Several handler files discarded errors from repository and service
calls, creating nil-dereference risks and silent data corruption:
- guild_adventure: 3 GetByCharID calls could panic on nil guild
- gacha: GetGachaPoints silently returned zero balances on DB error
- house: HasApplication called before nil check on guild;
GetHouseContents error discarded with 7 return values
- distitem: 3 distRepo calls had no error logging
- guild_ops: Disband/Leave service errors were invisible
- shop: gacha type/weight/fpoint lookups had no error logging
- discord: bcrypt error could result in nil password being set
Move payment processing, reward selection, stepup state management,
and box gacha tracking from handlers into a dedicated service layer.
Handlers now delegate to GachaService methods and only handle
protocol serialization.
RolloverDailyRP now locks the guild row with SELECT FOR UPDATE and
re-checks rp_reset_at inside the transaction, so concurrent callers
cannot double-rollover and zero out freshly donated RP.
Gacha stepup entry-type check is now skipped when the row was already
deleted as stale, avoiding a redundant DELETE on step 0.
Gacha stepup progress now resets when queried after the most recent
noon boundary, using a new created_at column on gacha_stepup.
Guild member rp_today rolls into rp_yesterday lazily when members are
enumerated after noon, using a new rp_reset_at column on guilds.
Both follow the established lazy-reset pattern from the cafe handler.
Centralizes all gacha_shop/gacha_entries/gacha_items/gacha_stepup/gacha_box
table access into GachaRepository (15 methods) and all user_binary house
columns, warehouse, and titles table access into HouseRepository (17 methods).
Eliminates all direct DB calls from handlers_gacha.go and handlers_house.go.
Centralizes all 31 direct users-table SQL queries from 11 handler
files into a single UserRepository, following the same pattern as
CharacterRepository and GuildRepository. The only excluded query is
the sign_sessions JOIN in handleMsgSysLogin which spans multiple
tables.
Add 18 new typed methods to CharacterRepository (ReadTime, SaveTime,
SaveInt, SaveBool, SaveString, ReadBool, ReadString, LoadColumnWithDefault,
SetDeleted, UpdateDailyCafe, ResetDailyQuests, ReadEtcPoints, ResetCafeTime,
UpdateGuildPostChecked, ReadGuildPostChecked, SaveMercenary, UpdateGCPAndPact,
FindByRastaID) and migrate ~56 inline SQL queries across 13 handler files.
Pure refactor — zero behavior change. Each handler produces identical SQL
with identical parameters. Cross-table JOINs and bulk CharacterSaveData
operations are intentionally left out of scope.
Silently ignored DB errors in handlers could cause data loss (frontier
point transactions completing without DB writes), reward duplication
(stamp exchange granting items on failed UPDATE), and crashes (tower
mission page=0 causing index-out-of-bounds). House access state
defaulting to 0 on DB failure also bypassed all access controls.
HIGH risk fixes:
- frontier point buy/sell now fails with ACK on DB error
- stamp exchange/stampcard abort on failed UPDATE
- guild meal INSERT returns fail ACK instead of orphaned ID 0
- mercenary/airou creation aborts on failed sequence nextval
MEDIUM risk fixes:
- tower mission page clamped to >= 1 preventing array underflow
- tower RP donation returns early on failed guild state read
- house state defaults to 2 (password-protected) on DB failure
- playtime read failure logged instead of silently resetting RP
Also cache userID on Session at login time, eliminating ~25 redundant
subqueries of the form WHERE u.id=(SELECT c.user_id FROM characters
c WHERE c.id=$1) across shop, gacha, command, and distitem handlers.
Add package-level documentation (doc.go) to all 22 first-party
packages and godoc comments to ~150 previously undocumented
exported symbols across common/, network/, and server/.
Separate the two distinct systems into focused files:
- handlers_shop.go: item shops, exchange shops, frontier point trading
- handlers_gacha.go: normal/stepup/box/free gacha, coin management