3 Commits

Author SHA1 Message Date
Houmgaor
5361e67b1a feat(i18n): per-session i18n routing and localized scenarios
Phase C of #188 — the last phase of server-side multi-language support.

Adds Session.I18n(), a cached per-session i18n table resolver built via
getLangStringsFor(s.Lang()). The pointer is stable until SetLang
invalidates the cache, so hot-path handlers pay zero allocations on
repeated calls. All 51 s.server.i18n.* call sites across commands,
guild, guild scout, cafe, and cast-binary handlers now route through
s.I18n().*, so chat replies, guild invite mail templates, cafe reset
notices, and quest-timer broadcasts are served in the player's
preferred language instead of the server-wide default.

Scenario JSON gets the same plain-or-map LocalizedString treatment
that quests received in phase B: subheader Strings and inline entry
Text accept either a plain string (backwards compatible) or a
language-keyed object. CompileScenarioJSON takes the compiling
session's language, loadScenarioBinary passes s.Lang(), and
ParseScenarioBinary emits plain-string LocalizedStrings so existing
.bin files round-trip byte-for-byte through the JSON path.

World-wide broadcasts (Raviente siege announcements via
BroadcastRaviente) intentionally stay on the server default — they
have no single-session context to resolve against.
2026-04-06 20:08:27 +02:00
Houmgaor
7471e7eaa9 test(scenario): add real-file round-trip tests and decode metadata
Add TestScenarioRoundTrip_RealFiles covering 7 real scenario files
(cat=0/1/3, T101/T103, with and without chunk1). Tests skip gracefully
when game data is absent so CI stays green.

Decoded metadata structure from analysis of 145k+ real scenario files:
- Chunk0 m[0]/m[1] = CategoryID/MainID; m[5] = str0_len (offset to
  str1); m[6] = MainID (cat=0) or 0xFFFF; m[8] = constant 5.
- Chunk1 m[9]=cumOff[2], m[10]=cumOff[1], m[14]=cumOff[3],
  m[15]=total_string_bytes; m[11-13]/m[16-17] = dialog script offsets
  beyond the 0xFF sentinel; m[20] = constant 5; m[21] ≈ data_size.

Update docs/scenario-format.md with full field tables for both chunks.
2026-03-20 14:20:14 +01:00
Houmgaor
a1dfdd330a feat(scenario): add JSON scenario support and JKR type-3 compressor
Closes #172. Scenario files in bin/scenarios/ can now be authored as
.json instead of .bin — the server compiles them to wire format on
load, falling back to .bin if no .json is present.

- Add ParseScenarioBinary / CompileScenarioJSON in scenario_json.go;
  supports sub-header format (strings as UTF-8, metadata as base64),
  inline format, and raw JKR blobs.
- Add PackSimple JKR type-3 (LZ77) compressor in jpk_compress.go,
  ported from ReFrontier JPKEncodeLz.cs; round-trip tested against
  UnpackSimple.
- Fix off-by-one in processDecode (jpk.go): last literal byte was
  silently dropped for data that does not end on a back-reference.
- Wire loadScenarioBinary into handleMsgSysGetFile replacing the
  inline os.ReadFile call; mirrors the existing loadQuestBinary pattern.
- Rewrite docs/scenario-format.md with full container/sub-header spec
  and JSON schema examples.
2026-03-20 13:55:40 +01:00