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https://github.com/Mezeporta/Erupe.git
synced 2025-12-12 23:14:36 +01:00
rename instances of HRP to HR
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@@ -25,7 +25,7 @@ const (
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pGardenData // +68
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pWeaponType // +1
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pWeaponID // +2
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pHRP // +2
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pHR // +2
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pGRP // +4
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pKQF // +8
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lBookshelfData
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@@ -47,7 +47,7 @@ type CharacterSaveData struct {
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GardenData []byte
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WeaponType uint8
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WeaponID uint16
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HRP uint16
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HR uint16
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GR uint16
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KQF []byte
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@@ -63,7 +63,7 @@ func getPointers() map[SavePointer]int {
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pointers[pWeaponType] = 128789
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pointers[pHouseTier] = 129900
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pointers[pToreData] = 130228
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pointers[pHRP] = 130550
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pointers[pHR] = 130550
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pointers[pGRP] = 130556
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pointers[pHouseData] = 130561
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pointers[pBookshelfData] = 139928
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@@ -78,7 +78,7 @@ func getPointers() map[SavePointer]int {
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pointers[pWeaponType] = 92789
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pointers[pHouseTier] = 93900
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pointers[pToreData] = 94228
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pointers[pHRP] = 94550
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pointers[pHR] = 94550
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pointers[pGRP] = 94556
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pointers[pHouseData] = 94561
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pointers[pBookshelfData] = 103928
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@@ -91,7 +91,7 @@ func getPointers() map[SavePointer]int {
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pointers[pWeaponType] = 60789
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pointers[pHouseTier] = 61900
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pointers[pToreData] = 62228
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pointers[pHRP] = 62550
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pointers[pHR] = 62550
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pointers[pHouseData] = 62561
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pointers[pBookshelfData] = 57118 // This pointer only half works
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pointers[pGalleryData] = 72064
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@@ -102,7 +102,7 @@ func getPointers() map[SavePointer]int {
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pointers[pWeaponType] = 12789
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pointers[pHouseTier] = 13900
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pointers[pToreData] = 14228
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pointers[pHRP] = 14550
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pointers[pHR] = 14550
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pointers[pHouseData] = 14561
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pointers[pBookshelfData] = 9118 // Probably same here
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pointers[pGalleryData] = 24064
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@@ -174,8 +174,8 @@ func (save *CharacterSaveData) Save(s *Session) {
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save.compSave = save.decompSave
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}
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_, err := s.server.db.Exec(`UPDATE characters SET savedata=$1, is_new_character=false, hrp=$2, gr=$3, is_female=$4, weapon_type=$5, weapon_id=$6 WHERE id=$7
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`, save.compSave, save.HRP, save.GR, save.Gender, save.WeaponType, save.WeaponID, save.CharID)
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_, err := s.server.db.Exec(`UPDATE characters SET savedata=$1, is_new_character=false, hr=$2, gr=$3, is_female=$4, weapon_type=$5, weapon_id=$6 WHERE id=$7
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`, save.compSave, save.HR, save.GR, save.Gender, save.WeaponType, save.WeaponID, save.CharID)
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if err != nil {
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s.logger.Error("Failed to update savedata", zap.Error(err), zap.Uint32("charID", save.CharID))
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}
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@@ -233,9 +233,9 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
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save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+68]
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save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
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save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
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save.HRP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHRP] : save.Pointers[pHRP]+2])
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save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+2])
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if _config.ErupeConfig.RealClientMode >= _config.G1 {
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if save.HRP == uint16(999) {
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if save.HR == uint16(999) {
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save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4])))
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}
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}
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