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feat(i18n): localized quest text and per-lang quest cache
Phase B of #188. Quest JSON title/description/text_main/text_sub_a/ text_sub_b/success_cond/fail_cond/contractor now accept either a plain string (existing behaviour) or a language-keyed object like "title": { "jp": "...", "en": "...", "fr": "..." } CompileQuestJSON takes the compiling session's language and resolves each field through a fallback chain (requested -> plain -> jp -> en -> any non-empty), so existing single-language quest JSONs keep working byte-for-byte unchanged. The quest cache is re-keyed on (questID, language) so compiled binaries for different languages never leak between sessions on a multi-language server. loadQuestBinary and loadQuestFile now pass s.Lang() into both the compiler and the cache. ParseQuestBinary emits plain-string LocalizedStrings, so the binary -> JSON -> binary round-trip still produces identical output. The new LocalizedString type lives in its own file and is reusable by phase C (scenarios, mail templates, shop text). Shift-JIS encoding still applies to the wire format, so localized values must use characters representable in Shift-JIS — ASCII, kana, CJK — which is documented on the type.
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@@ -8,7 +8,7 @@ import (
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func TestQuestCache_GetMiss(t *testing.T) {
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c := NewQuestCache(60)
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_, ok := c.Get(999)
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_, ok := c.Get(999, "jp")
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if ok {
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t.Error("expected cache miss for unknown quest ID")
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}
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@@ -17,9 +17,9 @@ func TestQuestCache_GetMiss(t *testing.T) {
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func TestQuestCache_PutGet(t *testing.T) {
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c := NewQuestCache(60)
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data := []byte{0xDE, 0xAD}
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c.Put(1, data)
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c.Put(1, "jp", data)
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got, ok := c.Get(1)
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got, ok := c.Get(1, "jp")
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if !ok {
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t.Fatal("expected cache hit")
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}
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@@ -30,9 +30,9 @@ func TestQuestCache_PutGet(t *testing.T) {
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func TestQuestCache_Expiry(t *testing.T) {
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c := NewQuestCache(0) // TTL=0 disables caching
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c.Put(1, []byte{0x01})
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c.Put(1, "jp", []byte{0x01})
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_, ok := c.Get(1)
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_, ok := c.Get(1, "jp")
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if ok {
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t.Error("expected cache miss when TTL is 0")
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}
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@@ -40,25 +40,44 @@ func TestQuestCache_Expiry(t *testing.T) {
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func TestQuestCache_ExpiryElapsed(t *testing.T) {
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c := &QuestCache{
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data: make(map[int][]byte),
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expiry: make(map[int]time.Time),
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data: make(map[questCacheKey][]byte),
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expiry: make(map[questCacheKey]time.Time),
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ttl: 50 * time.Millisecond,
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}
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c.Put(1, []byte{0x01})
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c.Put(1, "jp", []byte{0x01})
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// Should hit immediately
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if _, ok := c.Get(1); !ok {
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if _, ok := c.Get(1, "jp"); !ok {
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t.Fatal("expected cache hit before expiry")
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}
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time.Sleep(60 * time.Millisecond)
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// Should miss after expiry
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if _, ok := c.Get(1); ok {
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if _, ok := c.Get(1, "jp"); ok {
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t.Error("expected cache miss after expiry")
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}
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}
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// TestQuestCache_LangIsolation verifies that entries for different languages
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// of the same quest ID are stored independently (phase B of #188).
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func TestQuestCache_LangIsolation(t *testing.T) {
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c := NewQuestCache(60)
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c.Put(1, "jp", []byte{0x01})
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c.Put(1, "en", []byte{0x02})
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if got, ok := c.Get(1, "jp"); !ok || got[0] != 0x01 {
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t.Errorf("jp variant: got %v ok=%v, want [0x01] true", got, ok)
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}
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if got, ok := c.Get(1, "en"); !ok || got[0] != 0x02 {
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t.Errorf("en variant: got %v ok=%v, want [0x02] true", got, ok)
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}
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// Unset language variant should miss.
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if _, ok := c.Get(1, "fr"); ok {
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t.Error("fr variant should miss when not populated")
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}
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}
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func TestQuestCache_ConcurrentAccess(t *testing.T) {
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c := NewQuestCache(60)
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var wg sync.WaitGroup
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@@ -67,11 +86,11 @@ func TestQuestCache_ConcurrentAccess(t *testing.T) {
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id := i
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go func() {
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defer wg.Done()
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c.Put(id, []byte{byte(id)})
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c.Put(id, "jp", []byte{byte(id)})
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}()
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go func() {
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defer wg.Done()
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c.Get(id)
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c.Get(id, "jp")
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}()
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}
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wg.Wait()
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