Strengthen savedata persistence against corruption and race conditions:
- SHA-256 checksum: hash the decompressed blob on every save, store in
new savedata_hash column, verify on load to detect silent corruption.
Pre-existing characters with no hash are silently upgraded on next save.
- Atomic transactions: wrap character data + house data + hash + backup
into a single DB transaction via SaveCharacterDataAtomic, so a crash
mid-save never leaves partial state.
- Per-character save mutex: CharacterLocks (sync.Map of charID → Mutex)
serializes concurrent saves for the same character, preventing races
that could defeat corruption detection. Different characters remain
fully independent.
Migration 0008 adds the savedata_hash column to the characters table.
Prevent savedata corruption and denial-of-service by adding four layers
of protection to the save pipeline:
- Bounded decompression (nullcomp.DecompressWithLimit): caps output size
to prevent OOM from crafted payloads that expand to exhaust memory
- Bounds-checked delta patching (deltacomp.ApplyDataDiffWithLimit):
validates offsets before writing, returns errors for negative offsets,
truncated patches, and oversized output; ApplyDataDiff now returns
original data on error instead of partial corruption
- Size limits on save handlers: rejects compressed payloads >512KB and
decompressed data >1MB before processing; applied to main savedata,
platedata, and platebox diff paths
- Rotating savedata backups: 3 slots per character with 30-minute
interval, snapshots the previous state before overwriting, backed by
new savedata_backups table (migration 0007)
Alliance applications were hardcoded to always-open. Add a `recruiting`
column to guild_alliances and handle OperateJoint actions 0x06 (Allow)
and 0x07 (Deny) confirmed via Wii U debug symbols. Only the parent
guild leader can toggle the setting, matching the existing disband guard.
The tower repo had business logic beyond simple CRUD: AddGem used a
fetch-transform-save pattern, progress capping was inline in the
handler, and RP donation orchestrated multiple repo calls with
conditional page advancement. Move these into a new TowerService
following the established service layer pattern.
Players could never claim monthly guild items because the handler
always returned 0x01 (claimed). Now tracks per-character per-type
(standard/HLC/EXC) claim timestamps in the stamps table, comparing
against the current month boundary to determine claim eligibility.
Adds MonthStart() to gametime, extends StampRepo with
GetMonthlyClaimed/SetMonthlyClaimed, and includes schema migration
31-monthly-items.sql.
Return []EventQuest instead of a raw database cursor, removing the last
*sql.Rows leak from the repository layer. The handler now iterates a
slice, and makeEventQuest reads fields from the struct directly instead
of scanning rows twice. This makes the method fully mockable and
eliminates the risk of unclosed cursors.
Move scan loops from handlers into repository methods so that interfaces
return typed slices instead of leaking database cursors. This fixes
resource leaks (7 of 12 call sites never closed rows) and makes all
12 methods mockable for unit tests.
Affected repos: CafeRepo, ShopRepo, EventRepo, RengokuRepo, DivaRepo,
ScenarioRepo, MiscRepo, MercenaryRepo. New structs: DivaEvent,
MercenaryLoan, GuildHuntCatUsage. EventRepo.GetEventQuests left as-is
(requires broader Server refactor).
Eliminate the last three direct DB accesses from handler code:
- CharacterRepo.LoadSaveData: replaces db.Query in GetCharacterSaveData,
using QueryRow instead of Query+Next for cleaner single-row access
- EventRepo.GetEventQuests, UpdateEventQuestStartTime, BeginTx: moves
event quest enumeration and rotation queries behind the repo layer
- UserRepo.BanUser: consolidates permanent/temporary ban upserts into a
single method with nil/*time.Time semantics
Replace concrete pointer types on the Server struct with interfaces to
decouple handlers from PostgreSQL implementations. This enables mock/stub
injection for unit tests and opens the door to alternative storage
backends (SQLite, in-memory).
Also adds 9 missing repo initializations to SetTestDB() (event,
achievement, shop, cafe, goocoo, diva, misc, scenario, mercenary)
to match NewServer().