisabledCommandMessage(s, commands["Raviente"])
}
}
if strings.HasPrefix(chatMessage.Message, commands["Teleport"].Prefix) {
if commands["Teleport"].Enabled {
var x, y int16
n, err := fmt.Sscanf(chatMessage.Message, "!tele %d %d", &x, &y)
if err != nil || n != 2 {
sendServerChatMessage(s, "Invalid command. Usage:\"!tele 500 500\"")
} else {
sendServerChatMessage(s, fmt.Sprintf("Teleporting to %d %d", x, y))
// Make the inside of the casted binary
payload := byteframe.NewByteFrame()
payload.SetLE()
payload.WriteUint8(2) // SetState type(position == 2)
payload.WriteInt16(x) // X
payload.WriteInt16(y) // Y
payloadBytes := payload.Data()
s.QueueSendMHF(&mhfpacket.MsgSysCastedBinary{
CharID: s.charID,
MessageType: BinaryMessageTypeState,
RawDataPayload: payloadBytes,
})
}
} else {
sendDisabledCommandMessage(s, commands["Teleport"])
}
}
}

View File

@@ -1,7 +1,6 @@
package channelserver
import (
"database/sql"
"encoding/binary"
"erupe-ce/network/mhfpacket"
@@ -10,120 +9,154 @@ import (
)
const (
CharacterSaveRPPointer = 0x22D16
pointerGender = 0x81 // +1
pointerRP = 0x22D16 // +2
pointerHouseTier = 0x1FB6C // +5
pointerHouseData = 0x1FE01 // +195
pointerBookshelfData = 0x22298 // +5576
// Gallery data also exists at 0x21578, is this the contest submission?
pointerGalleryData = 0x22320 // +1748
pointerToreData = 0x1FCB4 // +240
pointerGardenData = 0x22C58 // +68
pointerWeaponType = 0x1F715 // +1
pointerWeaponID = 0x1F60A // +2
pointerHRP = 0x1FDF6 // +2
pointerGRP = 0x1FDFC // +4
pointerKQF = 0x23D20 // +8
)
type CharacterSaveData struct {
CharID uint32
Name string
RP uint16
IsNewCharacter bool
// Use provided setter/getter
baseSaveData []byte
Gender bool
RP uint16
HouseTier []byte
HouseData []byte
BookshelfData []byte
GalleryData []byte
ToreData []byte
GardenData []byte
WeaponType uint8
WeaponID uint16
HRP uint16
GR uint16
KQF []byte
compSave []byte
decompSave []byte
}
func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) {
result, err := s.server.db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID)
if err != nil {
s.logger.Error("failed to retrieve save data for character", zap.Error(err), zap.Uint32("charID", charID))
s.logger.Error("Failed to get savedata", zap.Error(err), zap.Uint32("charID", charID))
return nil, err
}
defer result.Close()
if !result.Next() {
s.logger.Error("No savedata found", zap.Uint32("charID", charID))
return nil, err
}
saveData := &CharacterSaveData{}
var compressedBaseSave []byte
if !result.Next() {
s.logger.Error("no results found for character save data", zap.Uint32("charID", charID))
return nil, err
}
err = result.Scan(&saveData.CharID, &compressedBaseSave, &saveData.IsNewCharacter, &saveData.Name)
err = result.Scan(&saveData.CharID, &saveData.compSave, &saveData.IsNewCharacter, &saveData.Name)
if err != nil {
s.logger.Error(
"failed to retrieve save data for character",
zap.Error(err),
zap.Uint32("charID", charID),
)
s.logger.Error("Failed to scan savedata", zap.Error(err), zap.Uint32("charID", charID))
return nil, err
}
if compressedBaseSave == nil {
if saveData.compSave == nil {
return saveData, nil
}
decompressedBaseSave, err := nullcomp.Decompress(compressedBaseSave)
err = saveData.Decompress()
if err != nil {
s.logger.Error("Failed to decompress savedata from db", zap.Error(err))
s.logger.Error("Failed to decompress savedata", zap.Error(err))
return nil, err
}
saveData.SetBaseSaveData(decompressedBaseSave)
saveData.updateStructWithSaveData()
return saveData, nil
}
func (save *CharacterSaveData) Save(s *Session, transaction *sql.Tx) error {
// We need to update the save data byte array before we save it back to the DB
func (save *CharacterSaveData) Save(s *Session) {
if !s.kqfOverride {
s.kqf = save.KQF
} else {
save.KQF = s.kqf
}
save.updateSaveDataWithStruct()
compressedData, err := save.CompressedBaseData(s)
err := save.Compress()
if err != nil {
return err
s.logger.Error("Failed to compress savedata", zap.Error(err))
return
}
updateSQL := "UPDATE characters SET savedata=$1, is_new_character=$3 WHERE id=$2"
if transaction != nil {
_, err = transaction.Exec(updateSQL, compressedData, save.CharID, save.IsNewCharacter)
} else {
_, err = s.server.db.Exec(updateSQL, compressedData, save.CharID, save.IsNewCharacter)
}
_, err = s.server.db.Exec(`UPDATE characters SET savedata=$1, is_new_character=false, hrp=$2, gr=$3, is_female=$4, weapon_type=$5, weapon_id=$6 WHERE id=$7
`, save.compSave, save.HRP, save.GR, save.Gender, save.WeaponType, save.WeaponID, save.CharID)
if err != nil {
s.logger.Error("Failed to update savedata", zap.Error(err), zap.Uint32("charID", save.CharID))
}
s.server.db.Exec(`UPDATE user_binary SET house_tier=$1, house_data=$2, bookshelf=$3, gallery=$4, tore=$5, garden=$6 WHERE id=$7
`, save.HouseTier, save.HouseData, save.BookshelfData, save.GalleryData, save.ToreData, save.GardenData, s.charID)
}
func (save *CharacterSaveData) Compress() error {
var err error
save.compSave, err = nullcomp.Compress(save.decompSave)
if err != nil {
s.logger.Error("failed to save character data", zap.Error(err), zap.Uint32("charID", save.CharID))
return err
}
return nil
}
func (save *CharacterSaveData) CompressedBaseData(s *Session) ([]byte, error) {
compressedData, err := nullcomp.Compress(save.baseSaveData)
func (save *CharacterSaveData) Decompress() error {
var err error
save.decompSave, err = nullcomp.Decompress(save.compSave)
if err != nil {
s.logger.Error("failed to compress saveData", zap.Error(err), zap.Uint32("charID", save.CharID))
return nil, err
return err
}
return compressedData, nil
return nil
}
func (save *CharacterSaveData) BaseSaveData() []byte {
return save.baseSaveData
}
func (save *CharacterSaveData) SetBaseSaveData(data []byte) {
save.baseSaveData = data
// After setting the new save byte array, we can extract the values to update our struct
// This will be useful when we save it back, we use the struct values to overwrite the saveData
save.updateStructWithSaveData()
}
// This will update the save struct with the values stored in the raw savedata arrays
// This will update the character save with the values stored in the save struct
func (save *CharacterSaveData) updateSaveDataWithStruct() {
rpBytes := make([]byte, 2)
binary.LittleEndian.PutUint16(rpBytes, save.RP)
copy(save.baseSaveData[CharacterSaveRPPointer:CharacterSaveRPPointer+2], rpBytes)
copy(save.decompSave[pointerRP:pointerRP+2], rpBytes)
copy(save.decompSave[pointerKQF:pointerKQF+8], save.KQF)
}
// This will update the character save struct with the values stored in the raw savedata arrays
// This will update the save struct with the values stored in the character save
func (save *CharacterSaveData) updateStructWithSaveData() {
save.RP = binary.LittleEndian.Uint16(save.baseSaveData[CharacterSaveRPPointer : CharacterSaveRPPointer+2])
if save.decompSave[pointerGender] == 1 {
save.Gender = true
} else {
save.Gender = false
}
if !save.IsNewCharacter {
save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRP : pointerRP+2])
save.HouseTier = save.decompSave[pointerHouseTier : pointerHouseTier+5]
save.HouseData = save.decompSave[pointerHouseData : pointerHouseData+195]
save.BookshelfData = save.decompSave[pointerBookshelfData : pointerBookshelfData+5576]
save.GalleryData = save.decompSave[pointerGalleryData : pointerGalleryData+1748]
save.ToreData = save.decompSave[pointerToreData : pointerToreData+240]
save.GardenData = save.decompSave[pointerGardenData : pointerGardenData+68]
save.WeaponType = save.decompSave[pointerWeaponType]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2])
save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2])
if save.HRP == uint16(999) {
save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]))
}
save.KQF = save.decompSave[pointerKQF : pointerKQF+8]
}
return
}
func handleMsgMhfSexChanger(s *Session, p mhfpacket.MHFPacket) {

View File

@@ -1,8 +1,8 @@
package channelserver
import (
"encoding/binary"
"encoding/hex"
"erupe-ce/common/bfutil"
"erupe-ce/common/stringsupport"
"fmt"
"io"
@@ -10,7 +10,6 @@ import (
"os"
"path/filepath"
"erupe-ce/common/bfutil"
"erupe-ce/common/byteframe"
"erupe-ce/network/mhfpacket"
"erupe-ce/server/channelserver/compression/deltacomp"
@@ -26,7 +25,6 @@ func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) {
return
}
// Var to hold the decompressed savedata for updating the launcher response fields.
var decompressedData []byte
if pkt.SaveType == 1 {
// Diff-based update.
// diffs themselves are also potentially compressed
@@ -36,77 +34,23 @@ func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) {
}
// Perform diff.
s.logger.Info("Diffing...")
characterSaveData.SetBaseSaveData(deltacomp.ApplyDataDiff(diff, characterSaveData.BaseSaveData()))
characterSaveData.decompSave = deltacomp.ApplyDataDiff(diff, characterSaveData.decompSave)
} else {
dumpSaveData(s, pkt.RawDataPayload, "savedata")
// Regular blob update.
saveData, err := nullcomp.Decompress(pkt.RawDataPayload)
if err != nil {
s.logger.Fatal("Failed to decompress savedata from packet", zap.Error(err))
}
s.logger.Info("Updating save with blob")
characterSaveData.SetBaseSaveData(saveData)
}
characterSaveData.IsNewCharacter = false
characterBaseSaveData := characterSaveData.BaseSaveData()
// Make a copy for updating the launcher fields.
decompressedData = make([]byte, len(characterBaseSaveData))
copy(decompressedData, characterBaseSaveData)
err = characterSaveData.Save(s, nil)
if err != nil {
s.logger.Fatal("Failed to update savedata in db", zap.Error(err))
characterSaveData.decompSave = saveData
}
characterSaveData.updateStructWithSaveData()
characterSaveData.Save(s)
s.logger.Info("Wrote recompressed savedata back to DB.")
dumpSaveData(s, pkt.RawDataPayload, "savedata")
_, err = s.server.db.Exec("UPDATE characters SET weapon_type=$1 WHERE id=$2", uint16(decompressedData[128789]), s.charID)
if err != nil {
s.logger.Fatal("Failed to character weapon type in db", zap.Error(err))
}
s.myseries.houseTier = decompressedData[129900:129905] // 0x1FB6C + 5
s.myseries.houseData = decompressedData[130561:130756] // 0x1FE01 + 195
s.myseries.bookshelfData = decompressedData[139928:145504] // 0x22298 + 5576
// Gallery data also exists at 0x21578, is this the contest submission?
s.myseries.galleryData = decompressedData[140064:141812] // 0x22320 + 1748
s.myseries.toreData = decompressedData[130228:130468] // 0x1FCB4 + 240
s.myseries.gardenData = decompressedData[142424:142492] // 0x22C58 + 68
isFemale := decompressedData[81] // 0x51
if isFemale == 1 {
_, err = s.server.db.Exec("UPDATE characters SET is_female=true WHERE id=$1", s.charID)
} else {
_, err = s.server.db.Exec("UPDATE characters SET is_female=false WHERE id=$1", s.charID)
}
if err != nil {
s.logger.Fatal("Failed to character gender in db", zap.Error(err))
}
weaponId := binary.LittleEndian.Uint16(decompressedData[128522:128524]) // 0x1F60A
_, err = s.server.db.Exec("UPDATE characters SET weapon_id=$1 WHERE id=$2", weaponId, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character weapon id in db", zap.Error(err))
}
hrp := binary.LittleEndian.Uint16(decompressedData[130550:130552]) // 0x1FDF6
_, err = s.server.db.Exec("UPDATE characters SET hrp=$1 WHERE id=$2", hrp, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character hrp in db", zap.Error(err))
}
grp := binary.LittleEndian.Uint32(decompressedData[130556:130560]) // 0x1FDFC
var gr uint16
if grp > 0 {
gr = grpToGR(grp)
} else {
gr = 0
}
_, err = s.server.db.Exec("UPDATE characters SET gr=$1 WHERE id=$2", gr, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character gr in db", zap.Error(err))
}
characterName := s.clientContext.StrConv.MustDecode(bfutil.UpToNull(decompressedData[88:100]))
_, err = s.server.db.Exec("UPDATE characters SET name=$1 WHERE id=$2", characterName, s.charID)
characterSaveData.Name = stringsupport.SJISToUTF8(bfutil.UpToNull(characterSaveData.decompSave[88:100]))
_, err = s.server.db.Exec("UPDATE characters SET name=$1 WHERE id=$2", characterSaveData.Name, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character name in db", zap.Error(err))
}
@@ -275,15 +219,24 @@ func dumpSaveData(s *Session, data []byte, suffix string) {
if !s.server.erupeConfig.DevModeOptions.SaveDumps.Enabled {
return
} else {
dir := filepath.Join(s.server.erupeConfig.DevModeOptions.SaveDumps.OutputDir, fmt.Sprintf("%d_%s", s.charID, s.Name))
path := filepath.Join(s.server.erupeConfig.DevModeOptions.SaveDumps.OutputDir, fmt.Sprintf("%d_%s", s.charID, s.Name), fmt.Sprintf("%d_%s_%s.bin", s.charID, s.Name, suffix))
if _, err := os.Stat(dir); os.IsNotExist(err) {
os.Mkdir(dir, os.ModeDir)
}
err := ioutil.WriteFile(path, data, 0644)
dir := filepath.Join(s.server.erupeConfig.DevModeOptions.SaveDumps.OutputDir, fmt.Sprintf("%d", s.charID))
path := filepath.Join(s.server.erupeConfig.DevModeOptions.SaveDumps.OutputDir, fmt.Sprintf("%d", s.charID), fmt.Sprintf("%d_%s.bin", s.charID, suffix))
_, err := os.Stat(dir)
if err != nil {
s.logger.Fatal("Error dumping savedata", zap.Error(err))
if os.IsNotExist(err) {
err = os.Mkdir(dir, os.ModeDir)
if err != nil {
s.logger.Warn("Error dumping savedata, could not create folder")
return
}
} else {
s.logger.Warn("Error dumping savedata")
return
}
}
err = os.WriteFile(path, data, 0644)
if err != nil {
s.logger.Warn("Error dumping savedata, could not write file", zap.Error(err))
}
}
}
@@ -320,7 +273,8 @@ func handleMsgMhfLoaddata(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfSaveScenarioData(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSaveScenarioData)
_, err := s.server.db.Exec("UPDATE characters SET scenariodata = $1 WHERE characters.id = $2", pkt.RawDataPayload, int(s.charID))
dumpSaveData(s, pkt.RawDataPayload, "scenario")
_, err := s.server.db.Exec("UPDATE characters SET scenariodata = $1 WHERE id = $2", pkt.RawDataPayload, s.charID)
if err != nil {
s.logger.Fatal("Failed to update scenario data in db", zap.Error(err))
}
@@ -337,7 +291,7 @@ func handleMsgMhfLoadScenarioData(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadScenarioData)
var scenarioData []byte
bf := byteframe.NewByteFrame()
err := s.server.db.QueryRow("SELECT scenariodata FROM characters WHERE characters.id = $1", int(s.charID)).Scan(&scenarioData)
err := s.server.db.QueryRow("SELECT scenariodata FROM characters WHERE id = $1", s.charID).Scan(&scenarioData)
if err != nil {
s.logger.Fatal("Failed to get scenario data contents in db", zap.Error(err))
} else {

View File

@@ -53,38 +53,46 @@ func handleMsgMhfEnumerateEvent(s *Session, p mhfpacket.MHFPacket) {
}
type activeFeature struct {
StartTime time.Time
ActiveFeatures uint32
Unk1 uint16
StartTime time.Time `db:"start_time"`
ActiveFeatures uint32 `db:"featured"`
}
func handleMsgMhfGetWeeklySchedule(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetWeeklySchedule)
persistentEventSchedule := make([]activeFeature, 8) // generate day after weekly restart
for x := -1; x < 7; x++ {
feat := generateActiveWeapons(14) // number of active weapons
// TODO: only generate this once per restart (server should be restarted weekly)
// then load data from db instead of regenerating
persistentEventSchedule[x+1] = activeFeature{
StartTime: Time_Current_Midnight().Add(time.Duration(24*x) * time.Hour),
ActiveFeatures: uint32(feat),
Unk1: 0,
var features []activeFeature
rows, _ := s.server.db.Queryx(`SELECT start_time, featured FROM feature_weapon WHERE start_time=$1 OR start_time=$2`, Time_Current_Midnight().Add(-24*time.Hour), Time_Current_Midnight())
for rows.Next() {
var feature activeFeature
rows.StructScan(&feature)
features = append(features, feature)
}
if len(features) < 2 {
if len(features) == 0 {
feature := generateFeatureWeapons(s.server.erupeConfig.FeaturedWeapons)
feature.StartTime = Time_Current_Midnight().Add(-24 * time.Hour)
features = append(features, feature)
s.server.db.Exec(`INSERT INTO feature_weapon VALUES ($1, $2)`, feature.StartTime, feature.ActiveFeatures)
}
feature := generateFeatureWeapons(s.server.erupeConfig.FeaturedWeapons)
feature.StartTime = Time_Current_Midnight()
features = append(features, feature)
s.server.db.Exec(`INSERT INTO feature_weapon VALUES ($1, $2)`, feature.StartTime, feature.ActiveFeatures)
}
resp := byteframe.NewByteFrame()
resp.WriteUint8(uint8(len(persistentEventSchedule))) // Entry count, client only parses the first 7 or 8.
resp.WriteUint32(uint32(Time_Current_Adjusted().Add(-5 * time.Minute).Unix())) // 5 minutes ago server time
for _, es := range persistentEventSchedule {
resp.WriteUint32(uint32(es.StartTime.Unix()))
resp.WriteUint32(es.ActiveFeatures)
resp.WriteUint16(es.Unk1)
bf := byteframe.NewByteFrame()
bf.WriteUint8(2)
bf.WriteUint32(uint32(Time_Current_Adjusted().Add(-5 * time.Minute).Unix()))
for _, feature := range features {
bf.WriteUint32(uint32(feature.StartTime.Unix()))
bf.WriteUint32(feature.ActiveFeatures)
bf.WriteUint16(0)
}
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func generateActiveWeapons(count int) int {
func generateFeatureWeapons(count int) activeFeature {
nums := make([]int, 0)
var result int
r := rand.New(rand.NewSource(time.Now().UnixNano()))
@@ -104,7 +112,7 @@ func generateActiveWeapons(count int) int {
for _, num := range nums {
result += int(math.Pow(2, float64(num)))
}
return result
return activeFeature{ActiveFeatures: uint32(result)}
}
type loginBoost struct {

View File

@@ -6,6 +6,7 @@ import (
ps "erupe-ce/common/pascalstring"
"erupe-ce/network/mhfpacket"
"math/rand"
"sort"
"time"
)
@@ -253,11 +254,19 @@ func handleMsgMhfStateFestaU(s *Session, p mhfpacket.MHFPacket) {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
var souls uint32
var souls, exists uint32
s.server.db.QueryRow("SELECT souls FROM guild_characters WHERE character_id=$1", s.charID).Scan(&souls)
err = s.server.db.QueryRow("SELECT prize_id FROM festa_prizes_accepted WHERE prize_id=0 AND character_id=$1", s.charID).Scan(&exists)
bf := byteframe.NewByteFrame()
bf.WriteUint32(souls)
bf.WriteUint32(0) // unk
if err != nil {
bf.WriteBool(true)
bf.WriteBool(false)
} else {
bf.WriteBool(false)
bf.WriteBool(true)
}
bf.WriteUint16(0) // Unk
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
@@ -280,10 +289,10 @@ func handleMsgMhfStateFestaG(s *Session, p mhfpacket.MHFPacket) {
return
}
resp.WriteUint32(guild.Souls)
resp.WriteUint32(0) // unk
resp.WriteUint32(0) // unk, rank?
resp.WriteUint32(0) // unk
resp.WriteUint32(0) // unk
resp.WriteUint32(1) // unk
resp.WriteUint32(1) // unk
resp.WriteUint32(1) // unk, rank?
resp.WriteUint32(1) // unk
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
@@ -302,6 +311,9 @@ func handleMsgMhfEnumerateFestaMember(s *Session, p mhfpacket.MHFPacket) {
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(len(members)))
bf.WriteUint16(0) // Unk
sort.Slice(members, func(i, j int) bool {
return members[i].Souls > members[j].Souls
})
for _, member := range members {
bf.WriteUint32(member.CharID)
bf.WriteUint32(member.Souls)
@@ -342,6 +354,7 @@ func handleMsgMhfChargeFesta(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfAcquireFesta(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAcquireFesta)
s.server.db.Exec("INSERT INTO public.festa_prizes_accepted VALUES (0, $1)", s.charID)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
@@ -368,7 +381,7 @@ type Prize struct {
func handleMsgMhfEnumerateFestaPersonalPrize(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateFestaPersonalPrize)
rows, _ := s.server.db.Queryx("SELECT id, tier, souls_req, item_id, num_item, (SELECT count(*) FROM festa_prizes_accepted fpa WHERE fp.id = fpa.prize_id AND fpa.character_id = 4) AS claimed FROM festa_prizes fp WHERE type='personal'")
rows, _ := s.server.db.Queryx(`SELECT id, tier, souls_req, item_id, num_item, (SELECT count(*) FROM festa_prizes_accepted fpa WHERE fp.id = fpa.prize_id AND fpa.character_id = $1) AS claimed FROM festa_prizes fp WHERE type='personal'`, s.charID)
var count uint32
prizeData := byteframe.NewByteFrame()
for rows.Next() {
@@ -394,7 +407,7 @@ func handleMsgMhfEnumerateFestaPersonalPrize(s *Session, p mhfpacket.MHFPacket)
func handleMsgMhfEnumerateFestaIntermediatePrize(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateFestaIntermediatePrize)
rows, _ := s.server.db.Queryx("SELECT id, tier, souls_req, item_id, num_item, (SELECT count(*) FROM festa_prizes_accepted fpa WHERE fp.id = fpa.prize_id AND fpa.character_id = 4) AS claimed FROM festa_prizes fp WHERE type='guild'")
rows, _ := s.server.db.Queryx(`SELECT id, tier, souls_req, item_id, num_item, (SELECT count(*) FROM festa_prizes_accepted fpa WHERE fp.id = fpa.prize_id AND fpa.character_id = $1) AS claimed FROM festa_prizes fp WHERE type='guild'`, s.charID)
var count uint32
prizeData := byteframe.NewByteFrame()
for rows.Next() {

View File

@@ -8,6 +8,7 @@ import (
"encoding/json"
"errors"
"fmt"
"math"
"sort"
"strings"
"time"
@@ -54,6 +55,10 @@ type Guild struct {
PugiName1 string `db:"pugi_name_1"`
PugiName2 string `db:"pugi_name_2"`
PugiName3 string `db:"pugi_name_3"`
PugiOutfit1 uint8 `db:"pugi_outfit_1"`
PugiOutfit2 uint8 `db:"pugi_outfit_2"`
PugiOutfit3 uint8 `db:"pugi_outfit_3"`
PugiOutfits uint32 `db:"pugi_outfits"`
Recruiting bool `db:"recruiting"`
FestivalColour FestivalColour `db:"festival_colour"`
Souls uint32 `db:"souls"`
@@ -125,6 +130,10 @@ SELECT
COALESCE(pugi_name_1, '') AS pugi_name_1,
COALESCE(pugi_name_2, '') AS pugi_name_2,
COALESCE(pugi_name_3, '') AS pugi_name_3,
pugi_outfit_1,
pugi_outfit_2,
pugi_outfit_3,
pugi_outfits,
recruiting,
COALESCE((SELECT team FROM festa_registrations fr WHERE fr.guild_id = g.id), 'none') AS festival_colour,
(SELECT SUM(souls) FROM guild_characters gc WHERE gc.guild_id = g.id) AS souls,
@@ -151,8 +160,10 @@ SELECT
func (guild *Guild) Save(s *Session) error {
_, err := s.server.db.Exec(`
UPDATE guilds SET main_motto=$2, sub_motto=$3, comment=$4, pugi_name_1=$5, pugi_name_2=$6, pugi_name_3=$7, icon=$8, leader_id=$9 WHERE id=$1
`, guild.ID, guild.MainMotto, guild.SubMotto, guild.Comment, guild.PugiName1, guild.PugiName2, guild.PugiName3, guild.Icon, guild.GuildLeader.LeaderCharID)
UPDATE guilds SET main_motto=$2, sub_motto=$3, comment=$4, pugi_name_1=$5, pugi_name_2=$6, pugi_name_3=$7,
pugi_outfit_1=$8, pugi_outfit_2=$9, pugi_outfit_3=$10, pugi_outfits=$11, icon=$12, leader_id=$13 WHERE id=$1
`, guild.ID, guild.MainMotto, guild.SubMotto, guild.Comment, guild.PugiName1, guild.PugiName2, guild.PugiName3,
guild.PugiOutfit1, guild.PugiOutfit2, guild.PugiOutfit3, guild.PugiOutfits, guild.Icon, guild.GuildLeader.LeaderCharID)
if err != nil {
s.logger.Error("failed to update guild data", zap.Error(err), zap.Uint32("guildID", guild.ID))
@@ -164,7 +175,7 @@ func (guild *Guild) Save(s *Session) error {
func (guild *Guild) CreateApplication(s *Session, charID uint32, applicationType GuildApplicationType, transaction *sql.Tx) error {
sql := `
query := `
INSERT INTO guild_applications (guild_id, character_id, actor_id, application_type)
VALUES ($1, $2, $3, $4)
`
@@ -172,9 +183,9 @@ func (guild *Guild) CreateApplication(s *Session, charID uint32, applicationType
var err error
if transaction == nil {
_, err = s.server.db.Exec(sql, guild.ID, charID, s.charID, applicationType)
_, err = s.server.db.Exec(query, guild.ID, charID, s.charID, applicationType)
} else {
_, err = transaction.Exec(sql, guild.ID, charID, s.charID, applicationType)
_, err = transaction.Exec(query, guild.ID, charID, s.charID, applicationType)
}
if err != nil {
@@ -222,7 +233,7 @@ func (guild *Guild) Disband(s *Session) error {
return err
}
_, err = transaction.Exec("UPDATE guild_alliances SET sub1_id=NULL WHERE sub1_id=$1", guild.ID)
_, err = transaction.Exec("UPDATE guild_alliances SET sub1_id=sub2_id, sub2_id=NULL WHERE sub1_id=$1", guild.ID)
if err != nil {
s.logger.Error("failed to remove guild from alliance", zap.Error(err), zap.Uint32("guildID", guild.ID))
@@ -634,11 +645,8 @@ func handleMsgMhfOperateGuild(s *Session, p mhfpacket.MHFPacket) {
}
bf.WriteUint32(uint32(response))
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
return
case mhfpacket.OPERATE_GUILD_RESIGN:
guildMembers, err := GetGuildMembers(s, guild.ID, false)
success := false
if err == nil {
sort.Slice(guildMembers[:], func(i, j int) bool {
return guildMembers[i].OrderIndex < guildMembers[j].OrderIndex
@@ -651,29 +659,17 @@ func handleMsgMhfOperateGuild(s *Session, p mhfpacket.MHFPacket) {
guildMembers[0].Save(s)
guildMembers[i].Save(s)
bf.WriteUint32(guildMembers[i].CharID)
success = true
break
}
}
guild.Save(s)
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
}
if !success {
bf.WriteUint32(0)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
return
case mhfpacket.OPERATE_GUILD_APPLY:
err = guild.CreateApplication(s, s.charID, GuildApplicationTypeApplied, nil)
if err != nil {
// All successful acks return 0x01, assuming 0x00 is failure
bf.WriteUint32(0x00)
} else {
if err == nil {
bf.WriteUint32(guild.LeaderCharID)
}
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
return
case mhfpacket.OPERATE_GUILD_LEAVE:
var err error
@@ -698,10 +694,8 @@ func handleMsgMhfOperateGuild(s *Session, p mhfpacket.MHFPacket) {
}
bf.WriteUint32(uint32(response))
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
return
case mhfpacket.OPERATE_GUILD_DONATE_RANK:
handleDonateRP(s, pkt, bf, guild, false)
bf.WriteBytes(handleDonateRP(s, uint16(pkt.Data1.ReadUint32()), guild, false))
case mhfpacket.OPERATE_GUILD_SET_APPLICATION_DENY:
s.server.db.Exec("UPDATE guilds SET recruiting=false WHERE id=$1", guild.ID)
case mhfpacket.OPERATE_GUILD_SET_APPLICATION_ALLOW:
@@ -711,46 +705,55 @@ func handleMsgMhfOperateGuild(s *Session, p mhfpacket.MHFPacket) {
case mhfpacket.OPERATE_GUILD_SET_AVOID_LEADERSHIP_FALSE:
handleAvoidLeadershipUpdate(s, pkt, false)
case mhfpacket.OPERATE_GUILD_UPDATE_COMMENT:
pbf := byteframe.NewByteFrameFromBytes(pkt.UnkData)
if !characterGuildInfo.IsLeader && !characterGuildInfo.IsSubLeader() {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
_ = pbf.ReadUint8() // len
_ = pbf.ReadUint32()
guild.Comment = stringsupport.SJISToUTF8(pbf.ReadNullTerminatedBytes())
guild.Comment = stringsupport.SJISToUTF8(pkt.Data2.ReadNullTerminatedBytes())
guild.Save(s)
case mhfpacket.OPERATE_GUILD_UPDATE_MOTTO:
if !characterGuildInfo.IsLeader && !characterGuildInfo.IsSubLeader() {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
guild.SubMotto = pkt.UnkData[3]
guild.MainMotto = pkt.UnkData[4]
_ = pkt.Data1.ReadUint16()
guild.SubMotto = pkt.Data1.ReadUint8()
guild.MainMotto = pkt.Data1.ReadUint8()
guild.Save(s)
case mhfpacket.OPERATE_GUILD_RENAME_PUGI_1:
handleRenamePugi(s, pkt.UnkData, guild, 1)
handleRenamePugi(s, pkt.Data2, guild, 1)
case mhfpacket.OPERATE_GUILD_RENAME_PUGI_2:
handleRenamePugi(s, pkt.UnkData, guild, 2)
handleRenamePugi(s, pkt.Data2, guild, 2)
case mhfpacket.OPERATE_GUILD_RENAME_PUGI_3:
handleRenamePugi(s, pkt.UnkData, guild, 3)
handleRenamePugi(s, pkt.Data2, guild, 3)
case mhfpacket.OPERATE_GUILD_CHANGE_PUGI_1:
// TODO: decode guild poogie outfits
handleChangePugi(s, uint8(pkt.Data1.ReadUint32()), guild, 1)
case mhfpacket.OPERATE_GUILD_CHANGE_PUGI_2:
handleChangePugi(s, uint8(pkt.Data1.ReadUint32()), guild, 2)
case mhfpacket.OPERATE_GUILD_CHANGE_PUGI_3:
handleChangePugi(s, uint8(pkt.Data1.ReadUint32()), guild, 3)
case mhfpacket.OPERATE_GUILD_UNLOCK_OUTFIT:
// TODO: This doesn't implement blocking, if someone unlocked the same outfit at the same time
s.server.db.Exec(`UPDATE guilds SET pugi_outfits=pugi_outfits+$1 WHERE id=$2`, int(math.Pow(float64(pkt.Data1.ReadUint32()), 2)), guild.ID)
case mhfpacket.OPERATE_GUILD_DONATE_EVENT:
handleDonateRP(s, pkt, bf, guild, true)
bf.WriteBytes(handleDonateRP(s, uint16(pkt.Data1.ReadUint32()), guild, true))
case mhfpacket.OPERATE_GUILD_EVENT_EXCHANGE:
rp := uint16(pkt.Data1.ReadUint32())
var balance uint32
s.server.db.QueryRow(`UPDATE guilds SET event_rp=event_rp-$1 WHERE id=$2 RETURNING event_rp`, rp, guild.ID).Scan(&balance)
bf.WriteUint32(balance)
default:
panic(fmt.Sprintf("unhandled operate guild action '%d'", pkt.Action))
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
if len(bf.Data()) > 0 {
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
} else {
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
}
func handleRenamePugi(s *Session, data []byte, guild *Guild, num int) {
bf := byteframe.NewByteFrameFromBytes(data)
_ = bf.ReadUint8() // len
_ = bf.ReadUint32() // unk
func handleRenamePugi(s *Session, bf *byteframe.ByteFrame, guild *Guild, num int) {
name := stringsupport.SJISToUTF8(bf.ReadNullTerminatedBytes())
switch num {
case 1:
@@ -763,33 +766,35 @@ func handleRenamePugi(s *Session, data []byte, guild *Guild, num int) {
guild.Save(s)
}
func handleDonateRP(s *Session, pkt *mhfpacket.MsgMhfOperateGuild, bf *byteframe.ByteFrame, guild *Guild, isEvent bool) error {
rp := binary.BigEndian.Uint16(pkt.UnkData[3:5])
func handleChangePugi(s *Session, outfit uint8, guild *Guild, num int) {
switch num {
case 1:
guild.PugiOutfit1 = outfit
case 2:
guild.PugiOutfit2 = outfit
case 3:
guild.PugiOutfit3 = outfit
}
guild.Save(s)
}
func handleDonateRP(s *Session, amount uint16, guild *Guild, isEvent bool) []byte {
bf := byteframe.NewByteFrame()
bf.WriteUint32(0)
saveData, err := GetCharacterSaveData(s, s.charID)
if err != nil {
return err
}
saveData.RP -= rp
transaction, err := s.server.db.Begin()
err = saveData.Save(s, transaction)
if err != nil {
transaction.Rollback()
return err
return bf.Data()
}
saveData.RP -= amount
saveData.Save(s)
updateSQL := "UPDATE guilds SET rank_rp = rank_rp + $1 WHERE id = $2"
if isEvent {
updateSQL = "UPDATE guilds SET event_rp = event_rp + $1 WHERE id = $2"
}
_, err = s.server.db.Exec(updateSQL, rp, guild.ID)
if err != nil {
s.logger.Error("Failed to donate rank RP to guild", zap.Error(err), zap.Uint32("guildID", guild.ID))
transaction.Rollback()
return err
} else {
transaction.Commit()
}
s.server.db.Exec(updateSQL, amount, guild.ID)
bf.Seek(0, 0)
bf.WriteUint32(uint32(saveData.RP))
return nil
return bf.Data()
}
func handleAvoidLeadershipUpdate(s *Session, pkt *mhfpacket.MsgMhfOperateGuild, avoidLeadership bool) {
@@ -952,11 +957,13 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
ps.Uint8(bf, guild.PugiName1, true)
ps.Uint8(bf, guild.PugiName2, true)
ps.Uint8(bf, guild.PugiName3, true)
// probably guild pugi properties, should be status, stamina and luck outfits
bf.WriteBytes([]byte{
0x04, 0x02, 0x03, 0x04, 0x02, 0x03, 0x00, 0x00, 0x00, 0x4E,
})
bf.WriteUint8(guild.PugiOutfit1)
bf.WriteUint8(guild.PugiOutfit2)
bf.WriteUint8(guild.PugiOutfit3)
bf.WriteUint8(guild.PugiOutfit1)
bf.WriteUint8(guild.PugiOutfit2)
bf.WriteUint8(guild.PugiOutfit3)
bf.WriteUint32(guild.PugiOutfits)
// Unk flags
bf.WriteUint8(0x3C) // also seen as 0x32 on JP and 0x64 on TW
@@ -1027,15 +1034,7 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
}
applicants, err := GetGuildMembers(s, guild.ID, true)
if err != nil {
resp := byteframe.NewByteFrame()
resp.WriteUint32(0) // Count
resp.WriteUint8(0) // Unk, read if count == 0.
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
if err != nil || characterGuildData.IsApplicant {
if err != nil || (characterGuildData != nil && !characterGuildData.CanRecruit()) {
bf.WriteUint16(0)
} else {
bf.WriteUint16(uint16(len(applicants)))
@@ -1049,7 +1048,7 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
}
}
bf.WriteUint16(0x0000)
bf.WriteUint16(0x0000) // lenAllianceApplications
/*
alliance application format
@@ -1095,15 +1094,16 @@ func handleMsgMhfEnumerateGuild(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateGuild)
var guilds []*Guild
var alliances []*GuildAlliance
var rows *sqlx.Rows
var err error
bf := byteframe.NewByteFrameFromBytes(pkt.RawDataPayload)
switch pkt.Type {
case mhfpacket.ENUMERATE_GUILD_TYPE_GUILD_NAME:
bf.ReadBytes(10)
bf.ReadBytes(8)
searchTerm := fmt.Sprintf(`%%%s%%`, stringsupport.SJISToUTF8(bf.ReadNullTerminatedBytes()))
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE g.name ILIKE $1 OFFSET $2`, guildInfoSelectQuery), searchTerm, pkt.Page*10)
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE g.name ILIKE $1 OFFSET $2 LIMIT 11`, guildInfoSelectQuery), searchTerm, pkt.Page*10)
if err == nil {
for rows.Next() {
guild, _ := buildGuildObjectFromDbResult(rows, err, s)
@@ -1111,9 +1111,9 @@ func handleMsgMhfEnumerateGuild(s *Session, p mhfpacket.MHFPacket) {
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_LEADER_NAME:
bf.ReadBytes(10)
bf.ReadBytes(8)
searchTerm := fmt.Sprintf(`%%%s%%`, stringsupport.SJISToUTF8(bf.ReadNullTerminatedBytes()))
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE lc.name ILIKE $1 OFFSET $2`, guildInfoSelectQuery), searchTerm, pkt.Page*10)
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE lc.name ILIKE $1 OFFSET $2 LIMIT 11`, guildInfoSelectQuery), searchTerm, pkt.Page*10)
if err == nil {
for rows.Next() {
guild, _ := buildGuildObjectFromDbResult(rows, err, s)
@@ -1121,7 +1121,6 @@ func handleMsgMhfEnumerateGuild(s *Session, p mhfpacket.MHFPacket) {
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_LEADER_ID:
bf.ReadBytes(2)
ID := bf.ReadUint32()
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE leader_id = $1`, guildInfoSelectQuery), ID)
if err == nil {
@@ -1131,11 +1130,10 @@ func handleMsgMhfEnumerateGuild(s *Session, p mhfpacket.MHFPacket) {
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_ORDER_MEMBERS:
sorting := bf.ReadUint8()
if sorting == 1 {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY member_count DESC OFFSET $1`, guildInfoSelectQuery), pkt.Page*10)
if pkt.Sorting {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY member_count DESC OFFSET $1 LIMIT 11`, guildInfoSelectQuery), pkt.Page*10)
} else {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY member_count ASC OFFSET $1`, guildInfoSelectQuery), pkt.Page*10)
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY member_count ASC OFFSET $1 LIMIT 11`, guildInfoSelectQuery), pkt.Page*10)
}
if err == nil {
for rows.Next() {
@@ -1144,11 +1142,10 @@ func handleMsgMhfEnumerateGuild(s *Session, p mhfpacket.MHFPacket) {
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_ORDER_REGISTRATION:
sorting := bf.ReadUint8()
if sorting == 1 {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY id ASC OFFSET $1`, guildInfoSelectQuery), pkt.Page*10)
if pkt.Sorting {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY id ASC OFFSET $1 LIMIT 11`, guildInfoSelectQuery), pkt.Page*10)
} else {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY id DESC OFFSET $1`, guildInfoSelectQuery), pkt.Page*10)
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY id DESC OFFSET $1 LIMIT 11`, guildInfoSelectQuery), pkt.Page*10)
}
if err == nil {
for rows.Next() {
@@ -1157,11 +1154,10 @@ func handleMsgMhfEnumerateGuild(s *Session, p mhfpacket.MHFPacket) {
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_ORDER_RANK:
sorting := bf.ReadUint8()
if sorting == 1 {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY rank_rp DESC OFFSET $1`, guildInfoSelectQuery), pkt.Page*10)
if pkt.Sorting {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY rank_rp DESC OFFSET $1 LIMIT 11`, guildInfoSelectQuery), pkt.Page*10)
} else {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY rank_rp ASC OFFSET $1`, guildInfoSelectQuery), pkt.Page*10)
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY rank_rp ASC OFFSET $1 LIMIT 11`, guildInfoSelectQuery), pkt.Page*10)
}
if err == nil {
for rows.Next() {
@@ -1170,10 +1166,9 @@ func handleMsgMhfEnumerateGuild(s *Session, p mhfpacket.MHFPacket) {
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_MOTTO:
bf.ReadBytes(2)
mainMotto := bf.ReadUint16()
subMotto := bf.ReadUint16()
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE main_motto = $1 AND sub_motto = $2 OFFSET $3`, guildInfoSelectQuery), mainMotto, subMotto, pkt.Page*10)
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE main_motto = $1 AND sub_motto = $2 OFFSET $3 LIMIT 11`, guildInfoSelectQuery), mainMotto, subMotto, pkt.Page*10)
if err == nil {
for rows.Next() {
guild, _ := buildGuildObjectFromDbResult(rows, err, s)
@@ -1182,48 +1177,126 @@ func handleMsgMhfEnumerateGuild(s *Session, p mhfpacket.MHFPacket) {
}
case mhfpacket.ENUMERATE_GUILD_TYPE_RECRUITING:
// Assume the player wants the newest guilds with open recruitment
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE recruiting=true ORDER BY id DESC OFFSET $1`, guildInfoSelectQuery), pkt.Page*10)
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE recruiting=true ORDER BY id DESC OFFSET $1 LIMIT 11`, guildInfoSelectQuery), pkt.Page*10)
if err == nil {
for rows.Next() {
guild, _ := buildGuildObjectFromDbResult(rows, err, s)
guilds = append(guilds, guild)
}
}
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_ALLIANCE_NAME:
//
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_LEADER_NAME:
//
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_LEADER_ID:
//
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_ORDER_MEMBERS:
//
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_ORDER_REGISTRATION:
//
default:
panic(fmt.Sprintf("no handler for guild search type '%d'", pkt.Type))
}
if err != nil || guilds == nil {
if pkt.Type > 8 {
var tempAlliances []*GuildAlliance
rows, err = s.server.db.Queryx(allianceInfoSelectQuery)
if err == nil {
for rows.Next() {
alliance, _ := buildAllianceObjectFromDbResult(rows, err, s)
tempAlliances = append(tempAlliances, alliance)
}
}
switch pkt.Type {
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_ALLIANCE_NAME:
bf.ReadBytes(8)
searchTerm := stringsupport.SJISToUTF8(bf.ReadNullTerminatedBytes())
for _, alliance := range tempAlliances {
if strings.Contains(alliance.Name, searchTerm) {
alliances = append(alliances, alliance)
}
}
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_LEADER_NAME:
bf.ReadBytes(8)
searchTerm := stringsupport.SJISToUTF8(bf.ReadNullTerminatedBytes())
for _, alliance := range tempAlliances {
if strings.Contains(alliance.ParentGuild.LeaderName, searchTerm) {
alliances = append(alliances, alliance)
}
}
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_LEADER_ID:
ID := bf.ReadUint32()
for _, alliance := range tempAlliances {
if alliance.ParentGuild.LeaderCharID == ID {
alliances = append(alliances, alliance)
}
}
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_ORDER_MEMBERS:
if pkt.Sorting {
sort.Slice(tempAlliances, func(i, j int) bool {
return tempAlliances[i].TotalMembers > tempAlliances[j].TotalMembers
})
} else {
sort.Slice(tempAlliances, func(i, j int) bool {
return tempAlliances[i].TotalMembers < tempAlliances[j].TotalMembers
})
}
alliances = tempAlliances
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_ORDER_REGISTRATION:
if pkt.Sorting {
sort.Slice(tempAlliances, func(i, j int) bool {
return tempAlliances[i].CreatedAt.Unix() > tempAlliances[j].CreatedAt.Unix()
})
} else {
sort.Slice(tempAlliances, func(i, j int) bool {
return tempAlliances[i].CreatedAt.Unix() < tempAlliances[j].CreatedAt.Unix()
})
}
alliances = tempAlliances
}
}
if err != nil || (guilds == nil && alliances == nil) {
stubEnumerateNoResults(s, pkt.AckHandle)
return
}
bf = byteframe.NewByteFrame()
bf.WriteUint16(uint16(len(guilds)))
bf.WriteUint8(0x01) // Unk
for _, guild := range guilds {
bf.WriteUint32(guild.ID)
bf.WriteUint32(guild.LeaderCharID)
bf.WriteUint16(guild.MemberCount)
bf.WriteUint16(0x0000) // Unk
bf.WriteUint16(guild.Rank) // OR guilds in alliance
bf.WriteUint32(uint32(guild.CreatedAt.Unix()))
ps.Uint8(bf, guild.Name, true)
ps.Uint8(bf, guild.LeaderName, true)
bf.WriteUint8(0x01) // Unk
bf.WriteBool(!guild.Recruiting)
if pkt.Type > 8 {
hasNextPage := false
if len(alliances) > 10 {
hasNextPage = true
alliances = alliances[:10]
}
bf.WriteUint16(uint16(len(alliances)))
bf.WriteBool(hasNextPage)
for _, alliance := range alliances {
bf.WriteUint32(alliance.ID)
bf.WriteUint32(alliance.ParentGuild.LeaderCharID)
bf.WriteUint16(alliance.TotalMembers)
bf.WriteUint16(0x0000)
if alliance.SubGuild1ID == 0 && alliance.SubGuild2ID == 0 {
bf.WriteUint16(1)
} else if alliance.SubGuild1ID > 0 && alliance.SubGuild2ID == 0 || alliance.SubGuild1ID == 0 && alliance.SubGuild2ID > 0 {
bf.WriteUint16(2)
} else {
bf.WriteUint16(3)
}
bf.WriteUint32(uint32(alliance.CreatedAt.Unix()))
ps.Uint8(bf, alliance.Name, true)
ps.Uint8(bf, alliance.ParentGuild.LeaderName, true)
bf.WriteUint8(0x01) // Unk
bf.WriteBool(true) // TODO: Enable GuildAlliance applications
}
} else {
hasNextPage := false
if len(guilds) > 10 {
hasNextPage = true
guilds = guilds[:10]
}
bf.WriteUint16(uint16(len(guilds)))
bf.WriteBool(hasNextPage)
for _, guild := range guilds {
bf.WriteUint32(guild.ID)
bf.WriteUint32(guild.LeaderCharID)
bf.WriteUint16(guild.MemberCount)
bf.WriteUint16(0x0000) // Unk
bf.WriteUint16(guild.Rank) // OR guilds in alliance
bf.WriteUint32(uint32(guild.CreatedAt.Unix()))
ps.Uint8(bf, guild.Name, true)
ps.Uint8(bf, guild.LeaderName, true)
bf.WriteUint8(0x01) // Unk
bf.WriteBool(!guild.Recruiting)
}
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
@@ -1712,14 +1785,29 @@ func handleMsgMhfGetGuildWeeklyBonusMaster(s *Session, p mhfpacket.MHFPacket) {
}
func handleMsgMhfGetGuildWeeklyBonusActiveCount(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildWeeklyBonusActiveCount)
// Values taken from brand new guild capture
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0x03))
bf := byteframe.NewByteFrame()
bf.WriteUint8(0x3C) // Active count
bf.WriteUint8(0x3C) // Current active count
bf.WriteUint8(0x00) // New active count
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGuildHuntdata(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGuildHuntdata)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
bf := byteframe.NewByteFrame()
switch pkt.Operation {
case 0: // Unk
doAckBufSucceed(s, pkt.AckHandle, []byte{})
case 1: // Get Huntdata
bf.WriteUint8(0) // Entries
/* Entry format
uint32 UnkID
uint32 MonID
*/
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
case 2: // Unk, controls glow
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00})
}
}
type MessageBoardPost struct {

View File

@@ -1,6 +1,8 @@
package channelserver
import (
"erupe-ce/common/byteframe"
ps "erupe-ce/common/pascalstring"
"fmt"
"time"
@@ -139,8 +141,15 @@ func handleMsgMhfOperateJoint(s *Session, p mhfpacket.MHFPacket) {
}
case mhfpacket.OPERATE_JOINT_LEAVE:
if guild.LeaderCharID == s.charID {
// delete alliance application
// or leave alliance
if guild.ID == alliance.SubGuild1ID && alliance.SubGuild2ID > 0 {
s.server.db.Exec(`UPDATE guild_alliances SET sub1_id = sub2_id, sub2_id = NULL WHERE id = $1`, alliance.ID)
} else if guild.ID == alliance.SubGuild1ID && alliance.SubGuild2ID == 0 {
s.server.db.Exec(`UPDATE guild_alliances SET sub1_id = NULL WHERE id = $1`, alliance.ID)
} else {
s.server.db.Exec(`UPDATE guild_alliances SET sub2_id = NULL WHERE id = $1`, alliance.ID)
}
// TODO: Handle deleting Alliance applications
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
} else {
s.logger.Warn(
"Non-owner of guild attempted alliance leave",
@@ -148,10 +157,75 @@ func handleMsgMhfOperateJoint(s *Session, p mhfpacket.MHFPacket) {
)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
}
case mhfpacket.OPERATE_JOINT_KICK:
if alliance.ParentGuild.LeaderCharID == s.charID {
_ = pkt.UnkData.ReadUint8()
kickedGuildID := pkt.UnkData.ReadUint32()
if kickedGuildID == alliance.SubGuild1ID && alliance.SubGuild2ID > 0 {
s.server.db.Exec(`UPDATE guild_alliances SET sub1_id = sub2_id, sub2_id = NULL WHERE id = $1`, alliance.ID)
} else if kickedGuildID == alliance.SubGuild1ID && alliance.SubGuild2ID == 0 {
s.server.db.Exec(`UPDATE guild_alliances SET sub1_id = NULL WHERE id = $1`, alliance.ID)
} else {
s.server.db.Exec(`UPDATE guild_alliances SET sub2_id = NULL WHERE id = $1`, alliance.ID)
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
} else {
s.logger.Warn(
"Non-owner of alliance attempted kick",
zap.Uint32("CharID", s.charID),
zap.Uint32("AllyID", alliance.ID),
)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
}
default:
panic(fmt.Sprintf("Unhandled operate joint action '%d'", pkt.Action))
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
panic(fmt.Sprintf("Unhandled operate joint action '%d'", pkt.Action))
}
}
func handleMsgMhfInfoJoint(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfInfoJoint(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfInfoJoint)
bf := byteframe.NewByteFrame()
alliance, err := GetAllianceData(s, pkt.AllianceID)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
} else {
bf.WriteUint32(alliance.ID)
bf.WriteUint32(uint32(alliance.CreatedAt.Unix()))
bf.WriteUint16(alliance.TotalMembers)
bf.WriteUint16(0x0000) // Unk
ps.Uint16(bf, alliance.Name, true)
if alliance.SubGuild1ID > 0 {
if alliance.SubGuild2ID > 0 {
bf.WriteUint8(3)
} else {
bf.WriteUint8(2)
}
} else {
bf.WriteUint8(1)
}
bf.WriteUint32(alliance.ParentGuildID)
bf.WriteUint32(alliance.ParentGuild.LeaderCharID)
bf.WriteUint16(alliance.ParentGuild.Rank)
bf.WriteUint16(alliance.ParentGuild.MemberCount)
ps.Uint16(bf, alliance.ParentGuild.Name, true)
ps.Uint16(bf, alliance.ParentGuild.LeaderName, true)
if alliance.SubGuild1ID > 0 {
bf.WriteUint32(alliance.SubGuild1ID)
bf.WriteUint32(alliance.SubGuild1.LeaderCharID)
bf.WriteUint16(alliance.SubGuild1.Rank)
bf.WriteUint16(alliance.SubGuild1.MemberCount)
ps.Uint16(bf, alliance.SubGuild1.Name, true)
ps.Uint16(bf, alliance.SubGuild1.LeaderName, true)
}
if alliance.SubGuild2ID > 0 {
bf.WriteUint32(alliance.SubGuild2ID)
bf.WriteUint32(alliance.SubGuild2.LeaderCharID)
bf.WriteUint16(alliance.SubGuild2.Rank)
bf.WriteUint16(alliance.SubGuild2.MemberCount)
ps.Uint16(bf, alliance.SubGuild2.Name, true)
ps.Uint16(bf, alliance.SubGuild2.LeaderName, true)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
}

View File

@@ -38,24 +38,26 @@ FROM warehouse
func handleMsgMhfUpdateInterior(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateInterior)
_, err := s.server.db.Exec("UPDATE characters SET house=$1 WHERE id=$2", pkt.InteriorData, s.charID)
if err != nil {
panic(err)
}
s.server.db.Exec(`UPDATE user_binary SET house_furniture=$1 WHERE id=$2`, pkt.InteriorData, s.charID)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
type HouseData struct {
CharID uint32 `db:"id"`
HRP uint16 `db:"hrp"`
GR uint16 `db:"gr"`
Name string `db:"name"`
CharID uint32 `db:"id"`
HRP uint16 `db:"hrp"`
GR uint16 `db:"gr"`
Name string `db:"name"`
HouseState uint8 `db:"house_state"`
HousePassword string `db:"house_password"`
}
func handleMsgMhfEnumerateHouse(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateHouse)
bf := byteframe.NewByteFrame()
bf.WriteUint16(0)
var houses []HouseData
houseQuery := `SELECT c.id, hrp, gr, name, COALESCE(ub.house_state, 2) as house_state, COALESCE(ub.house_password, '') as house_password
FROM characters c LEFT JOIN user_binary ub ON ub.id = c.id WHERE c.id=$1`
switch pkt.Method {
case 1:
var friendsList string
@@ -63,17 +65,15 @@ func handleMsgMhfEnumerateHouse(s *Session, p mhfpacket.MHFPacket) {
cids := stringsupport.CSVElems(friendsList)
for _, cid := range cids {
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", cid)
row := s.server.db.QueryRowx(houseQuery, cid)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
if err == nil {
houses = append(houses, house)
}
}
case 2:
guild, err := GetGuildInfoByCharacterId(s, s.charID)
if err != nil {
if err != nil || guild == nil {
break
}
guildMembers, err := GetGuildMembers(s, guild.ID, false)
@@ -82,58 +82,48 @@ func handleMsgMhfEnumerateHouse(s *Session, p mhfpacket.MHFPacket) {
}
for _, member := range guildMembers {
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", member.CharID)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
row := s.server.db.QueryRowx(houseQuery, member.CharID)
err = row.StructScan(&house)
if err == nil {
houses = append(houses, house)
}
}
case 3:
houseQuery = `SELECT c.id, hrp, gr, name, COALESCE(ub.house_state, 2) as house_state, COALESCE(ub.house_password, '') as house_password
FROM characters c LEFT JOIN user_binary ub ON ub.id = c.id WHERE name ILIKE $1`
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE name ILIKE $1", fmt.Sprintf(`%%%s%%`, pkt.Name))
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
houses = append(houses, house)
rows, _ := s.server.db.Queryx(houseQuery, fmt.Sprintf(`%%%s%%`, pkt.Name))
for rows.Next() {
err := rows.StructScan(&house)
if err == nil {
houses = append(houses, house)
}
}
case 4:
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", pkt.CharID)
row := s.server.db.QueryRowx(houseQuery, pkt.CharID)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
if err == nil {
houses = append(houses, house)
}
case 5: // Recent visitors
break
}
var exists int
for _, house := range houses {
for _, session := range s.server.sessions {
if session.charID == house.CharID {
exists++
bf.WriteUint32(house.CharID)
bf.WriteUint8(session.myseries.state)
if len(session.myseries.password) > 0 {
bf.WriteUint8(3)
} else {
bf.WriteUint8(0)
}
bf.WriteUint16(house.HRP)
bf.WriteUint16(house.GR)
ps.Uint8(bf, house.Name, true)
break
}
bf.WriteUint32(house.CharID)
bf.WriteUint8(house.HouseState)
if len(house.HousePassword) > 0 {
bf.WriteUint8(3)
} else {
bf.WriteUint8(0)
}
bf.WriteUint16(house.HRP)
bf.WriteUint16(house.GR)
ps.Uint8(bf, house.Name, true)
}
resp := byteframe.NewByteFrame()
resp.WriteUint16(uint16(exists))
resp.WriteBytes(bf.Data())
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
bf.Seek(0, 0)
bf.WriteUint16(uint16(len(houses)))
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfUpdateHouse(s *Session, p mhfpacket.MHFPacket) {
@@ -143,72 +133,89 @@ func handleMsgMhfUpdateHouse(s *Session, p mhfpacket.MHFPacket) {
// 03 = open friends
// 04 = open guild
// 05 = open friends+guild
s.myseries.state = pkt.State
s.myseries.password = pkt.Password
s.server.db.Exec(`UPDATE user_binary SET house_state=$1, house_password=$2 WHERE id=$3`, pkt.State, pkt.Password, s.charID)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfLoadHouse(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadHouse)
bf := byteframe.NewByteFrame()
var state uint8
var password string
s.server.db.QueryRow(`SELECT COALESCE(house_state, 2) as house_state, COALESCE(house_password, '') as house_password FROM user_binary WHERE id=$1
`, pkt.CharID).Scan(&state, &password)
if pkt.Destination != 9 && len(pkt.Password) > 0 && pkt.CheckPass {
for _, session := range s.server.sessions {
if session.charID == pkt.CharID && pkt.Password != session.myseries.password {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
if pkt.Password != password {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
}
var furniture []byte
err := s.server.db.QueryRow("SELECT house FROM characters WHERE id=$1", pkt.CharID).Scan(&furniture)
if err != nil {
panic(err)
if pkt.Destination != 9 && state > 2 {
allowed := false
// Friends list verification
if state == 3 || state == 5 {
var friendsList string
s.server.db.QueryRow(`SELECT friends FROM characters WHERE id=$1`, pkt.CharID).Scan(&friendsList)
cids := stringsupport.CSVElems(friendsList)
for _, cid := range cids {
if uint32(cid) == s.charID {
allowed = true
break
}
}
}
// Guild verification
if state > 3 {
ownGuild, err := GetGuildInfoByCharacterId(s, s.charID)
isApplicant, _ := ownGuild.HasApplicationForCharID(s, s.charID)
if err == nil && ownGuild != nil {
othersGuild, err := GetGuildInfoByCharacterId(s, pkt.CharID)
if err == nil && othersGuild != nil {
if othersGuild.ID == ownGuild.ID && !isApplicant {
allowed = true
}
}
}
}
if !allowed {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
}
if furniture == nil {
furniture = make([]byte, 20)
var houseTier, houseData, houseFurniture, bookshelf, gallery, tore, garden []byte
s.server.db.QueryRow(`SELECT house_tier, house_data, house_furniture, bookshelf, gallery, tore, garden FROM user_binary WHERE id=$1
`, pkt.CharID).Scan(&houseTier, &houseData, &houseFurniture, &bookshelf, &gallery, &tore, &garden)
if houseFurniture == nil {
houseFurniture = make([]byte, 20)
}
switch pkt.Destination {
case 3: // Others house
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
bf.WriteBytes(session.myseries.houseTier)
bf.WriteBytes(session.myseries.houseData)
bf.WriteBytes(make([]byte, 19)) // Padding?
bf.WriteBytes(furniture)
}
}
bf.WriteBytes(houseTier)
bf.WriteBytes(houseData)
bf.WriteBytes(make([]byte, 19)) // Padding?
bf.WriteBytes(houseFurniture)
case 4: // Bookshelf
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
bf.WriteBytes(session.myseries.bookshelfData)
}
}
bf.WriteBytes(bookshelf)
case 5: // Gallery
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
bf.WriteBytes(session.myseries.galleryData)
}
}
bf.WriteBytes(gallery)
case 8: // Tore
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
bf.WriteBytes(session.myseries.toreData)
}
}
bf.WriteBytes(tore)
case 9: // Own house
bf.WriteBytes(furniture)
bf.WriteBytes(houseFurniture)
case 10: // Garden
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
bf.WriteBytes(session.myseries.gardenData)
c, d := getGookData(s, pkt.CharID)
bf.WriteUint16(c)
bf.WriteUint16(0)
bf.WriteBytes(d)
}
}
bf.WriteBytes(garden)
c, d := getGookData(s, pkt.CharID)
bf.WriteUint16(c)
bf.WriteUint16(0)
bf.WriteBytes(d)
}
if len(bf.Data()) == 0 {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
@@ -219,26 +226,18 @@ func handleMsgMhfLoadHouse(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfGetMyhouseInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetMyhouseInfo)
var data []byte
err := s.server.db.QueryRow("SELECT trophy FROM characters WHERE id = $1", s.charID).Scan(&data)
if err != nil {
panic(err)
}
s.server.db.QueryRow(`SELECT mission FROM user_binary WHERE id=$1`, s.charID).Scan(&data)
if len(data) > 0 {
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 9))
}
}
func handleMsgMhfUpdateMyhouseInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateMyhouseInfo)
_, err := s.server.db.Exec("UPDATE characters SET trophy=$1 WHERE id=$2", pkt.Unk0, s.charID)
if err != nil {
panic(err)
}
s.server.db.Exec("UPDATE user_binary SET mission=$1 WHERE id=$2", pkt.Unk0, s.charID)
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
@@ -311,6 +310,7 @@ func handleMsgMhfSaveDecoMyset(s *Session, p mhfpacket.MHFPacket) {
}
loadData[1] = savedSets // update set count
}
dumpSaveData(s, loadData, "decomyset")
_, err := s.server.db.Exec("UPDATE characters SET decomyset=$1 WHERE id=$2", loadData, s.charID)
if err != nil {
s.logger.Fatal("Failed to update decomyset savedata in db", zap.Error(err))

View File

@@ -104,6 +104,7 @@ func handleMsgMhfSaveHunterNavi(s *Session, p mhfpacket.MHFPacket) {
s.logger.Info("Wrote recompressed hunternavi back to DB.")
} else {
dumpSaveData(s, pkt.RawDataPayload, "hunternavi")
// simply update database, no extra processing
_, err := s.server.db.Exec("UPDATE characters SET hunternavi=$1 WHERE id=$2", pkt.RawDataPayload, s.charID)
if err != nil {
@@ -162,6 +163,7 @@ func handleMsgMhfCreateMercenary(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfSaveMercenary(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSaveMercenary)
dumpSaveData(s, pkt.MercData, "mercenary")
if len(pkt.MercData) > 0 {
s.server.db.Exec("UPDATE characters SET savemercenary=$1 WHERE id=$2", pkt.MercData, s.charID)
}
@@ -236,19 +238,31 @@ func handleMsgMhfSaveOtomoAirou(s *Session, p mhfpacket.MHFPacket) {
return
}
bf := byteframe.NewByteFrameFromBytes(decomp)
save := byteframe.NewByteFrame()
var catsExist uint8
save.WriteUint8(0)
cats := bf.ReadUint8()
for i := 0; i < int(cats); i++ {
dataLen := bf.ReadUint32()
catID := bf.ReadUint32()
if catID == 0 {
var nextID uint32
_ = s.server.db.QueryRow("SELECT nextval('airou_id_seq')").Scan(&nextID)
bf.Seek(-4, io.SeekCurrent)
bf.WriteUint32(nextID)
_ = s.server.db.QueryRow("SELECT nextval('airou_id_seq')").Scan(&catID)
}
exists := bf.ReadBool()
data := bf.ReadBytes(uint(dataLen) - 5)
if exists {
catsExist++
save.WriteUint32(dataLen)
save.WriteUint32(catID)
save.WriteBool(exists)
save.WriteBytes(data)
}
_ = bf.ReadBytes(uint(dataLen) - 4)
}
comp, err := nullcomp.Compress(bf.Data())
save.WriteBytes(bf.DataFromCurrent())
save.Seek(0, 0)
save.WriteUint8(catsExist)
comp, err := nullcomp.Compress(save.Data())
if err != nil {
s.logger.Error("Failed to compress airou", zap.Error(err))
} else {

View File

@@ -12,20 +12,20 @@ func handleMsgMhfLoadPlateData(s *Session, p mhfpacket.MHFPacket) {
var data []byte
err := s.server.db.QueryRow("SELECT platedata FROM characters WHERE id = $1", s.charID).Scan(&data)
if err != nil {
s.logger.Fatal("Failed to get plate data savedata from db", zap.Error(err))
s.logger.Error("Failed to get plate data savedata from db", zap.Error(err))
}
if len(data) > 0 {
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
doAckBufSucceed(s, pkt.AckHandle, []byte{})
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
}
func handleMsgMhfSavePlateData(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSavePlateData)
dumpSaveData(s, pkt.RawDataPayload, "_platedata")
dumpSaveData(s, pkt.RawDataPayload, "platedata")
if pkt.IsDataDiff {
var data []byte
@@ -77,20 +77,20 @@ func handleMsgMhfLoadPlateBox(s *Session, p mhfpacket.MHFPacket) {
var data []byte
err := s.server.db.QueryRow("SELECT platebox FROM characters WHERE id = $1", s.charID).Scan(&data)
if err != nil {
s.logger.Fatal("Failed to get sigil box savedata from db", zap.Error(err))
s.logger.Error("Failed to get sigil box savedata from db", zap.Error(err))
}
if len(data) > 0 {
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
doAckBufSucceed(s, pkt.AckHandle, []byte{})
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
}
func handleMsgMhfSavePlateBox(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSavePlateBox)
dumpSaveData(s, pkt.RawDataPayload, "_platebox")
dumpSaveData(s, pkt.RawDataPayload, "platebox")
if pkt.IsDataDiff {
var data []byte
@@ -156,7 +156,7 @@ func handleMsgMhfLoadPlateMyset(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfSavePlateMyset(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSavePlateMyset)
// looks to always return the full thing, simply update database, no extra processing
dumpSaveData(s, pkt.RawDataPayload, "platemyset")
_, err := s.server.db.Exec("UPDATE characters SET platemyset=$1 WHERE id=$2", pkt.RawDataPayload, s.charID)
if err != nil {
s.logger.Fatal("Failed to update platemyset savedata in db", zap.Error(err))

View File

@@ -2,7 +2,6 @@ package channelserver
import (
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
@@ -14,14 +13,24 @@ import (
func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysGetFile)
// Debug print the request.
if pkt.IsScenario {
fmt.Printf("%+v\n", pkt.ScenarioIdentifer)
if s.server.erupeConfig.DevModeOptions.QuestDebugTools && s.server.erupeConfig.DevMode {
s.logger.Debug(
"Scenario",
zap.Uint8("CategoryID", pkt.ScenarioIdentifer.CategoryID),
zap.Uint32("MainID", pkt.ScenarioIdentifer.MainID),
zap.Uint8("ChapterID", pkt.ScenarioIdentifer.ChapterID),
zap.Uint8("Flags", pkt.ScenarioIdentifer.Flags),
)
}
filename := fmt.Sprintf("%d_0_0_0_S%d_T%d_C%d", pkt.ScenarioIdentifer.CategoryID, pkt.ScenarioIdentifer.MainID, pkt.ScenarioIdentifer.Flags, pkt.ScenarioIdentifer.ChapterID)
// Read the scenario file.
data, err := ioutil.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("scenarios/%s.bin", filename)))
if err != nil {
panic(err)
s.logger.Error(fmt.Sprintf("Failed to open file: %s/scenarios/%s.bin", s.server.erupeConfig.BinPath, filename))
// This will crash the game.
doAckBufSucceed(s, pkt.AckHandle, data)
return
}
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
@@ -32,10 +41,19 @@ func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) {
}
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
if s.server.erupeConfig.DevModeOptions.QuestDebugTools && s.server.erupeConfig.DevMode {
s.logger.Debug(
"Quest",
zap.String("Filename", pkt.Filename),
)
}
// Get quest file.
data, err := ioutil.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename)))
if err != nil {
s.logger.Fatal(fmt.Sprintf("Failed to open quest file: quests/%s.bin", pkt.Filename))
s.logger.Error(fmt.Sprintf("Failed to open file: %s/quests/%s.bin", s.server.erupeConfig.BinPath, pkt.Filename))
// This will crash the game.
doAckBufSucceed(s, pkt.AckHandle, data)
return
}
doAckBufSucceed(s, pkt.AckHandle, data)
}
@@ -55,6 +73,7 @@ func handleMsgMhfLoadFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfSaveFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSaveFavoriteQuest)
dumpSaveData(s, pkt.Data, "favquest")
s.server.db.Exec("UPDATE characters SET savefavoritequest=$1 WHERE id=$2", pkt.Data, s.charID)
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}

View File

@@ -3,6 +3,7 @@ package channelserver
import (
ps "erupe-ce/common/pascalstring"
"fmt"
"github.com/jmoiron/sqlx"
"io/ioutil"
"path/filepath"
@@ -15,6 +16,7 @@ func handleMsgMhfSaveRengokuData(s *Session, p mhfpacket.MHFPacket) {
// saved every floor on road, holds values such as floors progressed, points etc.
// can be safely handled by the client
pkt := p.(*mhfpacket.MsgMhfSaveRengokuData)
dumpSaveData(s, pkt.RawDataPayload, "rengoku")
_, err := s.server.db.Exec("UPDATE characters SET rengokudata=$1 WHERE id=$2", pkt.RawDataPayload, s.charID)
if err != nil {
s.logger.Fatal("Failed to update rengokudata savedata in db", zap.Error(err))
@@ -95,20 +97,13 @@ func handleMsgMhfGetRengokuBinary(s *Session, p mhfpacket.MHFPacket) {
doAckBufSucceed(s, pkt.AckHandle, data)
}
const rengokuScoreQuery = `
SELECT max_stages_mp, max_points_mp, max_stages_sp, max_points_sp, c.name, gc.guild_id
FROM rengoku_score rs
const rengokuScoreQuery = `, c.name FROM rengoku_score rs
LEFT JOIN characters c ON c.id = rs.character_id
LEFT JOIN guild_characters gc ON gc.character_id = rs.character_id
`
LEFT JOIN guild_characters gc ON gc.character_id = rs.character_id `
type RengokuScore struct {
Name string `db:"name"`
GuildID int `db:"guild_id"`
MaxStagesMP uint32 `db:"max_stages_mp"`
MaxPointsMP uint32 `db:"max_points_mp"`
MaxStagesSP uint32 `db:"max_stages_sp"`
MaxPointsSP uint32 `db:"max_points_sp"`
Name string `db:"name"`
Score uint32 `db:"score"`
}
func handleMsgMhfEnumerateRengokuRanking(s *Session, p mhfpacket.MHFPacket) {
@@ -120,155 +115,61 @@ func handleMsgMhfEnumerateRengokuRanking(s *Session, p mhfpacket.MHFPacket) {
guild = nil
}
if pkt.Leaderboard == 2 || pkt.Leaderboard == 3 || pkt.Leaderboard == 6 || pkt.Leaderboard == 7 {
if guild == nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 11))
return
}
}
var score RengokuScore
var selfExist bool
i := uint32(1)
bf := byteframe.NewByteFrame()
scoreData := byteframe.NewByteFrame()
var rows *sqlx.Rows
switch pkt.Leaderboard {
case 0: // Max stage overall MP
rows, _ := s.server.db.Queryx(fmt.Sprintf("%s ORDER BY max_stages_mp DESC", rengokuScoreQuery))
for rows.Next() {
rows.StructScan(&score)
if score.Name == s.Name {
bf.WriteUint32(i)
bf.WriteUint32(score.MaxStagesMP)
ps.Uint8(bf, s.Name, true)
ps.Uint8(bf, "", false)
}
scoreData.WriteUint32(i)
scoreData.WriteUint32(score.MaxStagesMP)
ps.Uint8(scoreData, score.Name, true)
ps.Uint8(scoreData, "", false)
case 0:
rows, _ = s.server.db.Queryx(fmt.Sprintf("SELECT max_stages_mp AS score %s ORDER BY max_stages_mp DESC", rengokuScoreQuery))
case 1:
rows, _ = s.server.db.Queryx(fmt.Sprintf("SELECT max_points_mp AS score %s ORDER BY max_points_mp DESC", rengokuScoreQuery))
case 2:
rows, _ = s.server.db.Queryx(fmt.Sprintf("SELECT max_stages_mp AS score %s WHERE guild_id=$1 ORDER BY max_stages_mp DESC", rengokuScoreQuery), guild.ID)
case 3:
rows, _ = s.server.db.Queryx(fmt.Sprintf("SELECT max_points_mp AS score %s WHERE guild_id=$1 ORDER BY max_points_mp DESC", rengokuScoreQuery), guild.ID)
case 4:
rows, _ = s.server.db.Queryx(fmt.Sprintf("SELECT max_stages_sp AS score %s ORDER BY max_stages_sp DESC", rengokuScoreQuery))
case 5:
rows, _ = s.server.db.Queryx(fmt.Sprintf("SELECT max_points_sp AS score %s ORDER BY max_points_sp DESC", rengokuScoreQuery))
case 6:
rows, _ = s.server.db.Queryx(fmt.Sprintf("SELECT max_stages_sp AS score %s WHERE guild_id=$1 ORDER BY max_stages_sp DESC", rengokuScoreQuery), guild.ID)
case 7:
rows, _ = s.server.db.Queryx(fmt.Sprintf("SELECT max_points_sp AS score %s WHERE guild_id=$1 ORDER BY max_points_sp DESC", rengokuScoreQuery), guild.ID)
}
for rows.Next() {
rows.StructScan(&score)
if score.Name == s.Name {
bf.WriteUint32(i)
bf.WriteUint32(score.Score)
ps.Uint8(bf, s.Name, true)
ps.Uint8(bf, "", false)
selfExist = true
}
if i > 100 {
i++
continue
}
case 1: // Max RdP overall MP
rows, _ := s.server.db.Queryx(fmt.Sprintf("%s ORDER BY max_points_mp DESC", rengokuScoreQuery))
for rows.Next() {
rows.StructScan(&score)
if score.Name == s.Name {
bf.WriteUint32(i)
bf.WriteUint32(score.MaxPointsMP)
ps.Uint8(bf, s.Name, true)
ps.Uint8(bf, "", false)
}
scoreData.WriteUint32(i)
scoreData.WriteUint32(score.MaxPointsMP)
ps.Uint8(scoreData, score.Name, true)
ps.Uint8(scoreData, "", false)
i++
}
case 2: // Max stage guild MP
if guild != nil {
rows, _ := s.server.db.Queryx(fmt.Sprintf("%s WHERE guild_id=$1 ORDER BY max_stages_mp DESC", rengokuScoreQuery), guild.ID)
for rows.Next() {
rows.StructScan(&score)
if score.Name == s.Name {
bf.WriteUint32(i)
bf.WriteUint32(score.MaxStagesMP)
ps.Uint8(bf, s.Name, true)
ps.Uint8(bf, "", false)
}
scoreData.WriteUint32(i)
scoreData.WriteUint32(score.MaxStagesMP)
ps.Uint8(scoreData, score.Name, true)
ps.Uint8(scoreData, "", false)
i++
}
} else {
bf.WriteBytes(make([]byte, 11))
}
case 3: // Max RdP guild MP
if guild != nil {
rows, _ := s.server.db.Queryx(fmt.Sprintf("%s WHERE guild_id=$1 ORDER BY max_points_mp DESC", rengokuScoreQuery), guild.ID)
for rows.Next() {
rows.StructScan(&score)
if score.Name == s.Name {
bf.WriteUint32(i)
bf.WriteUint32(score.MaxPointsMP)
ps.Uint8(bf, s.Name, true)
ps.Uint8(bf, "", false)
}
scoreData.WriteUint32(i)
scoreData.WriteUint32(score.MaxPointsMP)
ps.Uint8(scoreData, score.Name, true)
ps.Uint8(scoreData, "", false)
i++
}
} else {
bf.WriteBytes(make([]byte, 11))
}
case 4: // Max stage overall SP
rows, _ := s.server.db.Queryx(fmt.Sprintf("%s ORDER BY max_stages_sp DESC", rengokuScoreQuery))
for rows.Next() {
rows.StructScan(&score)
if score.Name == s.Name {
bf.WriteUint32(i)
bf.WriteUint32(score.MaxStagesSP)
ps.Uint8(bf, s.Name, true)
ps.Uint8(bf, "", false)
}
scoreData.WriteUint32(i)
scoreData.WriteUint32(score.MaxStagesSP)
ps.Uint8(scoreData, score.Name, true)
ps.Uint8(scoreData, "", false)
i++
}
case 5: // Max RdP overall SP
rows, _ := s.server.db.Queryx(fmt.Sprintf("%s ORDER BY max_points_sp DESC", rengokuScoreQuery))
for rows.Next() {
rows.StructScan(&score)
if score.Name == s.Name {
bf.WriteUint32(i)
bf.WriteUint32(score.MaxPointsSP)
ps.Uint8(bf, s.Name, true)
ps.Uint8(bf, "", false)
}
scoreData.WriteUint32(i)
scoreData.WriteUint32(score.MaxPointsSP)
ps.Uint8(scoreData, score.Name, true)
ps.Uint8(scoreData, "", false)
i++
}
case 6: // Max stage guild SP
if guild != nil {
rows, _ := s.server.db.Queryx(fmt.Sprintf("%s WHERE guild_id=$1 ORDER BY max_stages_sp DESC", rengokuScoreQuery), guild.ID)
for rows.Next() {
rows.StructScan(&score)
if score.Name == s.Name {
bf.WriteUint32(i)
bf.WriteUint32(score.MaxStagesSP)
ps.Uint8(bf, s.Name, true)
ps.Uint8(bf, "", false)
}
scoreData.WriteUint32(i)
scoreData.WriteUint32(score.MaxStagesSP)
ps.Uint8(scoreData, score.Name, true)
ps.Uint8(scoreData, "", false)
i++
}
} else {
bf.WriteBytes(make([]byte, 11))
}
case 7: // Max RdP guild SP
if guild != nil {
rows, _ := s.server.db.Queryx(fmt.Sprintf("%s WHERE guild_id=$1 ORDER BY max_points_sp DESC", rengokuScoreQuery), guild.ID)
for rows.Next() {
rows.StructScan(&score)
if score.Name == s.Name {
bf.WriteUint32(i)
bf.WriteUint32(score.MaxPointsSP)
ps.Uint8(bf, s.Name, true)
ps.Uint8(bf, "", false)
}
scoreData.WriteUint32(i)
scoreData.WriteUint32(score.MaxPointsSP)
ps.Uint8(scoreData, score.Name, true)
ps.Uint8(scoreData, "", false)
i++
}
} else {
bf.WriteBytes(make([]byte, 11))
}
scoreData.WriteUint32(i)
scoreData.WriteUint32(score.Score)
ps.Uint8(scoreData, score.Name, true)
ps.Uint8(scoreData, "", false)
i++
}
if !selfExist {
bf.WriteBytes(make([]byte, 10))
}
bf.WriteUint8(uint8(i) - 1)
bf.WriteBytes(scoreData.Data())

View File

@@ -19,6 +19,7 @@ func handleMsgSysCreateStage(s *Session, p mhfpacket.MHFPacket) {
doAckSimpleFail(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
} else {
stage := NewStage(pkt.StageID)
stage.host = s
stage.maxPlayers = uint16(pkt.PlayerCount)
s.server.stages[stage.id] = stage
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
@@ -42,6 +43,7 @@ func doStageTransfer(s *Session, ackHandle uint32, stageID string) {
stage = s.server.stages[stageID]
s.server.Unlock()
stage.Lock()
stage.host = s
stage.clients[s] = s.charID
stage.Unlock()
}

View File

@@ -13,7 +13,7 @@ func handleMsgMhfGetTowerInfo(s *Session, p mhfpacket.MHFPacket) {
type:
1 == TOWER_RANK_POINT,
2 == GET_OWN_TOWER_SKILL
3 == ?
3 == GET_OWN_TOWER_LEVEL_V3
4 == TOWER_TOUHA_HISTORY
5 = ?
@@ -39,8 +39,8 @@ func handleMsgMhfGetTowerInfo(s *Session, p mhfpacket.MHFPacket) {
case mhfpacket.TowerInfoTypeGetOwnTowerSkill:
//data, err = hex.DecodeString("0A218EAD000000000000000000000001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000")
data, err = hex.DecodeString("0A218EAD0000000000000000000000010000001C0000000500050000000000020000000000000000000000000000000000030003000000000003000500050000000300030003000300030003000200030001000300020002000300010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000")
case mhfpacket.TowerInfoTypeUnk3:
panic("No known response values for TowerInfoTypeUnk3")
case mhfpacket.TowerInfoTypeGetOwnTowerLevelV3:
panic("No known response values for GetOwnTowerLevelV3")
case mhfpacket.TowerInfoTypeTowerTouhaHistory:
data, err = hex.DecodeString("0A218EAD0000000000000000000000010000000000000000000000000000000000000000")
case mhfpacket.TowerInfoTypeUnk5:
@@ -58,6 +58,9 @@ func handleMsgMhfPostTowerInfo(s *Session, p mhfpacket.MHFPacket) {
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfGetGemInfo(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfGetGemInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGemInfo)
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 8))
}
func handleMsgMhfPostGemInfo(s *Session, p mhfpacket.MHFPacket) {}

View File

@@ -17,12 +17,12 @@ func handleMsgSysSetUserBinary(s *Session, p mhfpacket.MHFPacket) {
s.server.userBinaryPartsLock.Unlock()
var exists []byte
err := s.server.db.QueryRow("SELECT type2 FROM user_binaries WHERE id=$1", s.charID).Scan(&exists)
err := s.server.db.QueryRow("SELECT type2 FROM user_binary WHERE id=$1", s.charID).Scan(&exists)
if err != nil {
s.server.db.Exec("INSERT INTO user_binaries (id) VALUES ($1)", s.charID)
s.server.db.Exec("INSERT INTO user_binary (id) VALUES ($1)", s.charID)
}
s.server.db.Exec(fmt.Sprintf("UPDATE user_binaries SET type%d=$1 WHERE id=$2", pkt.BinaryType), pkt.RawDataPayload, s.charID)
s.server.db.Exec(fmt.Sprintf("UPDATE user_binary SET type%d=$1 WHERE id=$2", pkt.BinaryType), pkt.RawDataPayload, s.charID)
msg := &mhfpacket.MsgSysNotifyUserBinary{
CharID: s.charID,
@@ -42,7 +42,7 @@ func handleMsgSysGetUserBinary(s *Session, p mhfpacket.MHFPacket) {
// If we can't get the real data, try to get it from the database.
if !ok {
err := s.server.db.QueryRow(fmt.Sprintf("SELECT type%d FROM user_binaries WHERE id=$1", pkt.BinaryType), pkt.CharID).Scan(&data)
err := s.server.db.QueryRow(fmt.Sprintf("SELECT type%d FROM user_binary WHERE id=$1", pkt.BinaryType), pkt.CharID).Scan(&data)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
} else {

View File

@@ -1,22 +1,28 @@
package channelserver
import (
"encoding/binary"
"encoding/hex"
"fmt"
"io"
"net"
"strings"
"sync"
"time"
"erupe-ce/common/byteframe"
"erupe-ce/common/stringstack"
"erupe-ce/common/stringsupport"
"erupe-ce/network"
"erupe-ce/network/clientctx"
"erupe-ce/network/mhfpacket"
"go.uber.org/zap"
"golang.org/x/text/encoding/japanese"
)
type packet struct {
data []byte
nonBlocking bool
}
// Session holds state for the channel server connection.
type Session struct {
sync.Mutex
@@ -24,11 +30,10 @@ type Session struct {
server *Server
rawConn net.Conn
cryptConn *network.CryptConn
sendPackets chan []byte
sendPackets chan packet
clientContext *clientctx.ClientContext
userEnteredStage bool // If the user has entered a stage before
myseries MySeries
stageID string
stage *Stage
reservationStage *Stage // Required for the stateful MsgSysUnreserveStage packet.
@@ -37,8 +42,10 @@ type Session struct {
charID uint32
logKey []byte
sessionStart int64
rights uint32
courses []mhfpacket.Course
token string
kqf []byte
kqfOverride bool
semaphore *Semaphore // Required for the stateful MsgSysUnreserveStage packet.
@@ -53,36 +60,21 @@ type Session struct {
mailList []int
// For Debuging
Name string
}
type MySeries struct {
houseTier []byte
houseData []byte
bookshelfData []byte
galleryData []byte
toreData []byte
gardenData []byte
state uint8
password string
Name string
closed bool
}
// NewSession creates a new Session type.
func NewSession(server *Server, conn net.Conn) *Session {
s := &Session{
logger: server.logger.Named(conn.RemoteAddr().String()),
server: server,
rawConn: conn,
cryptConn: network.NewCryptConn(conn),
sendPackets: make(chan []byte, 20),
clientContext: &clientctx.ClientContext{
StrConv: &stringsupport.StringConverter{
Encoding: japanese.ShiftJIS,
},
},
userEnteredStage: false,
sessionStart: Time_Current_Adjusted().Unix(),
stageMoveStack: stringstack.New(),
logger: server.logger.Named(conn.RemoteAddr().String()),
server: server,
rawConn: conn,
cryptConn: network.NewCryptConn(conn),
sendPackets: make(chan packet, 20),
clientContext: &clientctx.ClientContext{}, // Unused
sessionStart: Time_Current_Adjusted().Unix(),
stageMoveStack: stringstack.New(),
}
return s
}
@@ -100,19 +92,34 @@ func (s *Session) Start() {
// QueueSend queues a packet (raw []byte) to be sent.
func (s *Session) QueueSend(data []byte) {
bf := byteframe.NewByteFrameFromBytes(data[:2])
s.logMessage(bf.ReadUint16(), data, "Server", s.Name)
s.sendPackets <- data
s.logMessage(binary.BigEndian.Uint16(data[0:2]), data, "Server", s.Name)
select {
case s.sendPackets <- packet{data, false}:
// Enqueued data
default:
s.logger.Warn("Packet queue too full, flushing!")
var tempPackets []packet
for len(s.sendPackets) > 0 {
tempPacket := <-s.sendPackets
if !tempPacket.nonBlocking {
tempPackets = append(tempPackets, tempPacket)
}
}
for _, tempPacket := range tempPackets {
s.sendPackets <- tempPacket
}
s.sendPackets <- packet{data, false}
}
}
// QueueSendNonBlocking queues a packet (raw []byte) to be sent, dropping the packet entirely if the queue is full.
func (s *Session) QueueSendNonBlocking(data []byte) {
select {
case s.sendPackets <- data:
// Enqueued properly.
case s.sendPackets <- packet{data, true}:
// Enqueued data
default:
// Couldn't enqueue, likely something wrong with the connection.
s.logger.Warn("Dropped packet for session because of full send buffer, something is probably wrong")
s.logger.Warn("Packet queue too full, dropping!")
// Queue too full
}
}
@@ -140,29 +147,25 @@ func (s *Session) QueueAck(ackHandle uint32, data []byte) {
func (s *Session) sendLoop() {
for {
// TODO(Andoryuuta): Test making this into a buffered channel and grouping the packet together before sending.
rawPacket := <-s.sendPackets
if rawPacket == nil {
s.logger.Debug("Got nil from s.SendPackets, exiting send loop")
if s.closed {
return
}
// Make a copy of the data.
terminatedPacket := make([]byte, len(rawPacket))
copy(terminatedPacket, rawPacket)
// Append the MSG_SYS_END tailing opcode.
terminatedPacket = append(terminatedPacket, []byte{0x00, 0x10}...)
s.cryptConn.SendPacket(terminatedPacket)
pkt := <-s.sendPackets
err := s.cryptConn.SendPacket(append(pkt.data, []byte{0x00, 0x10}...))
if err != nil {
s.logger.Warn("Failed to send packet")
}
time.Sleep(10 * time.Millisecond)
}
}
func (s *Session) recvLoop() {
for {
if s.closed {
logoutPlayer(s)
return
}
pkt, err := s.cryptConn.ReadPacket()
if err == io.EOF {
s.logger.Info(fmt.Sprintf("[%s] Disconnected", s.Name))
logoutPlayer(s)
@@ -174,6 +177,7 @@ func (s *Session) recvLoop() {
return
}
s.handlePacketGroup(pkt)
time.Sleep(10 * time.Millisecond)
}
}
@@ -193,7 +197,8 @@ func (s *Session) handlePacketGroup(pktGroup []byte) {
s.logMessage(opcodeUint16, pktGroup, s.Name, "Server")
if opcode == network.MSG_SYS_LOGOUT {
s.rawConn.Close()
s.closed = true
return
}
// Get the packet parser and handler for this opcode.
mhfPkt := mhfpacket.FromOpcode(opcode)
@@ -258,3 +263,14 @@ func (s *Session) logMessage(opcode uint16, data []byte, sender string, recipien
fmt.Printf("Data [%d bytes]:\n(Too long!)\n\n", len(data))
}
}
func (s *Session) FindCourse(name string) mhfpacket.Course {
for _, course := range s.courses {
for _, alias := range course.Aliases {
if strings.ToLower(name) == strings.ToLower(alias) {
return course
}
}
}
return mhfpacket.Course{}
}

View File

@@ -46,6 +46,7 @@ type Stage struct {
// other clients expect the server to echo them back in the exact same format.
rawBinaryData map[stageBinaryKey][]byte
host *Session
maxPlayers uint16
password string
createdAt string

View File

@@ -90,6 +90,7 @@ func (s *Server) acceptClients() {
}
func (s *Server) handleEntranceServerConnection(conn net.Conn) {
defer conn.Close()
// Client initalizes the connection with a one-time buffer of 8 NULL bytes.
nullInit := make([]byte, 8)
n, err := io.ReadFull(conn, nullInit)
@@ -118,5 +119,4 @@ func (s *Server) handleEntranceServerConnection(conn net.Conn) {
cc.SendPacket(data)
// Close because we only need to send the response once.
// Any further requests from the client will come from a new connection.
conn.Close()
}

View File

@@ -25,7 +25,7 @@ func encodeServerInfo(config *config.Config, s *Server) []byte {
sid := (4096 + serverIdx*256) + 16
err := s.db.QueryRow("SELECT season FROM servers WHERE server_id=$1", sid).Scan(&season)
if err != nil {
panic(err)
season = 0
}
if si.IP == "" {
si.IP = config.Host
@@ -50,7 +50,7 @@ func encodeServerInfo(config *config.Config, s *Server) []byte {
bf.WriteUint16(ci.MaxPlayers)
err := s.db.QueryRow("SELECT current_players FROM servers WHERE server_id=$1", sid).Scan(&currentplayers)
if err != nil {
panic(err)
currentplayers = 0
}
bf.WriteUint16(currentplayers)
bf.WriteUint32(0)

View File

@@ -63,7 +63,7 @@ func (s *Server) registerDBAccount(username string, password string) error {
INSERT INTO characters (
user_id, is_female, is_new_character, name, unk_desc_string,
hrp, gr, weapon_type, last_login)
VALUES($1, False, True, '', '', 1, 0, 0, $2)`,
VALUES($1, False, True, '', '', 0, 0, 0, $2)`,
id,
uint32(time.Now().Unix()),
)
@@ -148,7 +148,7 @@ func (s *Server) getFriendsForCharacters(chars []character) []members {
if err != nil {
continue
}
for i, _ := range charFriends {
for i := range charFriends {
charFriends[i].CID = char.ID
}
friends = append(friends, charFriends...)

View File

@@ -42,13 +42,23 @@ func (s *Session) makeSignInResp(uid int) []byte {
bf := byteframe.NewByteFrame()
bf.WriteUint8(1) // resp_code
bf.WriteUint8(0) // file/patch server count
bf.WriteUint8(1) // resp_code
if s.server.erupeConfig.DevMode && s.server.erupeConfig.DevModeOptions.PatchServerManifest != "" && s.server.erupeConfig.DevModeOptions.PatchServerFile != "" {
bf.WriteUint8(2)
} else {
bf.WriteUint8(0)
}
bf.WriteUint8(1) // entrance server count
bf.WriteUint8(uint8(len(chars))) // character count
bf.WriteUint32(0xFFFFFFFF) // login_token_number
bf.WriteBytes([]byte(token)) // login_token
bf.WriteUint32(uint32(time.Now().Unix())) // current time
if s.server.erupeConfig.DevMode {
if s.server.erupeConfig.DevModeOptions.PatchServerManifest != "" && s.server.erupeConfig.DevModeOptions.PatchServerFile != "" {
ps.Uint8(bf, s.server.erupeConfig.DevModeOptions.PatchServerManifest, false)
ps.Uint8(bf, s.server.erupeConfig.DevModeOptions.PatchServerFile, false)
}
}
ps.Uint8(bf, fmt.Sprintf("%s:%d", s.server.erupeConfig.Host, s.server.erupeConfig.Entrance.Port), false)
lastPlayed := uint32(0)
@@ -112,14 +122,22 @@ func (s *Session) makeSignInResp(uid int) []byte {
bf.WriteUint32(s.server.getLastCID(uid))
bf.WriteUint32(s.server.getUserRights(uid))
ps.Uint16(bf, "", false) // filters
bf.WriteUint32(0xCA104E20)
ps.Uint16(bf, "", false) // encryption
bf.WriteUint16(0xCA10)
bf.WriteUint16(0x4E20)
ps.Uint16(bf, "", false) // unk key
bf.WriteUint8(0x00)
bf.WriteUint32(0xCA110001)
bf.WriteUint32(0x4E200000)
bf.WriteUint32(uint32(returnExpiry.Unix()))
bf.WriteUint16(0xCA11)
bf.WriteUint16(0x0001)
bf.WriteUint16(0x4E20)
ps.Uint16(bf, "", false) // unk ipv4
if returnExpiry.Before(time.Now()) {
// Hack to make Return work while having a non-adjusted expiry
bf.WriteUint32(0)
} else {
bf.WriteUint32(uint32(returnExpiry.Unix()))
}
bf.WriteUint32(0x00000000)
bf.WriteUint32(0x0A5197DF)
bf.WriteUint32(0x0A5197DF) // unk id
mezfes := s.server.erupeConfig.DevModeOptions.MezFesEvent
alt := s.server.erupeConfig.DevModeOptions.MezFesAlt

View File

@@ -16,32 +16,19 @@ import (
type Session struct {
sync.Mutex
logger *zap.Logger
sid int
server *Server
rawConn *net.Conn
rawConn net.Conn
cryptConn *network.CryptConn
}
func (s *Session) fail() {
s.server.Lock()
delete(s.server.sessions, s.sid)
s.server.Unlock()
}
func (s *Session) work() {
for {
pkt, err := s.cryptConn.ReadPacket()
if err != nil {
s.fail()
return
}
err = s.handlePacket(pkt)
if err != nil {
s.fail()
return
}
pkt, err := s.cryptConn.ReadPacket()
if err != nil {
return
}
err = s.handlePacket(pkt)
if err != nil {
return
}
}
@@ -61,6 +48,7 @@ func (s *Session) handlePacket(pkt []byte) error {
case "DELETE:100":
loginTokenString := string(bf.ReadNullTerminatedBytes())
characterID := int(bf.ReadUint32())
_ = int(bf.ReadUint32()) // login_token_number
s.server.deleteCharacter(characterID, loginTokenString)
sugar.Infof("Deleted character ID: %v\n", characterID)
err := s.cryptConn.SendPacket([]byte{0x01}) // DEL_SUCCESS
@@ -78,13 +66,13 @@ func (s *Session) handleDSGNRequest(bf *byteframe.ByteFrame) error {
reqUsername := string(bf.ReadNullTerminatedBytes())
reqPassword := string(bf.ReadNullTerminatedBytes())
reqUnk := string(bf.ReadNullTerminatedBytes())
reqSkey := string(bf.ReadNullTerminatedBytes())
s.server.logger.Info(
"Got sign in request",
zap.String("reqUsername", reqUsername),
zap.String("reqPassword", reqPassword),
zap.String("reqUnk", reqUnk),
zap.String("reqSkey", reqSkey),
)
newCharaReq := false
@@ -105,12 +93,15 @@ func (s *Session) handleDSGNRequest(bf *byteframe.ByteFrame) error {
s.logger.Info("Account not found", zap.String("reqUsername", reqUsername))
serverRespBytes = makeSignInFailureResp(SIGN_EAUTH)
// HACK(Andoryuuta): Create a new account if it doesn't exit.
s.logger.Info("Creating account", zap.String("reqUsername", reqUsername), zap.String("reqPassword", reqPassword))
err = s.server.registerDBAccount(reqUsername, reqPassword)
if err != nil {
s.logger.Info("Error on creating new account", zap.Error(err))
serverRespBytes = makeSignInFailureResp(SIGN_EABORT)
if s.server.erupeConfig.DevMode && s.server.erupeConfig.DevModeOptions.AutoCreateAccount {
s.logger.Info("Creating account", zap.String("reqUsername", reqUsername), zap.String("reqPassword", reqPassword))
err = s.server.registerDBAccount(reqUsername, reqPassword)
if err != nil {
s.logger.Info("Error on creating new account", zap.Error(err))
serverRespBytes = makeSignInFailureResp(SIGN_EABORT)
break
}
} else {
break
}

View File

@@ -24,7 +24,6 @@ type Server struct {
sync.Mutex
logger *zap.Logger
erupeConfig *config.Config
sid int
sessions map[int]*Session
db *sqlx.DB
listener net.Listener
@@ -36,8 +35,6 @@ func NewServer(config *Config) *Server {
s := &Server{
logger: config.Logger,
erupeConfig: config.ErupeConfig,
sid: 0,
sessions: make(map[int]*Session),
db: config.DB,
}
return s
@@ -84,20 +81,19 @@ func (s *Server) acceptClients() {
}
}
go s.handleConnection(s.sid, conn)
s.sid++
go s.handleConnection(conn)
}
}
func (s *Server) handleConnection(sid int, conn net.Conn) {
func (s *Server) handleConnection(conn net.Conn) {
s.logger.Info("Got connection to sign server", zap.String("remoteaddr", conn.RemoteAddr().String()))
defer conn.Close()
// Client initalizes the connection with a one-time buffer of 8 NULL bytes.
nullInit := make([]byte, 8)
_, err := io.ReadFull(conn, nullInit)
if err != nil {
fmt.Println(err)
conn.Close()
s.logger.Error("Error initialising sign server connection", zap.Error(err))
return
}
@@ -105,15 +101,10 @@ func (s *Server) handleConnection(sid int, conn net.Conn) {
session := &Session{
logger: s.logger,
server: s,
rawConn: &conn,
rawConn: conn,
cryptConn: network.NewCryptConn(conn),
}
// Add the session to the server's sessions map.
s.Lock()
s.sessions[sid] = session
s.Unlock()
// Do the session's work.
session.work()
}